We need a designer who has a point of view, can defend it, and can elevate our product visually ... Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal ...
We need a designer who has a point of view, can defend it, and can elevate our product visually ... Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal ...
Senior UX Interface Designer
Falls Church, VA · On-site +1
We need a designer who has a point of view, can defend it, and can elevate our product visually ... Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal ...
Senior UX Interface Designer
Falls Church, VA · On-site +1
We need a designer who has a point of view, can defend it, and can elevate our product visually ... Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal ...
We need a designer who has a point of view, can defend it, and can elevate our product visually ... Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal ...
We need a designer who has a point of view, can defend it, and can elevate our product visually ... Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal ...
Photographer-Cleared
Chantilly, VA · On-site
Employ cinematic techniques to create visually striking content. * Set up lighting and audio for ... Our broad and competitive mix of benefits options is designed to support and protect employees and ...
Photographer-Cleared
Chantilly, VA · On-site
Employ cinematic techniques to create visually striking content. * Set up lighting and audio for ... Our broad and competitive mix of benefits options is designed to support and protect employees and ...
Employ cinematic techniques to create visually striking content. * Set up lighting and audio for ... Our broad and competitive mix of benefits options is designed to support and protect employees and ...
Employ cinematic techniques to create visually striking content. * Set up lighting and audio for ... Our broad and competitive mix of benefits options is designed to support and protect employees and ...
Cinematic Designer information
See Virginia salary details
$15.49 - $17.55
18% of jobs
$17.55 - $19.61
0% of jobs
$19.61 - $21.67
0% of jobs
$22.88 is the 25th percentile. Wages below this are outliers.
$21.67 - $23.72
12% of jobs
The median wage is $25.07 / hr.
$23.72 - $25.78
31% of jobs
$25.78 - $27.84
12% of jobs
$29.13 is the 75th percentile. Wages above this are outliers.
$27.84 - $29.90
4% of jobs
$29.90 - $31.96
4% of jobs
$31.96 - $34.02
6% of jobs
$34.02 - $36.07
6% of jobs
$36.07 - $38.13
6% of jobs
$15
$26
$38
How much do cinematic designer jobs pay per hour?
What does a cinematic designer do?
A Cinematic Designer is responsible for creating in-game cutscenes, scripted events, and cinematic sequences that enhance storytelling in video games. They work closely with narrative designers, animators, and game directors to choreograph scenes using camera work, character animations, and visual effects. Cinematic Designers often use game engines like Unreal Engine or Unity, leveraging tools such as timeline editors and scripting to bring scenes to life. Their goal is to ensure that cinematic moments are visually compelling and seamlessly integrated into gameplay, enhancing the player's overall experience.
What does a typical day look like for a cinematic designer working in the game industry?
A typical day for a Cinematic Designer involves collaborating with narrative writers, animators, and programmers to storyboard, block out, and refine in-game cutscenes or cinematic sequences. You may spend time using tools such as Unreal Engine to choreograph camera movements and character animations, as well as reviewing feedback and making iterative adjustments for pacing or emotional impact. Regular meetings with art and audio teams are common to ensure visual and sound elements align with the overall story vision. This dynamic workflow requires both creative input and technical execution, making each day both challenging and rewarding.
What are the key skills and qualifications needed to thrive as a cinematic designer?
To thrive as a Cinematic Designer, you need expertise in visual storytelling, 3D animation, camera composition, and digital art, often backed by a degree in game design, animation, or a related field. Mastery of tools such as Unreal Engine, Maya, MotionBuilder, and cinematic editing software is typically required. Strong collaboration, creativity, problem-solving, and attention to detail help designers excel in dynamic, multidisciplinary teams. These skills ensure that in-game and narrative cinematics effectively engage audiences and elevate the player's immersive experience.
What are the most commonly searched types of Cinematic Designer jobs in Virginia?
The most popular types of Cinematic Designer jobs in Virginia are:
What are popular job titles related to Cinematic Designer jobs in Virginia?
For Cinematic Designer jobs in Virginia, the most frequently searched job titles are:
What job categories do people searching Cinematic Designer jobs in Virginia look for?
The top searched job categories for Cinematic Designer jobs in Virginia are:

Full-time
Posted 23 days ago
Job description
We are seeking a Senior UX Interface Designer with a genuine, discerning visual sensibility who can recognize the difference between a screen that merely functions and one that commands attention, builds trust, and makes an athlete want to keep coming back. This is not a role for someone who executes a design system without aesthetic judgment. We need a designer who has a point of view, can defend it, and can elevate our product visually while remaining disciplined within our design constraints.
This role owns the Presentation Layer - how the product is formatted in terms of fonts, graphics, and animation, along with intuitive navigation. Key focus areas include innate visual design sensibility applied to a premium dark-surface consumer product; identity-driven, personalized experiences that adapt to each user's performance profile; high-quality motion and interaction design that communicates performance and progress; and action-oriented workflows that eliminate passive data consumption.
