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Character Fx Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Work across several art disciplines including shading, environment art, character art, animation ... Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ...

Make Up Artist

Queensbury, NY · On-site

$18 - $20/hr

Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ... Create and apply unique character designs to performers/actors.Must be willing to face paint for ...

Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ... Create and apply unique character designs to performers/actors. * Must be willing to face paint for ...

Make Up Artist

Queensbury, NY · On-site

$18 - $20/hr

Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ... Create and apply unique character designs to performers/actors. * Must be willing to face paint for ...

The Senior Artist will use their artistic expertise with color, composition, shape, typography, animation, visual FX and character design skills to help push our games to new heights. You'll play a ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

The Senior Artist will use their artistic expertise with color, composition, shape, typography, animation, visual FX and character design skills to help push our games to new heights. You'll play a ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

The Senior Artist will use their artistic expertise with color, composition, shape, typography, animation, visual FX and character design skills to help push our games to new heights. You'll play a ...

... character modeling Rigging hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics ...

... FX elements to achieve both photorealistic and stylized composites. Working closely with the ... Work closely with CG, Character Comp, Tracking, and other departments to ensure smooth handoffs and ...

Showing results 21-40

Character Fx Artist information

See salary details

$84.5K

$246.3K

$400K

How much do character fx artist jobs pay per year?

As of Aug 18, 2026, the average yearly pay for character fx artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is a character fx artist?

A Character FX Artist is responsible for creating and simulating character-related effects such as cloth, hair, fur, and muscle dynamics in animated films, TV shows, or video games. They work closely with animators and technical directors to ensure that characters move realistically and believably. Using software like Maya, Houdini, or proprietary tools, they develop physics-based simulations and animation rigs. This role requires a blend of artistic sensibility and technical skills to enhance the overall look and realism of characters.

What skills and qualifications are needed to thrive as a character fx artist?

To thrive as a Character Fx Artist, you need a strong background in character animation physics, 3D modeling, and visual effects, often backed by a degree in computer graphics, animation, or a related field. Mastery of industry-standard software such as Maya, Houdini, and their FX toolsets, along with possible certifications in these platforms, is highly valuable. Creative problem-solving, effective communication, and the ability to collaborate closely with animators and technical directors are crucial soft skills. These abilities ensure the creation of realistic and compelling character effects while supporting the overall vision and workflows of the production team.

What does a typical workday look like for a character fx artist?

A typical day for a Character Fx Artist involves collaborating with animators and technical directors to design and implement complex simulations such as hair, cloth, and muscle effects for animated characters. You’ll spend much of your time in 3D software building, testing, and refining dynamic simulations to ensure they integrate seamlessly with animation and meet artistic requirements. Daily responsibilities also include troubleshooting technical issues, optimizing simulations for performance, and attending team meetings to review progress and receive feedback. The role often requires balancing creative artistry with technical problem-solving in a fast-paced, collaborative environment.

More about Character Fx Artist jobs

What cities are hiring for Character Fx Artist jobs?

Cities with the most Character Fx Artist job openings:

What are the most commonly searched types of Character Fx Artist jobs?

The most popular types of Character Fx Artist jobs are:

What states have the most Character Fx Artist jobs?

States with the most job openings for Character Fx Artist jobs include:

Infographic showing various Character Fx Artist job openings in the United States as of August 2026, with employment types broken down into 38% Full Time, and 62% Temporary. Highlights an 100% In-person job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Technical Artist

NxT Level

Chicago, IL • On-site

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 29 days ago


Job description

Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves
  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed

Nice to Haves
  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:
  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development