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Cinematics Director Jobs (NOW HIRING)

WI · On-site

$82K - $152K/yr

Work closely with the Lighting Lead, Art Director, and cross‑discipline partners to bring life, mood, and visual clarity to gameplay and cinematics. * Craft and implement compelling real‑time ...

Senior Cinematic Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Collaborate closely with Animation Directors and Lead Animators to design cinematics that reflect the game's vision and adhere to its unique cinematography style. * Contribute to setting and ...

Senior Cinematic Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Collaborate closely with Animation Directors and Lead Animators to design cinematics that reflect the game's vision and adhere to its unique cinematography style. * Contribute to setting and ...

$78K - $89K/yr

Senior Cinematics Animator - Treyarch - Los Angeles, CA Requisition ID: R028107 Treyarch is looking ... Participate in the planning and directing process of motion capture shoots. * Identify potential ...

Director of Visualization Dallas, TX About the Company: A nationally recognized architecture and ... cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio ...

Director of Visualization Dallas, TX About the Company: A nationally recognized architecture and ... cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio ...

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Cinematics Director information

What is a cinematics director?

A Cinematics Director is responsible for overseeing the creation and execution of cinematic sequences in video games, films, or other multimedia projects. They work closely with artists, animators, writers, and the game or film director to develop visually compelling storytelling moments that enhance the narrative and emotional impact. Their role includes directing motion capture sessions, guiding camera work, and ensuring the overall visual style and pacing of the cinematics align with the project's vision. Cinematics Directors often collaborate across departments to integrate these sequences seamlessly into the final product.

What are the key skills and qualifications needed to thrive as a cinematics director?

To thrive as a Cinematics Director, you need expertise in visual storytelling, film direction, and animation, typically supported by a degree in film, animation, or a related field and extensive industry experience. Proficiency with cinematic editing software (such as Adobe Premiere or Avid), 3D animation tools (like Maya or Unreal Engine), and motion capture systems is commonly required. Strong leadership, communication, and creative vision are essential soft skills for guiding multidisciplinary teams and collaborating across departments. These skills ensure the creation of compelling, cohesive cinematic sequences that enhance narrative impact and project success.

How does a cinematics director typically collaborate with other departments during game development?

A Cinematics Director works closely with various teams such as animation, art, audio, narrative, and game design to ensure that cinematic sequences align with the game's vision and storytelling. This collaboration often involves regular meetings, feedback sessions, and hands-on direction to synchronize visual style, pacing, and emotional tone. Clear communication and leadership are crucial, as the director guides the team to create cohesive, impactful scenes within technical and creative constraints. Building strong relationships across departments helps resolve challenges quickly and ensures a smooth workflow throughout the production pipeline.

What is the difference between Cinematics Director vs Animation Director?

AspectCinematics DirectorAnimation Director
Required credentialsTypically a degree in film, media, or related field; experience in cinematic storytellingOften a degree in animation, fine arts, or related discipline; strong animation skills
Work environmentFilm or game development studios focusing on cutscenes and cinematic sequencesAnimation studios or game development teams overseeing character and scene animations
Industry usageUsed in video game, film, and advertising industries for cinematic contentPrimarily in animation and gaming industries for character and scene animation

The Cinematics Director focuses on creating cinematic sequences, combining storytelling, directing, and visual effects. The Animation Director oversees the animation process, ensuring character and scene animations meet quality standards. While both roles require a strong understanding of visual storytelling, the Cinematics Director emphasizes cinematic composition and narrative, whereas the Animation Director concentrates on animation techniques and character movement.

What are popular job titles related to Cinematics Director jobs?

For Cinematics Director jobs, the most frequently searched job titles are:

Infographic showing various Cinematics Director job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 84% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Layout Lead, Cinema & Cinematics Dept

Frisco, TX • On-site

Gearbox Software LLC
201 - 500 employees

Other

This job post has expired 2 days ago. Applications are no longer accepted.


Job description

Our Layout Lead is an experienced leader and camera connoisseur, exuding a passion for visual storytelling, composition, and editing – able to own and steer scenes as they are pitched, planned, and executed via the foundational anatomy of a scene; camera, blocking, staging, and composition. A cinematographer at heart, a generalist in craft, able to roll up their sleeves to demonstrate and inspire the team. This leadership position is local, in‑person hybrid at our Frisco, TX Studio. Relocation support offered.

Responsibilities

Lead the efforts of the Cinema & Cinematics Layout Team through strong collaboration with the Lead Cinematic Animator to bring to life signature narrative moments within Gearbox projects and properties. Using scripts, storyboards, raw mocap performance, and/or rough animation to drive pre‑visualization, shot design, and/or layout of scenes and sequences, creating camerawork and initial editing of scenes using compositional techniques, lensing, and initial editorial layout. Execute revisions and quality improvements as edits and shots are refined in order to strengthen the edit and overall scene story. When needed, steer, manage, and organize the process of creating low‑res and representational assets in support of the creation of layout files prepared for the cinematic animation team. This includes files provided and shared by other partnering teams like audio, fx, and other assets that require updating and upkeep. Help to transfer and sometimes edit performance capture data into layout scenes in preparation for shot design, then continuing to update and revise until ready for animation. Drive polish work supporting final camerawork, set design, lighting, VFX and animation, while having a strong understanding of each and the ability to complement their application. Working closely with the Cinematics Director and Cinematics Producer, establish and advocate scope and schedules in order to hit deadlines and manage priorities. Troubleshoot pipeline processes and work to improve them for the team.

Requirements
  • Minimum 4 years of experience working in cinematics on AAA video game titles or minimum 3 years of experience working in the Film/VFX/Animation industry.
  • Strong communicator with problem‑solving skills, able to provide, receive, and guide direction and feedback.
  • Leadership experience owning a part of a pipeline, technique, or process where collaboration, documentation and instruction were paramount in team success.
  • A deep love for storytelling experiences in film, animation, and video games.
  • A strong understanding of cinematography and editing techniques of storytelling performances in all mediums.
  • A strong sense of composition and color, with an intuitive understanding of the line of action.
  • Experience with CG lighting techniques and pipelines.
  • Animation knowledge in both motion capture and hand‑keyed disciplines.
  • Familiar with multiple pipelines of scene layout production.
  • Experience and understanding of game engine workflows like UE4, Unity, or equivalent post‑production rendering techniques.
  • Advanced hands‑on experience with Autodesk Maya.
Nice‑to‑Haves
  • Experience with Autodesk MotionBuilder.
  • Experience using tasking platforms such as ShotGrid and Jira.
  • Familiar with the processes of visual storytelling within digital and practical mediums.
  • Experience and knowledge using practical cameras and lenses for photography and/or cinematography.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

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