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Cinematic Designer Jobs (NOW HIRING)

Implement and own cinematic sequences to help shape the narrative vision of the game using a proprietary scripting system * Collaborate with engineers, designers and artists to identify key issues ...

Title: UX/UI Designer- They need to have the streaming service exp Location: Remote or Hybrid in ... Ability to execute high-aesthetic, cinematic UI that balances usability and brand expression

Visual Designer

New York, NY · Remote

$50K - $65K/yr

The Big Happy team crafts cinematic, story-driven omnichannel ad experiences that engage consumers ... The Role As a Visual Designer, you'll help Big Happy deliver campaigns for clients by creating ...

Graphic Designer At Working America, we believe in the power of collective action. Our mission is ... cinematic cameras ● Proficiency in Canva, Adobe Illustrator, Photoshop, and InDesign ● ...

Graphic Designer At Working America, we believe in the power of collective action. Our mission is ... cinematic cameras ● Proficiency in Canva, Adobe Illustrator, Photoshop, and InDesign ● ...

Graphic Designer At Working America, we believe in the power of collective action. Our mission is ... cinematic cameras ● Proficiency in Canva, Adobe Illustrator, Photoshop, and InDesign ● ...

We spark listeners' imaginations, offering immersive, cinematic experiences full of inspiration and ... as a visual designer, product designer or similar role - Experience designing and delivering ...

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Cinematic Designer information

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$15

$26

$38

How much do cinematic designer jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for cinematic designer in the United States is $26.76, according to ZipRecruiter salary data. Most workers in this role earn between $23.56 and $31.73 per hour, depending on experience, location, and employer.

What does a cinematic designer do?

A Cinematic Designer is responsible for creating in-game cutscenes, scripted events, and cinematic sequences that enhance storytelling in video games. They work closely with narrative designers, animators, and game directors to choreograph scenes using camera work, character animations, and visual effects. Cinematic Designers often use game engines like Unreal Engine or Unity, leveraging tools such as timeline editors and scripting to bring scenes to life. Their goal is to ensure that cinematic moments are visually compelling and seamlessly integrated into gameplay, enhancing the player's overall experience.

What does a typical day look like for a cinematic designer working in the game industry?

A typical day for a Cinematic Designer involves collaborating with narrative writers, animators, and programmers to storyboard, block out, and refine in-game cutscenes or cinematic sequences. You may spend time using tools such as Unreal Engine to choreograph camera movements and character animations, as well as reviewing feedback and making iterative adjustments for pacing or emotional impact. Regular meetings with art and audio teams are common to ensure visual and sound elements align with the overall story vision. This dynamic workflow requires both creative input and technical execution, making each day both challenging and rewarding.

What are the key skills and qualifications needed to thrive as a cinematic designer?

To thrive as a Cinematic Designer, you need expertise in visual storytelling, 3D animation, camera composition, and digital art, often backed by a degree in game design, animation, or a related field. Mastery of tools such as Unreal Engine, Maya, MotionBuilder, and cinematic editing software is typically required. Strong collaboration, creativity, problem-solving, and attention to detail help designers excel in dynamic, multidisciplinary teams. These skills ensure that in-game and narrative cinematics effectively engage audiences and elevate the player's immersive experience.

What cities are hiring for Cinematic Designer jobs? Cities with the most Cinematic Designer job openings:
What are the most commonly searched types of Cinematic Designer jobs? The most popular types of Cinematic Designer jobs are:
What states have the most Cinematic Designer jobs? States with the most job openings for Cinematic Designer jobs include:
Infographic showing various Cinematic Designer job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 1% Temporary, and 5% Contract. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution, with an average salary of $55,655 per year, or $26.8 per hour.

$38 - $53/hr

Full-time, Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Job description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Our WWE 2K is team looking for a talented Game Designer who is excited to work on the WWE franchise. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. This position reports into the Design Director.
What You Will Do:
  • Work collaboratively with the Lead Designer to deliver engaging, interactive stories
  • Implement and own cinematic sequences to help shape the narrative vision of the game using a proprietary scripting system
  • Collaborate with engineers, designers and artists to identify key issues and generate high-quality solutions

Who Will Be A Great Fit:
  • Minimum of two years working as a professional game designer on a shipped AAA title
  • A keen eye for cinematic framing, timing, and how scenes are presented to the player
  • Strong grasp of narrative craft and how storytelling deepens player engagement
  • Clear, confident communicator - both written and verbal - who works well across disciplines and teams
  • A technically-minded problem solver who can quickly pick up and get the most out of proprietary tools and pipelines

Preferred qualifications
  • Working knowledge of animation timelines, plus an intuitive grasp of human behavior - especially how it shapes character interactions and conversational flow.
  • A genuine passion for RPGs across a wide range of styles, with a strong handle on genre conventions, storytelling craft, and what makes the player experience land.
  • Scripting experience, especially with visual or node-based tools, is a plus

The pay range for this position in California at the start of employment is expected to be between $38 and $53 per hour. The pay range for this position in New York at the start of employment is expected to be between $33 and $46 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $33 and $46 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $33 and $46 per hour. The pay range for this position in Colorado at the start of employment is expected to be between $33 and $46 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
For WASHINGTON
The pay range for this position in Washington at the start of employment is expected to be between $38 and $53 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
For CANADA
The pay range for this position in British Columbia at the start of employment is expected to be between CAD $29 and CAD $40 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com