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Character Rigging Animation Jobs (NOW HIRING)

About the Role We're hiring an experienced Rigging Artist to develop advanced character rigs for ... Create facial rigs and blendshapes for expressions, lip sync, and animation * Perform advanced ...

About the Role We're hiring an experienced Rigging Artist to develop advanced character rigs for ... Create facial rigs and blendshapes for expressions, lip sync, and animation * Perform advanced ...

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing ...

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing ...

Adjunct Faculty DAA

San Jose, CA ยท On-site

$3.0K - $4.5K/mo

Character Rigging - emphasis on character rigging techniques: joints, surface binding, articulation ... Storyboarding - principles of Storytelling in a visual medium to pre-visualize animation or live ...

Relevant backgrounds may include character animation, facial animation, performance capture, motion editing, facial rigging, or related character-performance disciplines. The role is not intended for ...

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Character Rigging Animation information

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How much do character rigging animation jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for character rigging animation in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

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For Character Rigging Animation jobs, the most frequently searched job titles are:

Infographic showing various Character Rigging Animation job openings in the United States as of July 2026, with employment types broken down into 1% Internship, 71% Full Time, 25% Part Time, 2% Temporary, and 1% Contract. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $39,680 per year, or $19.1 per hour.

Rigging Artist 1

Rancho Palos Verdes, CA โ€ข On-site

Other

Posted 12 days ago


Job description

About the Role
We're hiring an experienced Rigging Artist to develop advanced character rigs for human and quadruped characters. You'll work on facial systems, dynamic secondary motion rigs, skinning, and deformation โ€” collaborating with animators and modelers to ensure rigs are production-ready.

Main Responsibilities
  • Develop anatomically accurate rigs for human and quadruped characters
  • Create facial rigs and blendshapes for expressions, lip sync, and animation
  • Perform advanced skinning for high-quality deformation and volume preservation
  • Build dynamic rigs for secondary motion (hair, tails, skirts, cloth)
  • Troubleshoot and resolve complex rigging and animation issues
  • Collaborate with animators, modelers, and other departments on rig requirements
  • Mentor junior rigging artists and contribute to team knowledge sharing
Qualifications Requirements
  • 4โ€“5 years of professional experience in character rigging
  • Proficiency in Maya; Blender is a plus
  • Experience with facial rigging, blendshapes, and secondary motion systems
  • Intermediate knowledge of MEL and Python scripting
  • Bachelor's degree in Computer Science, Animation, or related field
  • Portfolio/showreel demonstrating facial rigs, dynamic setups, and skinning quality
Nice to Have
  • Experience with Unreal Engine or Unity rigging integration
  • Ability to build custom rigging tools via scripting
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