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Commission Junior Unity Game Developer Jobs in Nevada

AR Developer/Engineer

Las Vegas, NV · On-site

$129K/yr

Bachelor's degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience) * 3+ years of professional experience developing in Unity * Hands-on ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Mentor and coach junior animators, helping them refine their artistic skills and technical ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Reno, NV · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

... game artist or engineer. * 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. * Ability to communicate professionally and ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

... game artist or engineer. * 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. * Ability to communicate professionally and ...

Senior Technical Artist

Las Vegas, NV · On-site

$110 - $130/hr

... game artist or engineer. * 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. * Ability to communicate professionally and ...

Bachelor's degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)* 3+ years of professional experience developing in Unity* Hands-on ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Mentor and coach junior animators, helping them refine their artistic skills and technical ...

Animator IV

Reno, NV · On-site

$117 - $145/hr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Mentor and coach junior animators, helping them refine their artistic skills and technical ...

New

... Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our ... Game Development, Engineering, or related field (or equivalent practical experience)3+ years of ...

Casino, Gaming & Sportsbook Technology Position Overview Fusion HCR is seeking a Senior .NET ... This is not a junior or mid-level role -- we are seeking engineers who can architect, build, and ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

... and gameplay sequences that maximize excitement * Collaborate with designers, engineers, and ... Experience creating animations in Unity or other real-time engines * Deep understanding of motion ...

Showing results 21-40

Commission Junior Unity Game Developer information

What is the difference between Commission Junior Unity Game Developer vs Junior Unreal Engine Developer?

AspectCommission Junior Unity Game DeveloperJunior Unreal Engine Developer
Required CredentialsBasic programming skills, Unity certification preferredBasic programming skills, Unreal certification optional
Work EnvironmentUnity-based game studios, freelance projectsUnreal Engine projects, indie or AAA studios
Industry UsageMobile, indie, and casual gamesHigh-end, AAA, and VR/AR games

The Commission Junior Unity Game Developer and Junior Unreal Engine Developer roles share foundational programming skills but differ mainly in the game engine expertise and project types. Unity developers often work on mobile and casual games, while Unreal developers focus on high-end, immersive experiences. Both roles are entry-level, requiring basic knowledge of their respective engines, making them comparable for those starting in game development.

Are Commission Junior Unity Game Developer jobs in demand?

Commission Junior Unity Game Developer jobs are in moderate demand as the gaming industry continues to grow, requiring developers skilled in Unity and C#. Entry-level roles are available, but competition can be high, and strong portfolios or certifications can improve job prospects.

What are popular job titles related to Commission Junior Unity Game Developer jobs in Nevada?

For Commission Junior Unity Game Developer jobs in Nevada, the most frequently searched job titles are:

What job categories do people searching Commission Junior Unity Game Developer jobs in Nevada look for?

The top searched job categories for Commission Junior Unity Game Developer jobs in Nevada are:

What cities in Nevada are hiring for Commission Junior Unity Game Developer jobs?

Cities in Nevada with the most Commission Junior Unity Game Developer job openings:

Infographic showing various Commission Junior Unity Game Developer job openings in Nevada as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 8% Part Time, and 6% Contract. Highlights an 67% Physical, 1% Hybrid, and 32% Remote job distribution.

AR Developer/Engineer

BOXABL

Las Vegas, NV • On-site

$129K/yr

Full-time

Posted 25 days ago


Job description

Join us at BOXABL, the most exciting tech start-up on the planet, located in fabulous LAS VEGAS, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At BOXABL, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis.

Job Summary

We are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built. You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.

Job Duties and Responsibilities
  • Import, clean, and optimize 3D CAD models (SolidWorks, STEP, IGES, etc.) for real-time rendering in Unity
  • Apply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assets
  • Build and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placement
  • Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)
  • Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurations
  • Implement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiences
  • Collaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specifications
  • Test and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issues
  • Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience
Experience and Education
  • Bachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)
  • 3+ years of professional experience developing in Unity
  • Hands-on experience developing for Meta Quest using the Meta XR SDK / OpenXR
  • Experience importing and working with 3D CAD data (SolidWorks, STEP, IGES, or similar) and converting it into game-engine-ready assets
  • Strong skills in 3D texturing, material/shader creation (PBR workflows), and lighting to achieve photorealistic results in real-time engines
  • Proficiency with C# scripting in Unity
  • Experience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardware
  • Familiarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrapping
  • Understanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchors
  • Strong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualization
Preferred Qualifications
  • Demonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exercise
  • Experience specifically with architectural, modular building, or floor plan visualization in AR/VR
  • Experience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsets
  • Experience building configurator-style tools (letting customers swap finishes, colors, layouts in real time)
  • Familiarity with multiplayer/shared AR experiences (for guided customer walkthroughs or sales demos)
  • Experience with performance profiling tools (Unity Profiler, RenderDoc, Meta's OVR Metrics Tool)
Work Environment/Physical Demands

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Work is performed in an open office environment that allows for collaboration inside and outside of your department.
  • You must be able to operate standard office equipment (desktop, laptop, printer, scanner, etc.).
  • Must be able to walk short distances and within the factory occasionally to perform job duties when necessary.
  • You may be stationary at a laptop or desktop computer for most of your day creating and compiling, preparing, and analyzing data that may include extensive reading and/or research.
  • May have to express or exchange ideas verbally to clients or the public and to convey detailed spoken instructions to other employees accurately, loudly, or quickly.
  • Work is performed in a manufacturing environment where the noise level is usually moderate to high.
  • Work may require some weekend and evening work. No travel is expected. No remote work available currently.

Equal Opportunity StatementforEmployment: Boxabl provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, or genetics. Boxabl expressly prohibits any form of workplace harassment based on race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status.