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Commission Junior Unity Game Developer Jobs in Nevada

Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary ... Support adoption of modern engineering practices including automated testing, DevOps, CI/CD ...

Advanced Animator

Las Vegas, NV · On-site

$90 - $120/hr

Mentor junior animators in related studios and throughout Game Development * Maintain well ... Familiarity with Unity a plus * Familiarity with shaders and shader creation/coding a plus ...

New

Mentor junior animators in related studios and throughout Game Development * Maintain well ... Familiarity with Unity a plus * Familiarity with shaders and shader creation/coding a plus ...

Animator

Reno, NV · On-site

$115 - $141/hr

... and gameplay sequences that maximize excitement * Collaborate with designers, engineers, and ... Experience creating animations in Unity or other real-time engines * Deep understanding of motion ...

New

Animator

Reno, NV · On-site +1

$114K - $141K/yr

... and gameplay sequences that maximize excitement * Collaborate with designers, engineers, and ... Experience creating animations in Unity or other real-time engines * Deep understanding of motion ...

Understanding of how assets function inside a game engine (Unity, Unreal, etc.) * Experience ... and developers to bring ideas to life-this is the type of role where you'll do your best work.

Animator II

Reno, NV · On-site

$110 - $135/hr

Collaborate with illustrators, developers, and the team to solve creative or technical challenges ... games. * Bachelor Degree in relevant field (e.g., Computer Graphics, Animation) and strong ...

New

Understanding of how assets function inside a game engine (Unity, Unreal, etc.) * Experience ... developers to bring ideas to life--this is the type of role where you'll do your best work.

UI/UX Design Engineer III

Las Vegas, NV · On-site

$86K - $107K/yr

Konami Gaming is looking for a UI-UX Design Engineer III to join our team! A User Interface (UI) ... Provides mentoring and oversight to junior developers on functional development, KGI coding ...

DevOps Engineer

Las Vegas, NV · On-site

$90 - $130/hr

... Digital gaming and entertainment. Our iconic global brands include Caesars Palace, Eldorado ... commission activity, citizenship, genetic information, protected veteran or military status, or any ...

Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... This position also serves as a mentor to junior engineers and a subject matter expert across cross ...

Showing results 41-60

Commission Junior Unity Game Developer information

What is the difference between Commission Junior Unity Game Developer vs Junior Unreal Engine Developer?

AspectCommission Junior Unity Game DeveloperJunior Unreal Engine Developer
Required CredentialsBasic programming skills, Unity certification preferredBasic programming skills, Unreal certification optional
Work EnvironmentUnity-based game studios, freelance projectsUnreal Engine projects, indie or AAA studios
Industry UsageMobile, indie, and casual gamesHigh-end, AAA, and VR/AR games

The Commission Junior Unity Game Developer and Junior Unreal Engine Developer roles share foundational programming skills but differ mainly in the game engine expertise and project types. Unity developers often work on mobile and casual games, while Unreal developers focus on high-end, immersive experiences. Both roles are entry-level, requiring basic knowledge of their respective engines, making them comparable for those starting in game development.

Are Commission Junior Unity Game Developer jobs in demand?

Commission Junior Unity Game Developer jobs are in moderate demand as the gaming industry continues to grow, requiring developers skilled in Unity and C#. Entry-level roles are available, but competition can be high, and strong portfolios or certifications can improve job prospects.

What are popular job titles related to Commission Junior Unity Game Developer jobs in Nevada?

For Commission Junior Unity Game Developer jobs in Nevada, the most frequently searched job titles are:

What job categories do people searching Commission Junior Unity Game Developer jobs in Nevada look for?

The top searched job categories for Commission Junior Unity Game Developer jobs in Nevada are:

What cities in Nevada are hiring for Commission Junior Unity Game Developer jobs?

Cities in Nevada with the most Commission Junior Unity Game Developer job openings:

Infographic showing various Commission Junior Unity Game Developer job openings in Nevada as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 8% Part Time, and 6% Contract. Highlights an 67% Physical, 1% Hybrid, and 32% Remote job distribution.

