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Character Rigger Jobs in Redmond, WA (NOW HIRING)

We value honesty and integrity of character, and a strong work ethic. We mentor our employees as we ... Utilize proper procedures for all types of rigging operations. * Accountable and responsible for ...

RF Tower Foreman

Kent, WA · On-site

$33 - $48/hr

We value honesty and integrity of character, and a strong work ethic. We mentor our employees as we ... Utilize proper procedures for all types of rigging operations. * Accountable and responsible for ...

Character Rigger information

See Redmond, WA salary details

$15

$29

$40

How much do character rigger jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for character rigger in Redmond, WA is $29.14, according to ZipRecruiter salary data. Most workers in this role earn between $25.87 and $33.37 per hour, depending on experience, location, and employer.

What does a Character Rigger do?

A Character Rigger is responsible for creating digital skeletons and control systems that allow 3D characters to move realistically in animations, films, and games. They build rigs that deform correctly and provide animators with intuitive controls for posing and motion. This role requires strong knowledge of anatomy, technical skills in software like Maya or Blender, and scripting abilities for automation. Riggers work closely with animators and modelers to ensure smooth character motion and realistic deformation.

What are the key skills and qualifications needed to thrive in the Character Rigger position, and why are they important?

To thrive as a Character Rigger, you need strong knowledge of anatomy, animation principles, and technical proficiency in 3D rigging, often supported by a degree in animation, computer graphics, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, and scripting languages like Python or MEL is highly valued. Attention to detail, problem-solving ability, and effective communication are key soft skills in this role. These skills and qualities enable character riggers to build functional, efficient rigs that meet animators' needs and support seamless production workflows.

What does a typical day look like for a Character Rigger working on a production team?

A typical day for a Character Rigger involves creating or refining the skeletal structures and controls that allow 3D characters to move realistically in animation. You’ll often collaborate closely with animators, modelers, and technical directors to troubleshoot issues, implement feedback, and ensure rigs fit the artistic and technical requirements of the project. Daily tasks may include building new rigs, adjusting skin weights, writing scripts to automate repetitive processes, and participating in team meetings. This collaborative and iterative process helps ensure characters animate smoothly and efficiently throughout the production pipeline.

How much do character riggers get paid?

Character riggers typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start at lower salaries, while experienced professionals working on high-profile projects or with specialized skills can earn higher wages. Proficiency in rigging tools like Maya or Blender and a strong portfolio can influence salary levels.
What job categories do people searching Character Rigger jobs in Redmond, WA look for? The top searched job categories for Character Rigger jobs in Redmond, WA are:
What cities near Redmond, WA are hiring for Character Rigger jobs? Cities near Redmond, WA with the most Character Rigger job openings:
Infographic showing various Character Rigger job openings in Redmond, WA as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $60,605 per year, or $29.1 per hour.
Technical Animator - Unreal 4

Full-time

Posted 10 days ago


Job description

Do you love working with and empowering animators by providing them the tools necessary to bring characters to life? Are you passionate about working at the cutting edge of story telling mediums and working in a highly technical environment? Do you have experience working with motion capture teams? Are you comfortable collaborating with game developers in the Unreal pipeline? If so, we may have the role for you. 


We are looking to hire a Rigger and/or a Technical Animator to kickstart our gameplay animation team. You would work closely with Art and Production to produce in-game content and cinematics.


Responsibilities

  • Experience with Keyframe animation and motion capture data, with fundamental animation principles
  • Support and improve the integration of animation assets from Maya (or equivalent 3D tools) to Unreal Engine 4
  • Contribute to improving the animation pipeline
  • Own the skinning process for a variety of characters, weapons, garments and gear
  • Manage code and content delivery with Perforce
  • Document process

Requirements

  • Character rigging and skinning capabilities
  • Keyframe experience a big plus for placeholder sets
  • Facial rigging experience a plus
  • UE4 experience

Please include work examples with application.


About 8 Circuit Studios

With 8 Circuit Studios, you would be joining a team that has big aspirations. Our dream is to create games that make you think while becoming wildly successful in the enterprise. We are fired up to make our mark in the video game industry with our first PC, XBox, and PS4/5 title called Project Genesis.


We are currently self-funded and looking to accomplish the impossible: create live-service title that can compete with AAA games…but at a fraction of the cost in time, talent, and treasure. We expect a lot from each other, but we also have a passion for creating a supportive environment where you can learn as you go and level-up as much as you’d like.


We love to share knowledge and expertise.


In the not too distant future, we anticipate scaling our team up so now is the perfect time for you to consider applying as we prepare the team to go stratospheric.