1

Commission 3D Modeling Jobs in California (NOW HIRING)

... example modeling, sculpting, texturing, look development, lighting, shading, rigging, animation ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

MS preferred. 7+ years designing consumer electronics or similarly complex products 3D CAD modeling ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

... optimize and prepare 3D models in Siemens NX CAD to support LPBF processes Proficiency with ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Fabrication Technician

San Francisco, CA · On-site

$120K - $180K/yr

... CAD models and drawings into physical hardware-quickly, accurately, and repeatably ... Commission, set up, and bring online new fabrication equipment including 3D printers (FDM, SLA/DLP ...

Experience leading mechanical design & validation. 3D/2D software experience: 3D modeling (Pro/E ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Experience leading mechanical design & validation. 3D/2D software experience: 3D modeling (Pro/E ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

CAE Engineer

San Jose, CA

$120K - $249K/yr

Knowledge of 3D modeling and finite element analysis (FEA) methods. Experience in the use of AI/ML ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

... 3D modeling experience Ability to lift equipment weighing up to 35 pounds off the ground to waist ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Mold Tech III

Foothill Ranch, CA · On-site

$20.75 - $26.75/hr

Experience with 3D Modeling Pay Range: 33.75 - $49.83 This posting is for an existing vacancy ... In addition, you may also be offered a competitive bonus and/or commission plan, which complements ...

Civil/Structural Engineer

San Jose, CA · On-site

$91K - $114K/yr

AutoCAD/Revit, SolidWorks, or other 3D modeling software) * Advanced education in engineering ... Commission (NRC) 10 CFR Part 110. Hiring decisions for such positions must comply with these ...

Showing results 21-40

Commission 3D Modeling information

What is commission 3D modeling?

Commission 3D modeling refers to the process of hiring a 3D artist or designer to create custom 3D models based on a client's specific requirements. This service is often used for projects such as video games, animation, product visualization, or architectural renderings. Clients provide details or references, and the artist delivers digital 3D assets tailored to those needs. The process typically involves discussions about scope, revisions, and final delivery formats. Commissioned 3D modeling allows individuals and organizations to obtain unique, professional-quality 3D models without creating them in-house.

What are the key skills and qualifications needed to thrive as a commission 3D modeler?

To thrive as a Commission 3D Modeler, you need strong proficiency in 3D modeling concepts, digital sculpting, and a portfolio demonstrating artistic and technical skills. Familiarity with industry-standard software such as Blender, Maya, or ZBrush, and sometimes knowledge of rendering engines or game engines, is typically required. Creative problem-solving, effective communication with clients, and time management are essential soft skills in this role. These capabilities are important to deliver high-quality, client-specific models efficiently and to maintain successful client relationships in a competitive, deadline-driven field.

What are some common challenges faced by 3D modelers working on commission projects, and how can they be addressed?

One common challenge for 3D modelers working on commission is managing client expectations, especially when details or references are vague. Clear communication and establishing a detailed project brief at the outset can help minimize misunderstandings. Additionally, tight deadlines and revisions are frequent, so it's important to build buffer time into schedules and maintain organized workflows. Collaborating with clients through regular updates and preview renders can ensure alignment and reduce last-minute changes. Developing strong project management and communication skills is essential for success in commission-based 3D modeling roles.

What are the most commonly searched types of 3D Modeling jobs in California?

The most popular types of 3D Modeling jobs in California are:

What cities in California are hiring for Commission 3D Modeling jobs?

Cities in California with the most Commission 3D Modeling job openings:

Creative Expert - 3D/VFX

Apple

Culver City, CA

$142K - $263K/yr

Full-time

Medical, Dental, Retirement

Re-posted 8 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

The people here at Apple don't just create products - they create the kind of wonder that's revolutionized entire industries. The diversity of those people and their ideas inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, and help us leave the world better than we found it. Are you up for the challenge?
Pro Workflow (PWF) team, within Apple's Hardware Engineering organization, joins creative domain experts with computer system architects to drive innovation and deliver astounding new features to iPhone, iPad, and Mac. From beginners learning the basics of digital creativity through professional facilities, PWF is dedicated to elevating and accelerating the creative capabilities of our customers by understanding how the most demanding creative customers use our products, and leveraging those insights to build better products for everyone.
The Pro Workflow team exemplifies Apple's position at the intersection of technology and the liberal arts. We look forward to your contributions to help shape the future of creativity.
Come join us!
Description
Collaborate with System Architects to identify creative use cases that are impacted by hardware performance.
Work individually and collaboratively on research and development of new creative capabilities for Mac, iPad, and iPhone.
Help establish and validate performance targets for future hardware.
Lead cross-functional efforts to improve performance and bring new features to Apple products.
Set creative and technical direction and mentor others as a senior voice within and beyond the team.
Stay current on emerging hardware, software and workflows in 3D, animation, and digital content creation.
Create presentation materials and regularly present status reports and project outcomes to peers and executive leadership.
Build technical relationships with key external developers and strategic customers.
Preferred Qualifications
Public practice as a teacher in academia, streaming, or publishing is good to have
Experience building an audience on social platforms
Experience as a Lead or Manager, guiding creative teams, setting direction, and developing others is a plus.
An attitude of continuous learning and expanding knowledge and capability in core expertise and adjacent areas
Ability to maintain and prioritize multiple projects across multi-year timelines.
Skilled at articulating creative and design needs in technical terms and tailoring information to fit the audience.
Comfortable engaging with third-party developers and customers.
Minimum Qualifications
Minimum 3 years of industry experience
Compelling body of work demonstrating 3D capability in a creative or design discipline. This can be rooted in motion imaging, for example visual effects, animation, illustration, or design, architecture, fashion, fine art, or academic work
Fluent, hands-on command of 3D applications with expertise in more than one sub-discipline, for example modeling, sculpting, texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD
Primary artistic capability in pen-and-tablet or pen-and-touch workflows
Track record of inventing or adopting new techniques, tools, or workflows and bringing them into creative or design practice
Experience in debugging and resolving workflow issues independently, within a team, and as a beta tester generating actionable feedback.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $142,300 and $263,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976