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Character Drawing Jobs in Texas (NOW HIRING)

Associate Concept Artist

Austin, TX · On-site

$60 - $80/hr

Strong character drawing fundamentals -- proportion, expression, and consistency to an established model. * Comfort giving and receiving direct creative critique, and the ability to separate feedback ...

... drawings. The CAD Designer/Detailer must be willing and able to take direction, as well as, direct internal and external organizations. This position requires an ambitious character and a need to ...

Detailer/Drafter

Dallas, TX · On-site

$30K - $60K/yr

... drawings. The CAD Designer/Detailer must be willing and able to take direction, as well as, direct internal and external organizations. This position requires an ambitious character and a need to ...

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Character Drawing information

See Texas salary details

$9

$17

$35

How much do character drawing jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for character drawing in Texas is $17.77, according to ZipRecruiter salary data. Most workers in this role earn between $12.55 and $22.60 per hour, depending on experience, location, and employer.

What is character drawing?

Character drawing is the art of creating visual representations of fictional or real characters, often for use in animation, comics, video games, or illustration. It involves designing the appearance, posture, and expressions of a character to convey their personality and story. Artists use various techniques and styles, from traditional pencil and paper to digital tools, to bring characters to life. Strong fundamentals in anatomy, gesture, and imagination are essential for effective character drawing.

What are some common challenges character drawing artists face when working as part of a creative team?

Character drawing artists often encounter challenges such as balancing their unique artistic style with the project's established visual guidelines and meeting tight deadlines. Collaborating with writers, animators, and art directors requires clear communication to ensure the characters’ designs align with narrative and functional needs. Additionally, adapting to feedback and making iterative changes while maintaining high-quality work is a frequent part of the process. These challenges help artists grow their skills in flexibility, teamwork, and creative problem-solving.

What are the key skills and qualifications needed to thrive as a character drawing artist, and why are they important?

To thrive as a Character Drawing Artist, you need strong foundational skills in figure drawing, anatomy, and visual storytelling, often supported by formal art education or a strong portfolio. Familiarity with digital illustration tools such as Adobe Photoshop, Illustrator, or Procreate is typically required, and knowledge of graphic tablets and animation software can be beneficial. Creativity, attention to detail, and the ability to communicate and interpret feedback are essential soft skills in this field. These abilities ensure that artists can produce compelling, marketable characters that meet client or project specifications in various creative industries.

What is the difference between Character Drawing vs Character Illustration?

AspectCharacter DrawingCharacter Illustration
CredentialsTypically no formal certification, but strong drawing skills and understanding of anatomySimilar; often requires portfolio showcasing both drawing and illustrative skills
Work EnvironmentFreelance, studio, or personal projectsCommercial projects, publishing, advertising, or entertainment
Industry UsageUsed in concept art, character design, and personal artUsed in books, games, animation, and marketing
Search & Comparison IntentUnderstanding basic character creation and drawing techniquesLooking for detailed, polished character artwork for commercial use

While both character drawing and character illustration involve creating images of characters, character drawing focuses on the fundamental skills of sketching and anatomy, often for personal or conceptual purposes. Character illustration, on the other hand, emphasizes polished, detailed artwork intended for commercial or publication use. Both roles require strong artistic skills, but their applications and end goals differ.

What job categories do people searching Character Drawing jobs in Texas look for?

The top searched job categories for Character Drawing jobs in Texas are:

Infographic showing various Character Drawing job openings in Texas as of August 2026, with employment types broken down into 91% Full Time, 6% Part Time, 2% Contract, and 1% Nights. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $36,968 per year, or $17.8 per hour.

Associate Concept Artist

Catface

Austin, TX • On-site

$60 - $80/hr

Other

Medical, Dental, Vision, Retirement

Posted 27 days ago


Job description

Catface is a YouTube entertainment company, home to a family of channels with over 25+ million combined subscribers and an average of 300 million views per month. Our goal is to entertain our audience with fun, light-hearted narratives and entertaining content for general audiences. A vital component of our business is creating multiple unique stories every week in order to keep our audience engaged.

