1

Commission Mechanical Simulation Engineer Jobs (NOW HIRING)

We're Looking For: * BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field. * 3+ years of professional experience in robotics simulation, digital twin development ...

Simulation Engineer

Torrance, CA · On-site

$124K - $168K/yr

Familiarity with RF link budgets and orbital mechanics * Proven ability to work across disciplines ... Simulation Engineer/Level 2: $124,440 - $168,360 per year Your actual level and base salary will be ...

News & Blogs Role Description As an AI/ML Simulation Engineer, you will build the virtual world ... mechanical). * ML/AI Exposure: Familiarity with the lifecycle of machine learning models and ...

Bachelor's degree in Aerospace Engineering, Mechanical Engineering, Physics, Math, or a related field. * 7+ years of experience in modeling and simulation of physical systems. * Proficiency in C ...

News & Blogs Role Description As an AI/ML Simulation Engineer, you will build the virtual world ... mechanical). * ML/AI Exposure: Familiarity with the lifecycle of machine learning models and ...

Senior Simulation Engineer

Louisville, CO · On-site

$150K - $200K/yr

Bachelor's degree in Aerospace Engineering, Mechanical Engineering, Physics, Math, or a related field. * 7+ years of experience in modeling and simulation of physical systems. * Proficiency in C ...

Bachelor's or Master's degree in Mechanical Engineering, Automotive Engineering, or a related field ... Experience with simulation data analysis, model tuning, and correlation techniques. * Ability to ...

Your profile as a System Simulation Engineer ... Bachelor's Degree in Mechanical Engineering or Physics, higher degree preferred * Knowledge of 3D ...

next page

Showing results 1-20

Commission Mechanical Simulation Engineer information

See salary details

$45.5K

$102.9K

$166.5K

How much do commission mechanical simulation engineer jobs pay per year?

As of Jun 24, 2026, the average yearly pay for commission mechanical simulation engineer in the United States is $102,878.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $126,500.00 per year, depending on experience, location, and employer.
What cities are hiring for Commission Mechanical Simulation Engineer jobs? Cities with the most Commission Mechanical Simulation Engineer job openings:
What are the most commonly searched types of Mechanical Simulation Engineer jobs? The most popular types of Mechanical Simulation Engineer jobs are:
What states have the most Commission Mechanical Simulation Engineer jobs? States with the most job openings for Commission Mechanical Simulation Engineer jobs include:

Robotics Simulation Engineer

Persona AI

Pensacola, FL • On-site

Full-time

Posted 17 days ago


Job description

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team relies on daily. You will help achieve the vision in which every robot behavior we develop is prototyped, tested, and validated in simulation before it runs on hardware.
As a simulation engineer at Persona, you will have an incredible opportunity to shape the simulation infrastructure that underpins our entire autonomy stack. You will report to the Behavior Coordination Lead and work closely with machine learning, locomotion, manipulation, perception, and devops teams.
Your Role:
  • Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development.
  • Develop and manage OpenUSD sim assets: robot models, tools, workpieces, customer facility environments (shipyards, steel fabrication plants, industrial sites).
  • Create and maintain physics-accurate digital twins of customer facilities (shipyards and industrial manufacturing) for behavior validation and deployment planning.
  • Integrate all autonomy subsystems (locomotion, manipulation, perception, hands, navigation, welding) to run against Isaac Sim.
  • Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in simulation.
  • Prototype and mock-test robot behaviors (welding, navigation, manipulation) in simulation before hardware integration.
  • Develop synthetic data generation pipelines for training perception, manipulation, and navigation models.

We're Looking For:
  • BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field.
  • 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments.
  • Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse.
  • Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies.
  • Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts.
  • Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake.
  • Solid understanding of robot kinematics, dynamics, and articulated body simulation.
  • Experience developing or maintaining CI/CD pipelines for simulation or robotics software.
  • Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure.
  • Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions).

Preferred or Bonus Qualifications:
  • Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training.
  • Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability.
  • Experience with ROS/ROS 2 and Gazebo simulation.
  • Experience with Unreal Engine or other real-time rendering engines for robotics visualization.
  • Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation.
  • Experience with motion capture data pipelines and motion retargeting to robot models.
  • Exposure to behavior trees, task planning, or autonomy stack architecture.
  • Knowledge of Omniverse extensions development and Kit SDK.