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Non Union Unity Animation Jobs in Texas (NOW HIRING)

Senior Technical Artist

Austin, TX · On-site

$75 - $95/hr

Communicate between engineers, designers, and non-technical artists to package assets efficiently ... Proficient in Unity animation systems and knowledge of event‑driven programming. * Proficient in ...

New

Technical Artist

Austin, TX

$125K - $150K/yr

Communicate between engineers, designers, and non-technical artists to package assets efficiently ... Proficient in Unity animation systems and knowledge of event driven programming * Proficient in ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Communicate between engineers, designers, and non-technical artists to package assets efficiently ... Proficient in Unity animation systems and knowledge of event driven programming * Proficient in ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

Communicate between engineers, designers, and non-technical artists to package assets efficiently ... Proficient in Unity animation systems and knowledge of event driven programming* Proficient in ...

New

... non-technical audiences * Exceptional organizational skills with attention to detail, able to ... Familiar with animation software (e.g., Lumion, Twin Motion), Adobe (e.g., Design Studio) desired ...

.Net Developer

Houston, TX · On-site

$46 - $61/hr

... Unity At least 2 years of experience in developing with MVVM architecture pattern and other most ... At least 4 years of experience in translating functional/non-functional requirements to system ...

Non Union Unity Animation information

What is the difference between Non Union Unity Animation vs Non Union 3D Modeler?

AspectNon Union Unity AnimationNon Union 3D Modeler
Required SkillsAnimation techniques, Unity software proficiency, basic scriptingModeling skills, 3D software proficiency (e.g., Blender, Maya), texturing
Work EnvironmentGame studios, animation firms, interactive mediaGame studios, film production, visualization projects
Industry UsageUsed for character and object animations within UnityUsed for creating 3D assets for games, films, and VR

Non Union Unity Animation focuses on creating animated assets within the Unity engine, emphasizing movement and interaction. In contrast, Non Union 3D Modelers specialize in building detailed 3D models used across various media. Both roles require proficiency in industry-standard software and are vital in game and media production, but they serve different stages of the content creation process.

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For Non Union Unity Animation jobs in Texas, the most frequently searched job titles are:

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The top searched job categories for Non Union Unity Animation jobs in Texas are:

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Cities in Texas with the most Non Union Unity Animation job openings:

Senior Technical Artist

SciPlay Games, LLC

Austin, TX • On-site

$75 - $95/hr

Other

Retirement, PTO

Posted yesterday

New


Job description

Position Summary

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues, and operating as a liaison between the art and engineering teams to ensure art content is correctly integrated into the game. Responsibilities include creating UI prefabs, Mechanim, timelines, particle systems, shaders, and materials, supporting Live events and economy rollouts, and packaging assets for dynamic delivery to players.

Essential Job Functions
  • Mentor the art team in the technical aspects of Unity asset creation.
  • Perform R&D for new technology required for feature implementation through creative problem solving, iterative design, and prototyping.
  • Assist in developing standards, processes, and proprietary tools alongside Production and Development teams.
  • Document processes and procedures for game features and associated Unity implementation.
  • Adhere to file structure in artistic source, directory, and version management.
  • Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform.
  • Coordinate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
  • Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform reliably delivered against production deadlines.
  • Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput.
  • Maintain a high degree of professionalism and receptiveness to critique from team members.
  • Self‑manage time effectively with a reasonable degree of accountability and minimal instruction.
  • Create 2D assets for all aspects of the product, including UI, composition, VFX, and animations.
  • Oversee and support items across the art pipeline – from asset optimization, exporting, through implementation and test.
Education

Bachelor of Arts in art/animation or technical degree or equivalent industry experience.

Required Knowledge, Skills & Abilities
  • Deep practical knowledge of Unity features including UI system, Mechanim, timelines, particle system, shaders, materials, optimizations, and troubleshooting.
  • Proficient in Photoshop, Unity, 3DS Max.
  • Proficient in UI Design and development in Unity.
  • Proficient in Unity animation systems and knowledge of event‑driven programming.
  • Proficient in implementing art into Unity prefabs complete with animations and atlases.
  • Excellent written and verbal communication skills.
  • Understanding of how to design art for various themes and target platform.
  • Working knowledge of production collaboration tools (Jira, Confluence).
  • Proficient in asset management and managing branching inside of version control systems (Git).
  • Working knowledge of MS Office.
  • 3D experience.
Level Requirements

Portfolio (website or blog required for pre‑interview).

Bonus XP
  • Released titles that use Unity game engine.
  • Working knowledge of Unity’s Universal Rendering Pipeline.
  • Animation – 2D character specific.
  • Scripting ability to common art tooling (Photoshop, 3ds Max).
  • C# scripting knowledge in Unity.
  • Scripting ability using Python.
Benefits
  • Competitive salaries.
  • Annual bonuses, matching 401(k).
  • Fun environment: open office concept with ergonomic seating and standing desks.
  • Game room featuring current generation consoles, numerous game titles, and various table games.
  • Fully stocked kitchen with beverages and snacks, as well as company‑paid lunches 2×/week.
  • Paid family leave.
  • Paid volunteer time.
  • Annual 2‑night company retreat.

Society to be an equal opportunity employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, or basis of disability or any other federal, state or local protected class.

If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

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