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Color Artist Jobs in Quebec (NOW HIRING)

... for artists and shader authors. This position will see you tackle problems across our shader tech ... age, race, color, ancestry, national origin, religion, disability, sex, gender identity or ...

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Color Artist information

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$7

$23

$39

How much do color artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for color artist in Quebec is $23.11, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $33.41 per hour, depending on experience, location, and employer.

How do you become a color artist?

To become a color artist, typically one needs a strong foundation in art and color theory, often gained through a bachelor's degree in fine arts, illustration, or a related field. Developing skills in digital painting tools like Adobe Photoshop or Corel Painter and building a portfolio of color work are essential steps. Gaining experience through internships or freelance projects can also help establish a career in this specialized art role.

What does a color artist do during a typical workday on a team project?

A typical workday for a Color Artist involves receiving line art or sketches from other artists, carefully applying colors in line with the project’s style guidelines, and communicating frequently with lead artists, art directors, or writers to ensure consistency and quality. You might review feedback, adjust palettes, and manage several drafts simultaneously to meet production deadlines. Collaboration is central, as you’ll often attend team meetings, share progress updates, and sometimes help brainstorm visual concepts. This dynamic environment requires a balance between creative autonomy and teamwork, making each day varied and engaging. Over time, Color Artists may take on more complex projects or progress to art direction roles.

What is a color artist?

A Color Artist is responsible for enhancing the visual appeal of artwork, animations, comics, or films by selecting and applying colors that align with the project's style and mood. They work closely with designers, animators, and directors to ensure consistency and emotional impact. Their tasks may include creating color palettes, shading, and lighting effects. Color Artists require a strong understanding of color theory, composition, and digital tools.

What are the key skills and qualifications needed to thrive as a color artist?

To thrive as a Color Artist, you need a solid understanding of color theory, strong artistic skills, and experience with visual storytelling, typically backed by a degree in art, illustration, or a related field. Proficiency in industry-standard digital tools such as Adobe Photoshop, Clip Studio Paint, or similar software is essential, and familiarity with file formatting and layer management is highly valued. Attention to detail, collaboration, and the ability to meet deadlines are key soft skills that help Color Artists excel. These skills are crucial for delivering high-quality colored illustrations that enhance the visual narrative and align with client or team expectations.

What are popular job titles related to Color Artist jobs in Quebec? For Color Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Color Artist jobs in Quebec look for? The top searched job categories for Color Artist jobs in Quebec are:
Infographic showing various Color Artist job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 74% Full Time, 21% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $48,064 per year, or $23.1 per hour.

Artiste technique de personnage

Cloud Imperium Games

Montreal, QC • On-site

Full-time

Posted 23 days ago


Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

-English Below-

La connaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos equipes des studios internationaux et participer a des reunions de travail qui se deroulent exclusivement en anglais.

Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue pour ses experiences de jeu innovantes et immersives. Nous nous consacrons a la creation de jeux de haute qualite qui captivent et engagent les joueurs du monde entier.

Fondee en 2012 par le developpeur de jeux renomme Chris Roberts, Cloud Imperium Games (CIG) est l'un des plus grands studios independants au monde, comptant plus de 1 000 employes, dedie a la livraison de jeux AAA de nouvelle generation. CIG est fiere de penser hors des sentiers battus, d'encourager la creativite et de developper une technologie revolutionnaire. CIG croit en l'etablissement de nouveaux standards pour l'industrie du jeu video et la communaute dans son ensemble.

Que ferez-vous ?

  • Travailler en etroite collaboration avec l'equipe de Personnages et autres equipes techniques pour produire du contenu artistique qui est propre techniquement

  • Utiliser Maya pour skin les personnages a travers notre pipeline de production

  • Utiliser Python pour creer des outils et ameliorer les outils existants

  • S'assurer que les assets sont optimises proprement et les integrer dans l'engin

  • Travailler en collaboration avec l'equipe pour s'assurer que les assets fonctionnent correctement, tout en ayant les meilleurs resultats artistiques possibles

Qu'attendons-nous de notreArtiste Technique Personnage ?

  • Experience en tant qu'artiste technique dans l'industrie du jeu video, avec une experience de travail avec des equipes d'art de personnages

  • Solide comprehension du skinning de personnages

  • Experience dans la dynamique des vetements de personnage

  • Exposition aux tables de donnees et a la personnalisation des personnages

  • Capacite a travailler dans un moteur de jeu et a integrer des actifs dans un moteur

  • Experience avec Maya

  • Utilisation de Python pour creer des outils destines aux artistes

  • Familiarite avec l'API Maya ; un atout

  • Exposition a la simulation capillaire ; un atout

  • Experience avec Houdini ; un atout

  • Resoudre des problemes techniques et jongler avec differentes priorites

Cloud Imperium Gamess'engage a employer une main-d'uvre diversifiee. Les candidats qualifies seront consideres sans egard a la race, la couleur, la religion, le sexe, l'origine nationale, l'age, l'orientation sexuelle, l'identite de genre, l'expression de genre ou le handicap.

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Cloud Imperium Gamesisaleadinggamedevelopmentcompanyknownforitsinnovative and immersive gamingexperiences.Wearededicatedtocreatinghigh-qualitygamesthatcaptivateand engageplayersworldwide.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

Whatwillyoudo?

  • Work closely with the Character Art team and other technical teams to help produce technically correct art content

  • Use Maya to skin characters within our existing pipeline

  • Use Python to create tools and enhance existing tools.

  • Check assets in terms of technical setup for their usage in Star Citizen.

  • Work in collaboration with the team to make sure assets work correctly while achieving the best possible results


WhatdoweexpectfromourTechnical CharacterArtist?

  • Experience as a Technical Artist in the video game industry, with experience working with Character Art teams

  • Strong comprehension of character skinning

  • Experience in Character clothes dynamics

  • Exposure to data tables and character customization

  • Ability to work within a game engine and integrating assets into an engine

  • Experience using Maya

  • Using Python to create small tools for artist use; an asset

  • Exposure to Hair simulation; an asset

  • Experience with Houdini; an asset

  • Solving technical problems and juggling different priorities

Cloud Imperium Gamesiscommittedtoemployinga diverseworkforce.Qualifiedapplicantswillreceiveconsiderationwithoutregard to race,color, religion,sex, nationalorigin,age,sexualorientation,genderidentity,genderexpression, ordisability.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!