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Character Fx Artist Jobs (NOW HIRING)

... FX elements to achieve photorealistic and stylized composites. This position requires a deep ... You will work closely with artists and Technical Directors to refine and develop tools that support ...

Compositing Supervisor

New Orleans, LA · On-site

$16.50 - $22.75/hr

... FX elements to achieve photorealistic and stylized composites. This position requires a deep ... You will work closely with artists and Technical Directors to refine and develop tools that support ...

Art Director - Ink

Vancouver, WA · On-site

$236K - $395K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

This role will guide a talented team of artists within a fast-paced, creator- and artist-led ... fx * Work closely with other creative leadership throughout the production process in order to ...

Art Director - Ink

Los Angeles, CA · On-site

$236K - $395K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

This role will guide a talented team of artists within a fast-paced, creator- and artist-led ... fx * Work closely with other creative leadership throughout the production process in order to ...

Showing results 41-45

Character Fx Artist information

See salary details

$84.5K

$246.3K

$400K

How much do character fx artist jobs pay per year?

As of Aug 18, 2026, the average yearly pay for character fx artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is a character fx artist?

A Character FX Artist is responsible for creating and simulating character-related effects such as cloth, hair, fur, and muscle dynamics in animated films, TV shows, or video games. They work closely with animators and technical directors to ensure that characters move realistically and believably. Using software like Maya, Houdini, or proprietary tools, they develop physics-based simulations and animation rigs. This role requires a blend of artistic sensibility and technical skills to enhance the overall look and realism of characters.

What skills and qualifications are needed to thrive as a character fx artist?

To thrive as a Character Fx Artist, you need a strong background in character animation physics, 3D modeling, and visual effects, often backed by a degree in computer graphics, animation, or a related field. Mastery of industry-standard software such as Maya, Houdini, and their FX toolsets, along with possible certifications in these platforms, is highly valuable. Creative problem-solving, effective communication, and the ability to collaborate closely with animators and technical directors are crucial soft skills. These abilities ensure the creation of realistic and compelling character effects while supporting the overall vision and workflows of the production team.

What does a typical workday look like for a character fx artist?

A typical day for a Character Fx Artist involves collaborating with animators and technical directors to design and implement complex simulations such as hair, cloth, and muscle effects for animated characters. You’ll spend much of your time in 3D software building, testing, and refining dynamic simulations to ensure they integrate seamlessly with animation and meet artistic requirements. Daily responsibilities also include troubleshooting technical issues, optimizing simulations for performance, and attending team meetings to review progress and receive feedback. The role often requires balancing creative artistry with technical problem-solving in a fast-paced, collaborative environment.

More about Character Fx Artist jobs

What cities are hiring for Character Fx Artist jobs?

Cities with the most Character Fx Artist job openings:

What are the most commonly searched types of Character Fx Artist jobs?

The most popular types of Character Fx Artist jobs are:

What states have the most Character Fx Artist jobs?

States with the most job openings for Character Fx Artist jobs include:

Infographic showing various Character Fx Artist job openings in the United States as of August 2026, with employment types broken down into 38% Full Time, and 62% Temporary. Highlights an 100% In-person job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Compositing Supervisor

Swaybox Studios

New Orleans, LA • On-site

Full-time

Re-posted 9 days ago


Job description

Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Job Summary
Swaybox Studios is seeking an experienced and hands-on Compositing Supervisor to oversee the seamless integration of our VFX elements. In this key leadership role, you will be managing the overall visual consistency across practical and CG environment extensions, props, and vehicles, and other FX elements to achieve photorealistic and stylized composites.
This position requires a deep understanding of compositing for film, strong leadership with mentoring abilities, and technical proficiency in Nuke. You will work closely with artists and Technical Directors to refine and develop tools that support a smooth, scalable, and artist-friendly workflow, while also managing team morale, quality control, and creative vision.
This is a studio-based role working onsite in New Orleans, Louisiana.
Key Responsibilities
  • Oversee the seamless compositing of multiple elements from different departments to maintain their visual integrity per shot and in the overall aesthetic of the film.
  • Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure a smooth handoff of elements to the compositing team.
  • Maintain high artistic and technical standards/methodology, while ensuring efficient and timely delivery of shots; balancing quality with schedule requirements.
  • Delegate and manage shot progress, with a sharp awareness of deadlines, as well as contribute to on-the-box work as needed.
  • Provide technical support and troubleshoot artist files.
  • Guide the compositing team, offering regular feedback, mentorship, and support to foster a productive and collaborative working environment.
  • Collaborate with the Supervisors and TDs to determine best practices, diagnose technical problems, identify technical needs, and recommend new tools or workflow improvements.
  • Recognize knowledge gaps and actively collaborate with the team to find solutions; taking a proactive approach to challenges.
  • Stay up-to-date with emerging tools, technologies, and compositing methods to enhance efficiency and output.
  • Collaborate in R&D and early visual development before full production rollout.
  • Participate in reviews and team syncs, clearly communicating creative and technical goals and giving constructive feedback.
  • Communicate with vendors, when needed.
  • Independently translate and refine notes from VFX Supervisor/Director/Stakeholders with minimal oversight, while maintaining the fidelity and visual language of the film.
  • Ensure the team interprets and applies feedback effectively and in a timely manner.
  • Participate in recruitment, scheduling, bidding needs, and progress reviews with the VFX Supervisor and Production.
  • Create clean, efficient, and well-structured scripts and templates that can be shared throughout the team to speed up workflows.
  • Maintain up-to-date documentation for internal tools and compositing processes, helping ensure consistency across the team.
  • Adhere to organized files and established pipeline standards and naming conventions.

Required Qualifications
  • 7+ years of experience high-end, live-action film or episodic compositing experience, with a strong emphasis on environments and realism.
  • Proven leadership or supervisory experience in a compositing team environment, including mentoring, feedback, and artist support.
  • On-the-box compositing of complex shots (live action and CG); utilizing projections, warping, depth of field, and photographic optical effects.
  • Ability to comp both stylized and realistic environments with attention to storytelling detail and cinematography.
  • Great understanding of DMP and CG pipelines.
  • Expert knowledge of Nuke, Gizmos & Group workflows, and advanced compositing techniques.
  • OCIO/ACES Color config and management experience.
  • Working knowledge of vector-based compositing tools and techniques.
  • Strong capacity to be flexible, adapt quickly, and thrive in a fast-paced, collaborative environment with evolving creative direction.
  • Capability to revise work based on feedback in a timely manner.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.
  • Demonstrated ability to learn new toolsets and willing to expand knowledge of toolsets.
  • Excellent communication, organization, attention to detail, and problem-solving skills with unique or proprietary workflows.
  • Deep understanding of visual language- texture, color, dimension, scale, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Solid experience using lidar scans, HDRI's, and photogrammetry.
  • Strong comprehension of cinematography, photography, and color science; including understanding of lenses, lighting setups, and performance tracking.

Preferred Qualifications
  • Nuke particles experience is great to have.
  • Knowledge of KeenTools is a plus.
  • Understanding of lighting workflows.
  • Experience in Python scripting for Nuke or batch automation is a huge plus.
  • Previous experience in developing or influencing pipeline tools in collaboration with Technical Directors.
  • Familiarity performance-tracking pipelines, rotomation, or hybrid workflows.
  • Basic experience with Unreal Engine or other real-time rendering tools.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.