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Concept 2 Jobs (NOW HIRING)

The Concept Manager will lead the concept team in supporting and evolving Funko's existing product ... * 2+ years of management and team leadership experience * Experience working with licensed brands ...

Food Concept Group Leader Compensation: $19.24 - $19.24 Department: North Dining_A Start Date: 09 ... Hours: (Two week) Sunday: Off Monday: 11:30-8p Tuesday: 11:30-8p Wednesday: 11:30-8p Thursday: 1:30 ...

Thin Films CVD Equipment including Novellus Concept Two (C-2) and/or Mattson Aspen II and/or SPTS fxP Delta. Senior experience with any modern CVD platform will be considered. * Thin Films IMPLANT ...

And respect for our customers by developing two powertrains that meet their requirements - an all ... Support the concept architecture development for a given program. Collaborate with the design and ...

Hours: (Two week) Sunday: Off Monday: 1:30p-10p Tuesday: 1:30p-10p Wednesday: 1:30p-10p Thursday: 1 ... and concept development, and participating in preparation and serving of food or cashiering ...

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Concept 2 information

See salary details

$11K

$58.7K

$75K

How much do concept 2 jobs pay per year?

As of Aug 6, 2026, the average yearly pay for concept 2 in the United States is $58,700.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,500.00 and $63,500.00 per year, depending on experience, location, and employer.

What are some of the unique challenges faced by Concept Artists when collaborating with game designers and developers?

Concept Artists often need to balance their creative vision with the technical and narrative requirements set by game designers and developers. This can involve adapting initial ideas to fit gameplay mechanics, story constraints, or engine limitations. Effective communication and flexibility are key, as concept art may undergo multiple revisions based on feedback from various team members. Building strong collaborative relationships helps ensure that the visual direction supports the overall project goals while still allowing room for artistic expression.

What are the key skills and qualifications needed to thrive as a Concept Artist, and why are they important?

To thrive as a Concept Artist, you need strong artistic skills, a solid understanding of design principles, and typically a degree or portfolio demonstrating your abilities. Mastery of digital art tools like Adobe Photoshop, Corel Painter, or Procreate is essential, and familiarity with 3D modeling software can be advantageous. Creativity, adaptability, and strong communication skills help you interpret briefs and collaborate effectively with clients and teams. These skills are crucial for producing compelling visuals that guide the visual direction of games, films, or other media projects.

What is a Concept 2?

A Concept 2 job typically refers to a role involving the development and refinement of ideas, strategies, or prototypes, often in design, engineering, or creative industries. It focuses on concept development, problem-solving, and innovation to bring ideas closer to implementation. These roles may require strong analytical skills, creativity, and collaboration with teams to refine concepts into viable solutions.

What is the difference between Concept 2 vs Fitness Instructor?

AspectConcept 2Fitness Instructor
Required CredentialsNone specific; knowledge of equipment recommendedCertification in fitness training or related field often required
Work EnvironmentGyms, fitness centers, home gyms, sports facilitiesGyms, fitness classes, community centers
Industry UsageManufacturing and sales of fitness equipmentProviding fitness instruction and coaching

Concept 2 primarily refers to a brand known for manufacturing fitness equipment like rowing machines, while a Fitness Instructor is a professional who leads and instructs clients in exercise routines. The two roles differ in credentials, work environment, and industry focus, with Concept 2 being a product brand and Fitness Instructor a service role in the fitness industry.

Infographic showing various Concept 2 job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $58,700 per year, or $28.2 per hour.

Manager, Concept Design

Funko

Burbank, CA

$105K - $130K/yr

Full-time

Retirement

Posted 28 days ago


Funko rating

7.6

Company rating: 7.6 out of 10

Based on 5 frontline employees who took The Breakroom Quiz


Job description

Funko Overview

Welcome to the Funko-verse, a world built on pure imagination, a land governed by the philosophy that stories matter, a universe comprised of characters from countless fandoms, a galaxy of once upon a times and happily ever afters.

But what does Funko do?

Funko is a purveyor of pop culture and licensed-focused collectibles company. Funko currently holds thousands of licenses and the rights to create tens of thousands of characters – one of the largest portfolios in the pop culture and collectibles industry.  Funko’s Pop! Vinyl is the number one stylized vinyl collectible on the market, selling millions of figures to fans around the world.

The Concept Manager will lead the concept team in supporting and evolving Funko’s existing product lines while driving innovation for future product opportunities across the portfolio. This role sits at the intersection of creativity and team management, translating pop culture trends and brand partnerships into compelling, production-ready concepts. 

The ideal candidate brings a strong creative background, a deep understanding of product development, and a proven track record of leading high-performing teams from ideation through production.

What You’ll Do

  • In partnership with the Sr. Creative Director, lead the creative team from initial concept through final production, ensuring brand integrity, commercially viable designs, and innovation across vinyl and plush collectible lines.
  • Manage workload planning and prioritize projects to ensure deadlines and launch schedules are met.
  • Collaborate closely with Product, Merchandising, and Sourcing teams to ensure concepts are brand aligned, feasible, and on schedule
  • Establish and uphold creative standards, ensuring consistency with Funko’s brand and partner expectations.
  • Conduct regular 1:1s, provide ongoing coaching and feedback, providing support for career growth and development for team members. 
  • Write and deliver performance reviews, set goals, and manage performance in alignment with company expectations.
  • Foster a collaborative, idea-driven environment that encourages experimentation while maintaining high standards of execution.

What You’ll Bring

  • 7+ years of experience in a creative role within consumer products, collectibles, toys, plush, or related field
  • 2+ years of management and team leadership experience
  • Experience working with licensed brands and navigating approval processes
  • Strong creative vision, communication, and relationship management skills
  • Ability to manage a large and diverse creative team and the experience to critique and guide the creative process within the department
  • Leadership qualities with the ability to partner with Creatives and Executives, collaborate with peers, and manage and mentor artists
  • Excellent organizational and project management abilities
  • Ability to thrive in a fast-paced environment
  • Adaptable and comfortable navigating ambiguity
  • High standards for quality and attention to detail
  • Proficiency in Adobe Creative Suite and familiarity with 3D is a plus
  • Passion for pop culture, storytelling, and fan-driven products
  • Bachelor’s or Applied Arts Degree or related experience in the field 

Salary Information

The base salary range for this position in the selected city is $105k - $130k annually. Compensation may vary outside of this range depending on a number of factors, including a candidate’s qualifications, skills, competencies and experience, and location. Base pay is one part of the Total Package that is provided to compensate and recognize employees for their work, and this role may be eligible for additional discretionary bonuses/incentives, and restricted stock units.

What Funko Offers

Funko offers a competitive compensation package with full benefits and a 401(K) plan with matching contributions from the company. Most importantly, we offer a creative work environment with people who love pop culture just as much as you do. Can’t wait to gush about your latest binge? Neither can we! Looking for a place where your favorite pop culture t-shirt will receive the compliments it deserves? We know how you feel!

Funko is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Work Environment

The noise level in the work environment is usually moderate. While performing the duties of this Job, the employee is regularly required to sit; use hands to finger, handle, or feel and talk or hear. The employee is frequently required to reach with hands and arms. The employee is occasionally required to stand and walk. The employee must frequently lift and/or move up to 10 pounds and occasionally lift and/or move up to 25 pounds.

This onsite position is based in Everett, WA. Local candidates will be considered first. 


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