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Character Rigger Jobs in California (NOW HIRING)

Work together with character artists and riggers to establish both core and secondary functionality of our characters. Who We Think Will Be A Great Fit: * 6-8+ years of experience in game development ...

Expert Animator

San Mateo, CA · On-site

$123K - $182K/yr

Work together with character artists and riggers to establish both core and secondary functionality of our characters. Who We Think Will Be A Great Fit: * 6-8+ years of experience in game development ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Maintain a strong understanding of character performance, form, gestures, and silhouettes for both ... Experience structuring & maintaining animation processes such as rigging or prototyping.

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Character Rigger information

See California salary details

$13

$25

$36

How much do character rigger jobs pay per hour?

As of Jul 4, 2026, the average hourly pay for character rigger in California is $25.68, according to ZipRecruiter salary data. Most workers in this role earn between $22.79 and $29.42 per hour, depending on experience, location, and employer.

What does a Character Rigger do?

A Character Rigger is responsible for creating digital skeletons and control systems that allow 3D characters to move realistically in animations, films, and games. They build rigs that deform correctly and provide animators with intuitive controls for posing and motion. This role requires strong knowledge of anatomy, technical skills in software like Maya or Blender, and scripting abilities for automation. Riggers work closely with animators and modelers to ensure smooth character motion and realistic deformation.

What does a rigger do for a job?

A character rigger creates the skeletal structures and controls that allow 3D characters to move and be animated in digital environments. They use specialized software like Maya or Blender and need strong knowledge of anatomy, rigging techniques, and scripting to develop functional and efficient rigs for animation. Rigging is essential in fields like video game development, film, and visual effects.

How to become a character rigger?

To become a character rigger, you typically need a strong foundation in 3D modeling, animation, and rigging software such as Maya or Blender. Gaining skills in anatomy, weight painting, and scripting, along with a portfolio demonstrating rigging projects, is essential; some professionals also pursue relevant degrees or certifications in animation or computer graphics.

What are the key skills and qualifications needed to thrive in the Character Rigger position, and why are they important?

To thrive as a Character Rigger, you need strong knowledge of anatomy, animation principles, and technical proficiency in 3D rigging, often supported by a degree in animation, computer graphics, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, and scripting languages like Python or MEL is highly valued. Attention to detail, problem-solving ability, and effective communication are key soft skills in this role. These skills and qualities enable character riggers to build functional, efficient rigs that meet animators' needs and support seamless production workflows.

What does a typical day look like for a Character Rigger working on a production team?

A typical day for a Character Rigger involves creating or refining the skeletal structures and controls that allow 3D characters to move realistically in animation. You’ll often collaborate closely with animators, modelers, and technical directors to troubleshoot issues, implement feedback, and ensure rigs fit the artistic and technical requirements of the project. Daily tasks may include building new rigs, adjusting skin weights, writing scripts to automate repetitive processes, and participating in team meetings. This collaborative and iterative process helps ensure characters animate smoothly and efficiently throughout the production pipeline.

How much does a character designer get paid?

A character rigger's salary typically ranges from $50,000 to $90,000 annually, depending on experience, location, and industry. Skilled riggers with proficiency in tools like Maya or Blender and a strong portfolio can earn higher salaries, especially in larger studios or with specialized expertise.

How much do character riggers get paid?

Character riggers typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start lower, while experienced professionals working on high-profile projects or in major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.
What are popular job titles related to Character Rigger jobs in California? For Character Rigger jobs in California, the most frequently searched job titles are:
What job categories do people searching Character Rigger jobs in California look for? The top searched job categories for Character Rigger jobs in California are:
What cities in California are hiring for Character Rigger jobs? Cities in California with the most Character Rigger job openings:
Infographic showing various Character Rigger job openings in California as of June 2026, with employment types broken down into 96% Full Time, and 4% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $53,405 per year, or $25.7 per hour.

$123K - $182K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 22 days ago


Job description

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We're looking for an Expert Animator who can bridge the gap between compelling character performance and responsive gameplay. In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to life through expressive movement and gameplay-driven performance. We're seeking an inspired problem-solver who is passionate about animation craft, champions high standards, pushes for continuous improvement, embraces change, and challenges the status quo. The ideal candidate is highly detail-oriented, thrives in a deadline-driven environment, and can adapt quickly within a fast-growing organization.

What You Will Do:
  • Create high-quality in-game animations that support responsive, polished gameplay.

  • Implement animations directly in Unreal using the project's animation system and Blueprints.

  • Set up animation blends, overlays, events, and related systems in Unreal.

  • Iterate on animation and player feel through playtesting and hands-on tuning.

  • Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or cinematic sequences.

  • Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team.

  • Prototype and validate new approaches to character movement and gameplay animation.

  • Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible.

  • Collaborate closely with fellow animators to elevate the overall quality of the team's work, foster knowledge sharing, and inspire creative growth while serving as a benchmark for animation excellence.

  • Proactively coordinate and maintain strong cross-disciplinary communication with Production, Design, Art, Audio, and VFX to ensure the successful delivery of your areas of responsibility.

  • Work together with character artists and riggers to establish both core and secondary functionality of our characters.

Who We Think Will Be A Great Fit:
  • 6-8+ years of experience in game development, including at least one shipped AAA title in an animation role.

  • Expert-level proficiency in gameplay animation using industry-standard 3D software, with strong experience in Maya preferred.

  • Demonstrated ability to work efficiently in a fast-paced development environment, quickly prioritizing tasks and solving creative and technical challenges.

  • Adaptable and responsive to creative feedback and changing project needs, with the ability to pivot direction while maintaining quality and momentum.

  • An animation reel that demonstrates high-quality hand-key examples.

  • Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations.

  • Familiarity with Unreal Sequencer, camera language, and in-game cinematic workflows.

  • Experience working with Perforce and managing assets in large-scale, multi-team environments.

  • Excellent communication, collaboration, and organizational skills, with a proactive and solution-oriented approach to problem solving.

Bonus Qualifications:
  • Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact.

  • Experience with non-linear video editing, including pacing, shot composition, cuts, transitions, and visual storytelling techniques.


The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.


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