This is a startup environment where the ideal candidate thrives building from 0->1, is comfortable with ambiguity, and takes ownership rather than waiting for direction. We move fast, hold a high visual standard, and ship against hard dates. We also leverage modern AI-assisted development tools to accelerate delivery; comfort in these environments is a must.Visual Design Leadership (Defining Responsibility)
- Own the overall aesthetic standard of the product: typography application, spatial rhythm, depth hierarchy, color restraint, icon quality, and component polish
- Ensure the product reads as a premium consumer tool - not a clinical health app, generic fitness tracker, or scaled-up spreadsheet
- Apply visual judgment to commercial surfaces (marketplace, subscription tiers, upsell moments) while maintaining trust in the system
- Build and maintain the authoritative Figma (or equivalent) design system: token library (colors, type ramps, spacing, radius, motion), component library, and identity cell documentation
Identity-Driven & Personalized Experience Design
- Design the identity recoloring moment in onboarding as the signature emotional beat of the product - a real-time ambient palette transition that feels intentional, earned, and beautiful
- Ensure the primary dashboard identity symbols function coherently as both the user's visual identity expression and the entry point to the AI coaching layer
- Design the shareable identity card in both quiet (clean, restrained) and expressive (gamified, bold numbers) aesthetic modes
- Ensure scoring loops, streak mechanics, and progression tier displays feel motivating and identity-consistent - not a generic gamification model
Motion Design & Interaction (Critical)
- Design and spec all animated moments, including the readiness score arc animation, the pre-launch cinematic welcome experience, identity ambient recolor, mission/achievement completion states, AI coaching insight reveals, and score/pillar change reveals
- Define motion standards for the full product: screen transitions, micro-interactions, press states, loading states, skeleton screens, empty states, and error states
- Produce implementation-ready motion specs for multiple devices: Bodymovin/Lottie files, timing curves, duration values, and engineering handoff notes
UX/UI Design Across the Full Screen Inventory
- Design action-oriented experiences that tell the user what to do next; every screen should have a clear direction rather than a passive display of data
- Translate complex biomarker, wearable, and AI-generated data into interfaces that are immediately readable and emotionally resonant - not dense, clinical, or overwhelming
- Design the dashboard priority engine as the product's daily engagement surface - one that feels like a coach, not a notification list
- Design an AI coaching modal as a distinct experience layer, and maintain high-fidelity designs across iOS, Android, and Web simultaneously (design once, build anywhere)
Cross-Platform Consistency & Engineering Collaboration
- 5+ years of experience in UX/UI and product design, with at least 2 years designing for mobile (iOS/Android) at a consumer product company
Must Demonstrate
- Understanding of color as a functional system communicating status, identity, causality, and trust
- Proficiency in Figma or equivalent - component libraries, auto-layout, design tokens, prototyping, and developer handoff
- Proficiency in motion/animation tools (Lottie, After Effects, Framer, or equivalent) with demonstrated ability to spec animations for engineering implementation
- Comfort with AI-assisted development tools such as Lovable, Cursor, or similar, and willingness to adopt new tooling quickly
Preferred Qualifications
- Experience designing for health, fitness, performance, or biomarker applications
- Experience designing consumer commerce surfaces in a trust-sensitive context, including in-app purchases, subscription tier presentations, or health/telehealth marketplaces
- Familiarity with React Native / Expo design constraints: safe areas, platform-specific scroll physics, gesture models, and native component behavior
- Light front-end knowledge (TypeScript, React Native, CSS) sufficient to assess implementation fidelity and communicate specific divergence from design intent
- Experience designing gamification and progression systems: achievement states, streak mechanics, leaderboard displays, tier progression
- Familiarity with identity-adaptive or multi-theme design systems: real-time palette shifts, persona-keyed visual treatments, multi-tier token management
- Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal animations, celebration states) and demonstrated ability to art-direct sound, motion, and timing together
- Applicable certifications are a plus
- Fast-paced, milestone-driven startup environment with hard ship dates; role leverages AI-assisted development tools (Cursor, Lovable, and equivalents) to accelerate design and development velocity
- This position is a remote work from home role
The offered rate will be based on the selected candidate's knowledge, skills, abilities and/or experience and in consideration of internal parity. The posted range is appropriate for a typical candidate meeting, at a minimum, all the core requirements of the position.
Computer World Services is an affirmative action and equal employment opportunity employer. Current employees and/or qualified applicants will receive consideration for employment without regard to race, color, religion, sex, disability, age, sexual orientation, gender identity, national origin, disability, protected veteran status, genetic information or any other characteristic protected by local, state, or federal laws, rules, or regulations.
Computer World Services is committed to the full inclusion of all qualified individuals. As part of this commitment, Computer World Services will ensure that individuals with disabilities (IWD) are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact Human Resources at [email protected].
About Computer World Services
Sourced by ZipRecruiter
Company size
51 - 200 Employees
Headquarters location
Falls Church, VA, US
Year founded
1990