Principal Software Architect

Lnw

Las Vegas, NV • On-site

Full-time

Re-posted 8 hours ago


Job description

Gaming:

Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.

Position Summary

The Principal Software Architect is responsible for defining and driving the technical architecture strategy that enables Light & Wonder's transition from legacy gaming technology stacks to the next-generation Carbon platform. This role serves as a critical technical leader across multiple business units, helping align engineering standards, development frameworks, tooling, and platform capabilities to support scalable, modern game development across the enterprise.

You'll partner closely with studio engineering teams, platform engineering, product management, compliance, and executive leadership to establish architectural direction, guide modernization efforts, and reduce fragmentation across technologies and workflows. This role requires both strategic thinking and hands-on technical depth, balancing long-term platform vision with practical execution in a highly regulated gaming environment.

Essential Job Functions

Enterprise Architecture & Technology Strategy

  • Define and drive architectural strategy supporting the migration from legacy game technology stacks to the Carbon platform.

  • Establish enterprise-wide engineering standards, architectural patterns, and development best practices across multiple studios and business units.

  • Partner with studio and platform leaders to align technologies, tooling, and workflows while preserving studio agility and innovation.

  • Evaluate and guide strategic technology decisions, including framework adoption, engine strategy, and modernization initiatives.

  • Lead architectural reviews and technical design sessions across game platform and development initiatives.

  • Drive standardization efforts around shared frameworks, SDKs, CI/CD pipelines, telemetry, deployment, and development tooling.

  • Make effective build-vs-buy recommendations considering scalability, maintainability, cost, time-to-market, and long-term platform strategy.

  • Stay current with emerging technologies, software architecture patterns, and game engine trends relevant to modern game development.

Technical Leadership & Solution Design

  • Design scalable, maintainable, and performant software architectures supporting enterprise game development ecosystems.

  • Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary engines, and supporting toolchains.

  • Develop architectural blueprints and technical roadmaps that enable modernization and long-term platform evolution.

  • Ensure systems meet enterprise standards for performance, reliability, security, and regulatory compliance.

  • Partner with development teams to resolve complex technical challenges and remove architectural bottlenecks.

  • Guide integration efforts between shared platform technologies and studio-specific game implementations.

  • Support adoption of modern engineering practices including automated testing, DevOps, CI/CD, observability, and cloud-enabled workflows.

Cross-Functional Collaboration

  • Collaborate with product, compliance, infrastructure, QA, and studio engineering teams to align technical solutions with business objectives.

  • Influence technical direction across teams without direct authority through strong communication, credibility, and collaboration.

  • Communicate complex architectural concepts clearly to both technical and non-technical stakeholders.

  • Balance innovation, platform consistency, studio autonomy, and regulatory requirements in architectural decision-making.

  • Act as a trusted advisor to leadership regarding technical risks, modernization opportunities, and platform investments.

  • Governance, Risk & Compliance

  • Ensure gaming platform architectures comply with regulatory, security, and operational requirements across global gaming markets.

  • Remain engaged with enterprise architecture and security groups to align with evolving standards and compliance requirements.

  • Identify technical risks early and guide mitigation strategies to ensure long-term platform stability and scalability.

  • Promote maintainable, supportable, and operationally efficient solutions across the organization.

Qualifications
  • The ideal candidate brings deep expertise in game development technologies, modern software architecture, and cross-functional technical leadership.

  • Experience with game engines and frameworks such as Unity, Godot, and custom engine technologies is highly desired.

Education:Bachelor's degree in Computer Science or a related field or equivalent work experience required.

Physical Requirements:The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment.

Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations.

Our studio is located in Las Vegas, NV. This role requires presence on-site 4 days a week.

We're open to candidates based in Chicago, IL but prefer candidates to be based out of Las Vegas.

Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts.

In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.

This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.