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Computer Animator Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... Computer Science, or a related highly technical field. • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data ...

Knowledge of the areas of the college computer server system * Knowledge of standard filing system for projects * Knowledge of the printing process * Knowledge of digital advertising animation

New

Ability to use AutoCAD, Photoshop, SketchUp or other 3D Modeling, Animation, Rendering computer graphics programs a plus. * Superior client focus/service mentality. * Strong problem-solving and ...

Ability to use AutoCAD, Photoshop, SketchUp or other 3D Modeling, Animation, Rendering computer graphics programs a plus. * Superior client focus/service mentality. * Strong problem-solving and ...

Knowledge in 3D animation with Cinema 4D is a plus * Livestreams and virtual production environment. * Microsoft Office applications (Outlook, Word, Excel, etc.) * PC and MAC computer skills. Desired ...

Instructional Designer

Live Oak, TX · On-site

$58K - $79K/yr

Knowledge of graphic design, video editing, or animation tools (e.g., Canva, Vyond, Adobe Creative ... Prolonged periods of sitting at a desk and working on a computer. * Must be able to lift up to 15 ...

Principal Mobile Developer

Westlake, TX · On-site

$53.50 - $70.25/hr

Bachelor's degree in Applied Computer Science, Computer Science, Engineering, Information ... animations, and Material Design principles; and adapting layouts for multiple screen sizes and ...

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How much do computer animator jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for computer animator in Texas is $36.72, according to ZipRecruiter salary data. Most workers in this role earn between $20.38 and $59.57 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Computer Animator, and why are they important?

To thrive as a Computer Animator, you need strong artistic abilities, proficiency in animation principles, and a relevant degree or certification in animation or a related field. Expertise in industry-standard software such as Autodesk Maya, Adobe After Effects, and Blender is typically required. Creativity, attention to detail, and effective teamwork are essential soft skills that help animators bring stories and characters to life. These skills ensure high-quality, visually compelling animations that meet project goals and client expectations.

What are some common challenges computer animators face when working within a production team?

Computer animators often work closely with other departments, such as modeling, rigging, and lighting, which requires strong communication and flexibility. One common challenge is adapting animation work based on feedback or technical constraints, such as tight deadlines or changes in the creative direction. Additionally, animators may need to troubleshoot software issues or optimize their work to ensure smooth performance in the final render. Collaborating effectively and staying adaptable are key to overcoming these challenges in a fast-paced production environment.

What does a computer animator do?

A computer animator creates moving images and visual effects using computer software. They design, model, and animate characters, environments, and objects for use in films, television, video games, and other digital media. Computer animators work closely with other artists and directors to bring stories and concepts to life, often using specialized animation tools and techniques. Their work may involve both 2D and 3D animation, depending on the project's requirements.
What job categories do people searching Computer Animator jobs in Texas look for? The top searched job categories for Computer Animator jobs in Texas are:
What cities in Texas are hiring for Computer Animator jobs? Cities in Texas with the most Computer Animator job openings:
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

Re-posted 4 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. The Software Engineer - Human Motion Data will build crucial links between human data and reinforcement learning pipelines, architecting robust motion data pipelines and integrating diverse sources to generate accurate human motion trajectories.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
• Expertise in Python for scripting, data processing, and pipeline automation.
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
• Hardware (HW) experience, particularly working directly with physical robotic platforms.
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The company is currently Growth Stage.