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Commission Backend Game Developer Jobs in Seattle, WA

Backend Engineer

Seattle, WA · Hybrid

$160K - $175K/yr

Backend Engineering Manager Job Summary The Backend Engineer at FlowPlay is responsible for ... online gaming platforms. The person in this role will design and implement scalable, secure, and ...

... delivering developer-facing or internal APIs that power great products Experience in the game ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Senior Full Stack Engineer

Bellevue, WA · On-site

$162K - $237K/yr

ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We ... Connect front end user flows with backend services in efficient and reusable patterns to support ...

As a Software Engineer, you will design and build the systems that power how millions of people ... Additional compensation in the form(s) of equity and/or commission are dependent on the position ...

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Commission Backend Game Developer information

See Seattle, WA salary details

$13

$65

$96

How much do commission backend game developer jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for commission backend game developer in Seattle, WA is $65.70, according to ZipRecruiter salary data. Most workers in this role earn between $53.89 and $77.69 per hour, depending on experience, location, and employer.

What is the difference between Commission Backend Game Developer vs Backend Game Developer?

AspectCommission Backend Game DeveloperBackend Game Developer
Required CredentialsBachelor's in Computer Science or related, experience with gaming platformsBachelor's in Computer Science or related, experience with game server architecture
Work EnvironmentGaming companies, online gaming platformsGaming companies, online and mobile game studios
Industry UsageCommonly used in online gaming and gambling sectorsUsed across various gaming sectors including mobile, online, and console
Comparison Search IntentOften searched for in relation to online gambling or gaming commissionsBroader, includes general game backend development

The main difference is that a Commission Backend Game Developer typically works within online gaming or gambling sectors, focusing on integrating commission systems, while a Backend Game Developer has a broader role in developing server-side components for various types of games. Both roles require similar technical skills and educational backgrounds but differ in industry focus and specific responsibilities.

What are the most commonly searched types of Backend Game Developer jobs in Seattle, WA?

The most popular types of Backend Game Developer jobs in Seattle, WA are:

Staff Software Engineer, Game Development (Unity & Cloud)

Scopely

Bellevue, WA • On-site

Full-time

Posted 8 days ago


Job description

Scopely Explore's Engineering team is seeking a Staff Software Engineer, Game Development to provide technical leadership across our Unity-based game clients and cloud-hosted backend services. This role is ideal for an experienced game engineer who thrives in ambiguity, drives architectural decisions, and partners closely with product, design, and game teams to deliver scalable, player-facing systems.

As a Staff Engineer, you will operate beyond individual feature ownership-setting technical direction, influencing multiple teams, and balancing near-term game development needs with long-term platform health and scalability.

Responsibilities
  • Lead the architecture and implementation of end-to-end game systems spanning Unity client development, backend services, data storage, and cloud infrastructure.
  • Drive technical vision and architectural decisions across client and server systems, balancing performance, scalability, and maintainability.
  • Partner closely with product, design, and game teams to translate high-level game concepts into concrete, scalable technical solutions.
  • Build and evolve shared game services, client frameworks, and backend components used across multiple games or features.
  • Influence technical standards, best practices, and system design across teams through design reviews, documentation, and mentorship.
  • Ensure reliability and operational excellence of live games by participating in code reviews, writing tests, and guiding troubleshooting and incident response.
  • Mentor engineers across levels and act as a trusted technical leader within cross-functional teams.
  • Required in-office presence: 3 days per week.
Qualifications
  • BS, MS, or PhD in Computer Science or a related technical field, or equivalent practical experience.
  • Significant professional experience building and shipping production game systems using Unity.
  • Strong experience designing and operating backend game services using Google Cloud Platform (GCP) or similar cloud infrastructure.
  • Proven ability to lead technical initiatives across multiple systems or teams, with a track record of influencing architecture and execution.
  • Ability to thrive in a fast-paced environment, adapt to changing priorities, and solve complex problems with limited advance context.
  • Excellent written and verbal communication skills, with experience collaborating across engineering, product, and design.
  • Must have shipped at least 3 titles on Mobile, PC/Mac, or Console
  • Must have a passion for Pokemon Go
Nice to Have
  • Experience building and operating live games at scale.
  • Experience working with geospatial data, player data, analytics pipelines, or live-ops systems.
  • Experience shaping tactical and strategic product direction as a senior technical partner.
  • Experience mentoring senior engineers and leading cross-team technical initiatives.