1

Cinematic Artist Jobs (NOW HIRING)

Senior Cinematic Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

In this role, the Senior Cinematic Animator is responsible for creating high-quality in-game ... This job has no supervisory responsibilities, however this role mentors more junior artists.

In this role, the Senior Cinematic Animator is responsible for creating high-quality in-game ... This job has no supervisory responsibilities, however this role mentors more junior artists.

Cinematic AI Specialist

Burbank, CA ยท On-site

$55 - $75/hr

Professional experience in filmmaking, media arts, design, creative technology, or related ... cinematic AI workflows and develop practical skills in AIโ€‘assisted storytelling, visual ...

Senior Cinematic Facial Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

Develop high-quality cinematic facial animation content using both motion capture data and hand-key ... This job has no supervisory responsibilities, however this role mentors more junior artists.

You will work closely with artists, designers, audio, and other development teams to create ... and cinematic moments. Using Unreal Engine 5 , you will work with particle systems, shaders ...

Cinematic AI Specialist

Burbank, CA ยท On-site

$55 - $75/hr

... cinematic AI, generative design, and emerging creative technologies. The program is designed for ... Professional experience in filmmaking, media arts, design, creative technology, or related ...

Showing results 41-60

Cinematic Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do cinematic artist jobs pay per year?

As of Sep 12, 2026, the average yearly pay for cinematic artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a cinematic artist?

A Cinematic Artist is responsible for creating high-quality cinematic sequences in video games, films, or other media. They work with animation, camera composition, lighting, and storytelling to enhance the narrative experience. Using tools like game engines and animation software, they craft cutscenes, trailers, and in-game cinematics. Their role bridges art, design, and technical implementation to deliver visually compelling scenes.

What does a cinematic artist do?

A typical day for a Cinematic Artist involves designing, animating, and refining cinematic sequences or cutscenes, often while working with game designers, animators, and directors to ensure that the visual storytelling aligns with project goals. Cinematic Artists frequently participate in team meetings, review feedback, and make iterative improvements to their work based on input from leads or cross-functional partners. Collaboration is crucial, with constant communication between artists, technical teams, and narrative designers to achieve a cohesive final product. This dynamic environment offers opportunities to develop both creative and technical skills while contributing to the overall vision of the project.

What are the key skills and qualifications needed to thrive as a cinematic artist?

To thrive as a Cinematic Artist, you need a strong foundation in visual storytelling, animation principles, and cinematic composition, typically supported by a degree in film, animation, or a related field. Expertise in industry-standard software such as Adobe After Effects, Autodesk Maya, Unreal Engine, and familiarity with real-time rendering tools is highly valuable. Creativity, attention to detail, and effective collaboration skills are key soft skills for success in this role. These abilities are essential for producing visually compelling sequences that effectively communicate narrative and emotion within creative teams.

More about Cinematic Artist jobs

What cities are hiring for Cinematic Artist jobs?

Cities with the most Cinematic Artist job openings:

What are the most commonly searched types of Cinematic Artist jobs?

The most popular types of Cinematic Artist jobs are:

Who are the top companies hiring for Cinematic Artist jobs?

The top employers for Cinematic Artist jobs are:

What states have the most Cinematic Artist jobs?

States with the most job openings for Cinematic Artist jobs include:

What are popular job titles related to Cinematic Artist jobs?

For Cinematic Artist jobs, the most frequently searched job titles are:

Infographic showing various Cinematic Artist job openings in the United States as of September 2026, with employment types broken down into 70% Full Time, 15% Part Time, 5% Temporary, and 10% Contract. Highlights an 85% In-person, 5% Hybrid, and 10% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

ILM USA hiring Lighting Artist, 2026

San Francisco, CA โ€ข On-site

$103K - $132K/yr

Other

Medical, Dental, Vision

Posted 11 days ago


Job description

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM.

In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets.

Detail Specification

Job Title Lighting Artist (Interactive/Immersive)

Studio / Facility Industrial Light & Magic (ILM)

Location San Francisco, California, United States

Hiring Range $103,812 โ€“ $132,930 USD / Year

Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya

Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema

About Industrial Light & Magic (ILM)

Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades.

ILMโ€™s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms.

Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What Ifโ€ฆ? โ€“ An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories.

1. Aesthetic Lighting Design & Implementation
  • Scene Composition: Collaborate with Art Directors, Lighting Leads, and concept artwork to build mood-evoking, cinematic lighting setups for complex environments, hero characters, and interactive game assets.
  • Real-Time Workflows: Leverage a deep understanding of lightmap baking, dynamic real-time lighting tools, image-based specular lighting (IBL), indirect light probes, and post-process volumes.
  • Dynamic Sequencing: Partner with Level Designers to animate dynamic lighting, time-of-day changes, or cinematic lighting transitions using level blueprints or engine sequencer tools.
2. Cross-Department Optimization & Polishing
  • Performance Synchronization: Work alongside environment, character, and VFX artists to ensure material shaders, textures, and geometry are fully optimized to meet both aesthetic targets and strict frame-rate benchmarks.
  • Material Authoring: Develop, organize, and maintain clean, efficient, and physically-based materials using real-time node editors (e.g., Unreal Engine material editor).
  • Bug Triage & Polish: Proactively identify, track, and fix rendering or lighting bugs inside an active production pipeline, bringing the final interactive project to an elite level of polish and optimization.
Requirements & QualificationsCore Craft Profile
  • Professional Footprint: 5+ years of production experience as a Lighting Artist or Lighting Technical Director (TD) within AAA game development, feature animation, or high-end visual effects (VFX).
  • Artistic Foundations: Strong aesthetic command over color theory, cinematic staging, shadow composition, and real-world atmospheric behavior.
  • Engine Proficiency: Hands-on production experience with Unreal Engine, Unity, or an equivalent modern real-time game engine, covering both dynamic and baked lighting pipelines.
  • Shader & PBR Knowledge: In-depth understanding of Physically Based Rendering (PBR) pipelines, real-time shader implementations, subsurface scattering shaders, and the specific rendering limitations inherent to VR platforms.
  • Production Ecosystem: Fluency working in Windows environments alongside industry-standard workload and version control management tools (e.g., JIRA, Perforce).
Bonus Points For:
  • A strong background in traditional fine arts, professional photography, or cinematic film studies.
  • Proficiency using GPU/CPU profiling tools to diagnose and resolve performance bottlenecks related to lighting and rendering.
  • Familiarity with foundational 3D/VFX content creation applications: Maya, Substance Designer/Painter, Houdini, ZBrush, Mari, 3D Studio Max, Photoshop, or Nuke.
Compensation, Benefits & Work Structure

San Francisco Base Hiring Range: $103,812 to $132,930 USD per year

Note: Actual base pay offered is determined by internal equity, geographic region, job-related knowledge, skills, and overall production experience.

Total Rewards Package: In addition to base pay, a bonus and/or long-term incentive units may be included. Employees have access to a full range of medical, dental, vision, and financial benefits provided by The Walt Disney Company.

How to Apply

If you are eager to shape the future of immersive entertainment under the banner of ILM, please submit your application through the official Lucasfilm / Disney Careers Portal.

Submission Requirement: A comprehensive portfolio or showreel linkโ€”accompanied by a detailed text breakdown explaining your exact technical and artistic contributions to each section or shot is strictly required for consideration.

#J-18808-Ljbffr