Visit our YouTube Channels:

Aphmau Gaming

Aphmau Shuki

Aphmau Fantasy

Visit our websites:

Aphmau Store

Catface Website

About the Job

Millions of people watch Aphmau's stories every week. They know these characters better than almost anyone, they rewatch their favorite episodes, and they notice immediately when something feels off. Our Merchandise team exists to take those moments, a character, a running joke, a friendship, an episode people can quote from memory and turn them into things fans can hold, wear, and display.

What You’ll Do

You’ll own defined portions of Aphmau merchandise collections end to end, research and mood boards, concept sketch ideation, and final artwork execution for your assigned products or categories.

Concept development
  • Develop multiple product-sketch directions for assigned characters, themes, categories, or collection stories, in addition to support ideas to polish, but enough real range to make a meaningful selection possible.
  • Explore product silhouettes, character applications, poses, expressions, patterns, graphics, materials, functions, and interactive features.
  • Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story connection, and consumer appeal.
  • Identify the hero pieces in a collection along with the supporting products, coordinated items, and collectible variations around them.
  • Suggest category, price point, production feasibility, and sales channel while a concept is still forming.
  • Annotate your sketches so the intended materials, artwork placements, features, and story references are unmistakable.
Final artwork
  • Translate approved concepts into polished final merchandise artwork, character illustrations, placement graphics, patterns, icons, decorative elements, colorways, and surface designs.
  • Prepare artwork at the correct dimensions, scale, resolution, color mode, and file format for each product category.
  • Build colorway and artwork-placement variations and organize layered master files so teammates and vendors can work with them.
  • Incorporate feedback from Brand, Licensing, Merchandise Production, and creative leadership without losing the approved story intent.
  • Review vendor proofs and artwork interpretations, flag deviations from approved artwork, and correct routine issues yourself.
  • Present your directions and explain the rationale behind each one.
What the work looks like

You’ll typically have three to four collections in motion at once, each at a different stage across development. In a steady month that tends to land around 24–32 initial product sketches, 10–16 refined concepts, and 8–12 final-art deliverables. Some weeks are heavy on exploration and reference-gathering; others are heads-down file preparation ahead of a vendor handoff. Sketch reviews and feedback rounds are a regular rhythm, and you’ll be expected to come to them with options and rational discussion.

Where the role fits

You’ll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise Production, who will carry it through vendor development, sampling, and manufacturing. The quality and completeness of your files directly affect how smoothly a product gets made. You’ll also partner regularly with Brand, Licensing, Merchandise Production, Marketing, and E-commerce.

What We’re Looking For

Required:

  • 2–4 years of merchandise, consumer product, or character-based design experience.
  • A portfolio showing the full progression from research and ideation through finished, production-usable artwork. We want to see the thinking and the range, not just the polished final image.
  • Strong Adobe Illustrator and Photoshop skills, with real competence in pattern, icon, and surface design development.
  • Working knowledge of brand and character style guides and licensed product requirements.
  • Ability to manage several concurrent assignments against a development calendar and consistently hit dates.
  • Strong character drawing fundamentals — proportion, expression, and consistency to an established model.
  • Comfort giving and receiving direct creative critique, and the ability to separate feedback on the work from feedback on you.
  • Clear communication: you can explain why a concept works commercially, not just why you like it.
  • Discipline with file organization, naming conventions, and version control. Downstream teams depend on it.

Nice to have:

  • Experience designing across plush, collectibles, apparel, accessories, stationery, or home dĂ©cor.
  • Experience working with overseas vendors and reviewing proofs, samples, or digital renderings.
  • Familiarity with creator-led brands, fandom-driven products, or licensed entertainment merchandise.
  • Genuine curiosity about the Aphmau universe, or the willingness to become a fast student of it. Story accuracy matters here as much as craft.
What We Offer
  • Excellent Medical, Dental and Vision health benefits
  • 401(k) contribution
  • Flexible time off
  • Lunch, snacks and drinks provided in the office
  • Pets in the office once a month
  • Onsite fitness center
  • Learning Stipend
  • Relocation assistance for those coming from outside Austin.
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