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Compiler Software Engineer Jobs (NOW HIRING)

Browsers are unique in that they are one of the only pieces of software that you share with your ... As a Compiler Engineer at The Browser Company, you'll advance Windows support for Swift and build ...

Software Engineer, AI Compiler

Austin, TX · Hybrid

$100K - $500K/yr

Alignment with hardware, software, and ML teams to ensure the compiler supports realistic ... Insight to identify bottlenecks, debug performance issues, and improve developer workflows across ...

Software Engineer II: AI Compiler Engineer

Austin, TX · Hybrid

$96K - $132K/yr

As a Software Engineer II: AI Compiler Engineer you will work with complex high performance SoC's, and is one of the best kept secrets within the semi IP world powering AR/VR, HiFi Audio and Speech ...

Software Engineer, AI Compiler

Austin, TX · On-site

$100K - $500K/yr

Alignment with hardware, software, and ML teams to ensure the compiler supports realistic ... Insight to identify bottlenecks, debug performance issues, and improve developer workflows across ...

Software Engineer - Compiler

Mountain View, CA · On-site +1

$175K - $400K/yr

Possess outstanding software engineering skills with a focus on efficiency and performance * Possess experience in compiler algorithms, demonstrating proficiency in areas such as data flow analysis ...

Possess outstanding software engineering skills with a focus on efficiency and performance * Possess experience in compiler algorithms, demonstrating proficiency in areas such as data flow analysis ...

A passionate software engineer eager to work on compiler technologies and the challenges of AI hardware, whether from compilers, systems, or broader software backgrounds. * Fluent in C++ and Python ...

Software Engineer - Compiler

New York, NY · On-site

$170K - $235K/yr

As a member of the Compiler Team, you will join a group of engineers dedicated to building the core ... high-quality software systems * Demonstrated success building and maintaining complex ...

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Compiler Software Engineer information

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$63.5K

$147.5K

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How much do compiler software engineer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for compiler software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Compiler Software Engineer?

A Compiler Software Engineer is a specialized software developer who designs, implements, and maintains compilers. Compilers are programs that translate source code written in one programming language into another, typically from high-level languages like C++ or Python into machine code that a computer can execute. Compiler engineers work on optimizing code performance, ensuring correctness, and supporting new programming language features. They often have strong backgrounds in computer science, algorithms, and systems programming.

What are some common challenges faced by Compiler Software Engineers when optimizing code for different hardware architectures?

Compiler Software Engineers often encounter challenges when adapting and optimizing code for various hardware architectures, such as balancing performance improvements with maintaining code portability and correctness. Each architecture may have unique instruction sets, memory hierarchies, and parallelization capabilities, requiring careful tuning of compiler optimizations. Additionally, collaboration with hardware engineers and staying updated on evolving processor technologies are essential to ensure efficient code generation. This aspect of the role provides continuous learning opportunities and keeps the work both dynamic and technically rewarding.

What are the key skills and qualifications needed to thrive as a Compiler Software Engineer, and why are they important?

To thrive as a Compiler Software Engineer, you need a strong background in computer science, programming languages (such as C/C++), and compiler theory, usually supported by a relevant degree. Familiarity with tools like LLVM, GCC, and debuggers, as well as experience with code optimization and static analysis, is typically required. Strong problem-solving abilities, attention to detail, and effective communication set outstanding engineers apart. These skills ensure robust, efficient compiler development and seamless collaboration with development teams.

What is the difference between Compiler Software Engineer vs Software Developer?

AspectCompiler Software EngineerSoftware Developer
Required CredentialsBachelor's or higher in Computer Science, specialized knowledge in compilersBachelor's or higher in Computer Science or related field
Work EnvironmentResearch labs, tech companies, compiler development teamsVaried environments including startups, corporations, freelance projects
Industry UsagePrimarily in compiler design, programming language development, systems softwareWeb, mobile, enterprise applications, software solutions

Compiler Software Engineers focus on designing and optimizing compilers and language tools, often working in specialized teams. Software Developers create a wide range of applications across industries. While both roles require programming skills, Compiler Software Engineers have a niche expertise in language translation and optimization, making their work more specialized.

More about Compiler Software Engineer jobs
What cities are hiring for Compiler Software Engineer jobs? Cities with the most Compiler Software Engineer job openings:
What are the most commonly searched types of Compiler Software Engineer jobs? The most popular types of Compiler Software Engineer jobs are:
What states have the most Compiler Software Engineer jobs? States with the most job openings for Compiler Software Engineer jobs include:
Software Engineer, Compiler

