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Character Design Jobs in Bothell, WA (NOW HIRING)

Admin Asst Student Ministries

Poulsbo, WA ยท On-site

$17.13 - $18/hr

Key qualifications include possessing a character that reflects biblical godliness and ... Design student graphics, slides, and printed materials; create videos and PowerPoints. Load media ...

You'll design the orchestration layer: how a character generated in the image model maintains identity when animated by thevideo model; how texture maps generated for Substance 3Dstayconsistent with ...

You will help design, perform, and review realistic conversational scenarios, red-team model ... Demonstrated experience in creative writing, theatre, improv, acting, voice acting, or character ...

Red Team Reviewer

Seattle, WA ยท On-site

$110K - $142K/yr

You will help design, perform, and review realistic conversational scenarios, red-team model ... Demonstrated experience in creative writing, theatre, improv, acting, voice acting, or character ...

You will help design, perform, and review realistic conversational scenarios, red-team model ... Demonstrated experience in creative writing, theatre, improv, acting, voice acting, or character ...

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Showing results 1-20

Character Design information

See Bothell, WA salary details

$11

$21

$42

How much do character design jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for character design in Bothell, WA is $21.33, according to ZipRecruiter salary data. Most workers in this role earn between $15.05 and $27.16 per hour, depending on experience, location, and employer.

How does a Character Designer typically collaborate with other team members during the production process?

Character Designers work closely with art directors, animators, writers, and sometimes 3D modelers to ensure their designs align with the project's visual style and narrative. Regular meetings and feedback sessions are common, where designers present sketches, receive input, and make iterative changes. Effective communication and openness to feedback are essential, as character designs often need to be adapted for animation, merchandising, or game mechanics. Collaboration helps ensure the characters not only look appealing but also function well in different media formats.

What are the key skills and qualifications needed to thrive as a Character Designer, and why are they important?

To thrive as a Character Designer, you need strong drawing skills, a solid understanding of anatomy, color theory, and visual storytelling, often supported by a degree in art, illustration, or animation. Proficiency with digital illustration tools like Adobe Photoshop, Illustrator, and drawing tablets is typically required. Creativity, adaptability, and effective communication help character designers collaborate with teams and bring unique concepts to life. These skills are essential for creating compelling, memorable characters that visually support narratives and resonate with audiences.

How much do character designers make?

Character designers typically earn between $40,000 and $80,000 annually, depending on experience, location, and industry. Entry-level designers may start lower, while experienced professionals working in animation, gaming, or film can earn higher salaries, often supplemented by strong portfolios and proficiency in design software like Adobe Photoshop or Illustrator.

What is the difference between Character Design vs Character Modeling?

AspectCharacter DesignCharacter Modeling
Primary FocusCreating the visual concept, style, and personality of charactersBuilding the 3D digital model based on designs
Required SkillsDrawing, illustration, concept art, creativity3D modeling, software proficiency (e.g., Maya, Blender)
Work EnvironmentConcept art studios, animation, gaming companies3D animation studios, game development, VFX
Common UsageDesigning characters' appearance and personalityCreating detailed 3D models for animation or games

While both roles are essential in character creation, Character Design focuses on conceptualizing and visualizing characters, whereas Character Modeling involves transforming those concepts into detailed 3D models. Understanding these differences helps professionals and employers identify the right skill set for each stage of character development.

What is character design?

Character design is the process of creating the visual appearance, personality, and style of characters for use in media such as animation, video games, comics, and films. Character designers combine art skills and storytelling to develop unique and memorable characters that fit the project's narrative and aesthetic. This includes designing physical features, clothing, expressions, and poses, often collaborating with writers, directors, and animators to ensure the characters support the story and appeal to the target audience.
What are popular job titles related to Character Design jobs in Bothell, WA? For Character Design jobs in Bothell, WA, the most frequently searched job titles are:
What cities near Bothell, WA are hiring for Character Design jobs? Cities near Bothell, WA with the most Character Design job openings:
Infographic showing various Character Design job openings in Bothell, WA as of May 2026, with employment types broken down into 65% Full Time, 29% Part Time, and 6% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $44,357 per year, or $21.3 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 9 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/