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Computer Graphics Programmer Jobs in Massachusetts

Required : • BS/MS in Computer Science, Engineering, or a related technical field. • 10+ years ... graphics, simulation, or physics-based systems. • Experience building or working with Domain ...

Required : • BS/MS in Computer Science, Engineering, or a related technical field. • 10+ years ... graphics, simulation, or physics-based systems. • Experience building or working with Domain ...

Senior Fullstack Software Engineer

Westford, MA · Hybrid

$127K - $167K/yr

... computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited ... As a senior software engineer, you will craft highly efficient software to automate and facilitate ...

Senior Fullstack Software Engineer

Westford, MA · Hybrid

$127K - $167K/yr

... computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited ... As a senior software engineer, you will craft highly efficient software to automate and facilitate ...

Embedded Software Engineer - DPU Platform

Westford, MA · On-site

$136K - $179K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We offer an outstanding opportunity for a Software Engineer to join our innovative, world-class ...

Embedded Software Engineer - DPU Platform

Westford, MA · On-site

$136K - $179K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We offer an outstanding opportunity for a Software Engineer to join our innovative, world-class ...

Showing results 21-40

Computer Graphics Programmer information

See Massachusetts salary details

$36K

$71K

$104.3K

How much do computer graphics programmer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for computer graphics programmer in Massachusetts is $70,960.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,200.00 and $87,400.00 per year, depending on experience, location, and employer.

What is a computer graphics programmer?

Computer Graphics Programmers are specialized software developers who design and implement algorithms to render images, animations, and visual effects in applications such as video games, simulations, and movies. They work with graphics APIs like OpenGL, DirectX, or Vulkan, and often have a deep understanding of mathematics, particularly linear algebra and geometry, to create realistic or stylized visuals. Their work also involves optimizing graphics performance and collaborating closely with artists and designers to achieve the desired look and feel. Computer Graphics Programmers are crucial in pushing the boundaries of visual technology in interactive and visual media.

What are the key skills and qualifications needed to thrive as a computer graphics programmer?

To thrive as a Computer Graphics Programmer, you need strong proficiency in mathematics, computer science fundamentals, and expertise in graphics programming languages like C++ and shader languages, typically supported by a relevant degree. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, and experience using 3D engines or tools like Unity or Unreal Engine are commonly required. Creativity, problem-solving skills, and effective teamwork set outstanding candidates apart in this field. These skills are crucial for developing efficient, visually compelling graphics solutions and collaborating on complex projects in fields like gaming, simulation, and visualization.

What are some common challenges faced by computer graphics programmers when optimizing real-time rendering performance?

Computer Graphics Programmers often face the challenge of balancing visual quality with real-time performance, especially in applications like games or simulations. They must optimize algorithms to reduce rendering times without sacrificing graphical fidelity, which can involve profiling code, managing memory efficiently, and leveraging GPU parallelism. Collaborating closely with artists and designers to find technical solutions for complex visual effects while maintaining frame rates is a regular part of the job. Staying current with the latest hardware capabilities and rendering techniques is essential for overcoming these challenges.

What is the difference between Computer Graphics Programmer vs 3D Software Developer?

AspectComputer Graphics Programmer3D Software Developer
Required CredentialsBachelor's in Computer Science, Graphics, or related field; knowledge of graphics APIsBachelor's in Computer Science, Software Engineering, or related; experience with 3D engines
Work EnvironmentGame studios, visual effects companies, simulation firmsGame development, CAD, 3D modeling software companies
Employer & Industry UsagePrimarily in gaming, film, and simulation industriesPrimarily in gaming, CAD, and 3D content creation industries

While both roles involve working with 3D graphics, a Computer Graphics Programmer focuses on developing algorithms and rendering techniques, whereas a 3D Software Developer typically works on creating and maintaining 3D applications and tools. The roles often overlap but differ in their core focus and daily tasks.

What are the most commonly searched types of Computer Graphics Programmer jobs in Massachusetts?

The most popular types of Computer Graphics Programmer jobs in Massachusetts are:

What are popular job titles related to Computer Graphics Programmer jobs in Massachusetts?

For Computer Graphics Programmer jobs in Massachusetts, the most frequently searched job titles are:

What job categories do people searching Computer Graphics Programmer jobs in Massachusetts look for?

The top searched job categories for Computer Graphics Programmer jobs in Massachusetts are:

Infographic showing various Computer Graphics Programmer job openings in Massachusetts as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 80% Full Time, 14% Part Time, 3% Contract, and 1% Nights. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution, with an average salary of $70,960 per year, or $34.1 per hour.

System Software Engineer, GPU Development Tools

Westford, MA • Hybrid

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

$179K - $213K/yr

Full-time

Re-posted 22 days ago


Key responsibilities

  • Develop the core infrastructure for modeling, analyzing, and debugging the development of large-scale graphics and computing chips.

  • Play a critical role in every stage of GPU development, including working at the interface between software drivers and GPU simulation.

  • Coordinate with GPU architects and software teams to enable functional and performance testing for new GPU architectures.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing.

An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work.

Come join the team and see how you can make a lasting impact on the world. Are you a hard-working GPU programmer. Do you want to help craft the architecture of future GPUs.

A key part of NVIDIA's strength is our sophisticated software platforms and simulation environments that enable our incredible pace of delivering new technology to market. We are looking for ground-breaking, hardworking, and creative people to join a dynamic software team with high production-quality standards. Our work includes developing chip simulations in SW, chip test authoring languages and tools, and driving performance improvement.

NVIDIA is continuously pushing the state of the art in chip development tools and infrastructure to enable the next generation of chips. In this position, you will develop the core infrastructure for modeling, analyzing, and debugging the development of large-scale, general-purpose graphics and computing chips. This infrastructure enables our driver stack, applications, tests, and studies to run unchanged on all functional, diagnostic, and performance models, and on simulations, emulations, and silicon for all our GPUs.

What you'll be doing: As a member of the team, you will play a critical part in every stage of development of a GPU Thrive at the interface between software drivers and the GPU simulation You will become the specialist for running SW applications directly on simulated GPUs in diverse environments Capture instrumentation requirements from GPU architects who research next-gen improvements You will coordinate with GPU architects to enable functional and performance testing for the next architecture Work closely with SW teams to help them deliver production-ready drivers when silicon goes to market. In this role, you will improve the daily workflows of leading chip modelers and designers around the globe to help produce the next greatest generation of GPUs. What we need to see: Bachelor's or Master's in Computer Science or Computer Engineering or equivalent experience 5+ years of relevant software development work experience You understand the software driver stack, either in compute (CUDA) or graphics (DX, OpenGL, or Vulkan) Ability to work across the GPU and driver stacks Strong C++ programming capability are required Knowledge of object-oriented design patterns are required Excellent interpersonal skills Flexibility/adaptability for working in a dynamic environment with different frameworks and requirements Ways to stand out from the crowd: Experience with chip and/or system simulation Strong Python scripting skills Experience with farm compute tools/techniques like virtual machines, containers, distributed programming #LI-Hybrid Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.

The base salary range is 152,000 USD - 241,500 USD. You will also be eligible for equity and benefits. Applications for this job will be accepted at least until July 6, 2026.

This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US