Full-time

Posted 19 days ago


Job description

Hi, we're The Browser Company and we're building a better way to use the internet.
Browsers are unique in that they are one of the only pieces of software that you share with your parents as well as your kids. Which makes sense, they're our doorway to the most important things - through them we socialize with loved ones, work on our passion projects, and explore our curiosities. But on their own, they don't actually do a whole lot, they're kind of just there. They don't help us organize our messy lives or make it easier to compose our ideas. We believe that the browser could do so much more - it can empower and support the amazing things we do on the internet. That's why we're building one: a browser that can help us grow, create, and stay curious.
To accomplish this lofty task, we're building a diverse team of people from different backgrounds and experiences. This isn't optional, it's crucial to our mission, as we need a wide range of perspectives to challenge our assumptions and shape our browser through a bold, creative lens. With that in mind, we especially encourage women, people of color, and others from historically marginalized groups to apply.
About the Role
At The Browser Company, we've taken a unique approach to building our Swift/Chromium web browsers for multiple platforms. While most major browsers are written in C++, we decided to avoid challenges around slow iteration speed and memory safety by building Arc and Dia using Swift. A small team of language compiler and systems engineers have implemented the protocol that allows us to run our Swift code across MacOS, Windows, iOS and Android. We're part of the Swift core team and work closely with Apple, supporting Windows and Android. You can read more about our open source work on our company Github and our Speaking in Swift blog.
As a Compiler Engineer at The Browser Company, you'll advance Windows support for Swift and build features that benefit both our internal projects and the broader Swift community. Your work will shape how we build browsers and cross-platform applications, with Swift at the core of our stack. You'll collaborate with the open-source community, Apple, and other companies using Swift while tackling deep technical challenges in language and compiler design.
Overall you will
  • Enhance Compiler Performance: Investigate and address performance bottlenecks, focusing on areas like memory allocation, PGO/LTO/BOLT, and hot function optimizations. Collaborate with cross-functional teams to improve build times and developer productivity.
  • Platform Support: Maintain and expand support for multiple operating systems, including Windows and Android. This includes enabling CI testing, debugging tools, and profiling capabilities to ensure robust toolchain performance. Maintain and improve support for multiple architectures including X86_64 and ARM64 across different Operating Systems. Be involved in emerging architecture support as well (e.g. RISCV).
  • Toolchain Development: Build and maintain custom toolchains on macOS and Windows, ensuring seamless integration with tools like Xcode and VSCode. Develop deployment solutions for alternative toolchains to enhance developer workflows. Work to support new platforms for cross-compilation and improve existing ones across the compilation pipeline.
  • Cross-Language Interoperability: Drive innovations in Swift and C/C++, Java/Kotlin interoperability, enabling seamless integration for Windows and Android application development. Improve Swift's interoperability with C and C++ codebases to improve developer experiences with multi-lingual codebases.
  • Open Source by Default: Nearly all of your work lands upstream in LLVM, Swift, and related projects. Your contributions are visible, impactful, and benefit the wider developer community.
After 1 month you will...
  • Onboard onto our team and codebase with your onboarding buddy
  • Attend a number of onboarding presentations on the company, product, codebase, and culture
  • Get familiar with Swift, our Windows toolchain and tooling, and our Windows roadmap
  • Ship a few bug fixes and small improvements across our codebase and tooling
  • Pair programmed with a few people on the engineering team
  • Be regularly posting product feedback about our browser in our #dogfooding channel
After 3 months you will...
  • Be familiar with our Windows toolchain, our Swift bindings, and how the Swift compiler works on Windows
  • Shipped several tickets to improve Swift language features and Swift developer tooling
  • Be involved in weekly engineering discussions about our architecture, how we do code review, code style, and more.
  • Be involved in infrastructure discussions like how we add better observability to debug issues in production, how we better monitor performance regressions, and how we make our updater less finicky.
After 6 months you will...
  • Be interview trained and interviewing candidates for roles at The Browser Company.
  • Be driving compiler and toolchain projects from conception to production launch
  • Be mentoring and pair programming with newer engineers to help them get spun up on the codebase.
  • Be working closely with Apple and the LLVM and Swift communities to discuss new features and push these projects forward

Qualifications
  • Compiler experience. You have 5+ years of experience working with language compilers and complex codebases, such as LLVM. Ideally, you've worked with Swift and/or C++.
  • Operating system experience. Some familiarity with one of our operating systems (Windows, MacOS, Android, iOS) is preferred, but not required.
  • A passion for build systems and tooling. You understand how to improve systems to make them easier to understand, debug, and maintain. You're excited about elegant, maintainable, and easy to use build tooling and configuration.
  • Pragmatism and problem-solving. You're pragmatic, motivated by nebulous problems, and excited to work in a startup environment with quick product validation cycles.
  • You're time zone overlaps with our team. We're primarily focused on hiring in North American time zones and require that folks have at least 4+ hours of overlap time with team members in Eastern Time Zone.
  • You resonate with our company values.

Compensation and Benefits
  • Our total compensation for full-time employees includes base salary, equity, and comprehensive benefits. The annual base salary range for this role is $295,000 - $350,000 USD. The final offer will depend on your experience, expertise, and interview performance. Our goal is simple: if it feels like the right mutual fit, compensation shouldn't be the thing that gets in the way. We've built a small, talent-dense team who cares deeply about their craft, and we pay competitively in line with current market benchmarks.
  • Benefits. We offer best-in-class benefits (https://go.atlassian.com/perksandbenefits) designed to support you, your family, and your life outside of work. Think big-company perks with startup-style impact, ownership, and ways of working - so you have the space and support to do the best work of your career.
  • Location. We're a remote-friendly company and can hire in the US or Canada. If you live in New York (or want to visit), you're welcome to work from our office in Williamsburg.

The Browser Company is an ambitious team of close to 100 people (and growing!) who are passionate about building great products. We are a remote-first, distributed team, with the option to work from office in Brooklyn, New York. We strongly support diversity and encourage people from all backgrounds to apply.
To read more about what we value as a company, check out Notes on Roadtrips on our blog.