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Character Rigger Jobs in California (NOW HIRING)

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

Showing results 41-60

Character Rigger information

See California salary details

$13

$25

$36

How much do character rigger jobs pay per hour?

As of Jul 25, 2026, the average hourly pay for character rigger in California is $25.68, according to ZipRecruiter salary data. Most workers in this role earn between $22.79 and $29.42 per hour, depending on experience, location, and employer.

What does a Character Rigger do?

A Character Rigger is responsible for creating digital skeletons and control systems that allow 3D characters to move realistically in animations, films, and games. They build rigs that deform correctly and provide animators with intuitive controls for posing and motion. This role requires strong knowledge of anatomy, technical skills in software like Maya or Blender, and scripting abilities for automation. Riggers work closely with animators and modelers to ensure smooth character motion and realistic deformation.

What does a rigger do for a job?

A character rigger creates the skeletal structures and controls that allow 3D characters to move and be animated in digital environments. They use specialized software like Maya or Blender and need strong knowledge of anatomy, rigging techniques, and scripting to develop functional and efficient rigs for animation. Rigging is essential in fields like video game development, film, and visual effects.

How to become a character rigger?

To become a character rigger, you typically need a strong foundation in 3D modeling, animation, and rigging software such as Maya or Blender. Gaining skills in anatomy, weight painting, and scripting, along with a portfolio demonstrating rigging projects, is essential; some professionals also pursue relevant degrees or certifications in animation or computer graphics.

What are the key skills and qualifications needed to thrive in the Character Rigger position, and why are they important?

To thrive as a Character Rigger, you need strong knowledge of anatomy, animation principles, and technical proficiency in 3D rigging, often supported by a degree in animation, computer graphics, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, and scripting languages like Python or MEL is highly valued. Attention to detail, problem-solving ability, and effective communication are key soft skills in this role. These skills and qualities enable character riggers to build functional, efficient rigs that meet animators' needs and support seamless production workflows.

What does a typical day look like for a Character Rigger working on a production team?

A typical day for a Character Rigger involves creating or refining the skeletal structures and controls that allow 3D characters to move realistically in animation. You’ll often collaborate closely with animators, modelers, and technical directors to troubleshoot issues, implement feedback, and ensure rigs fit the artistic and technical requirements of the project. Daily tasks may include building new rigs, adjusting skin weights, writing scripts to automate repetitive processes, and participating in team meetings. This collaborative and iterative process helps ensure characters animate smoothly and efficiently throughout the production pipeline.

How much does a character designer get paid?

A character rigger's salary typically ranges from $50,000 to $90,000 annually, depending on experience, location, and industry. Skilled riggers with proficiency in tools like Maya or Blender and a strong portfolio can earn higher salaries, especially in larger studios or with specialized expertise.

How much do character riggers get paid?

Character riggers typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start lower, while experienced professionals working on high-profile projects or in major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.
What are the most commonly searched types of Character Rigger jobs in California? The most popular types of Character Rigger jobs in California are:
What job categories do people searching Character Rigger jobs in California look for? The top searched job categories for Character Rigger jobs in California are:
What cities in California are hiring for Character Rigger jobs? Cities in California with the most Character Rigger job openings:
Infographic showing various Character Rigger job openings in California as of July 2026, with employment types broken down into 4% Internship, 74% Full Time, 9% Part Time, 4% Temporary, and 9% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $53,405 per year, or $25.7 per hour.

Animation Intern (Unpaid for Course Credit Only)

Dreamscape Learn

Culver City, CA • On-site

Other

Posted 21 days ago


Job description

We're looking for a creative and motivated Animation Intern to support our design and content team. This internship is ideal for students interested in animation, motion graphics, and storytelling who want hands-on experience working on real projects in a collaborative environment.
Responsibilities
  • Assist with creating 3D animations for digital experiences
  • Help with props, vehicles, basic character or environment animation
  • Collaborate with designers, artists, and cross-functional teams to bring
  • concepts to life
  • Revise animations based on feedback and project needs
  • Help organize animation assets and files

Requirements
  • Currently enrolled student pursuing Animation, Motion Design, Game Design, or a related field
  • Familiarity with animation principles (timing, spacing, squash & stretch, etc.)
  • Experience or coursework using tools such as Premiere Pro, Blender, Maya, Unity, or similar
  • Strong attention to detail and willingness to learn
  • Ability to take direction and meet deadlines
  • Portfolio or samples of animation work (class projects welcome)

Nice to Have
  • Experience with Unity, Unreal Engine, or interactive media
  • Basic drawing, 3D modeling, or rigging skills
  • Interest in immersive, educational, or interactive experiences
  • Previously played vr games content

Benefits
  • Real-world animation experience on active projects
  • Mentorship and feedback from experienced creatives
  • Portfolio-worthy work
  • Exposure to a professional creative production pipeline
  • Exposure to real world tracking documents like Jira, Confluence and Shotgun
  • School credit (as approved by your academic program)

Disclaimer: This internship is an unpaid educational opportunity intended to provide training and experience related to Human Resource Management. It is offered for academic credit only in connection with an accredited educational program. Participation is designed for the benefit of the student and does not create an employment relationship. Interns will not displace regular employees and will work under close supervision to support their learning experience. Completion of this internship does not entitle the intern to a job at Dreamscape Learn (or continued employment) at the conclusion of the program.