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Character Artist Jobs in Bothell, WA (NOW HIRING)

Teaching Artist

Seattle, WA ยท On-site

$30 - $50/hr

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager,School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Teaching Artist

Seattle, WA ยท On-site

$30 - $50/hr

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager, School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Teaching Artist

Seattle, WA ยท On-site

$50/hr

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Teaching Artist

Seattle, WA ยท On-site

$50/hr

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Teaching Artist

Seattle, WA ยท On-site

$50/hr

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA ยท On-site

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

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Character Artist information

See Bothell, WA salary details

$116.8K

$134.7K

$143.6K

How much do character artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for character artist in Bothell, WA is $134,740.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,300.00 and $142,000.00 per year, depending on experience, location, and employer.

Do you need a degree to be a character artist?

A degree is not strictly required to become a character artist, but many employers prefer candidates with a background in art, design, or related fields. Strong skills in digital sculpting, modeling software, and a compelling portfolio are often more important than formal education for this role.

What is the difference between Character Artist vs 3D Modeler?

AspectCharacter Artist3D Modeler
Required SkillsConcept art, anatomy, texturing, riggingModeling, topology, UV mapping
Work EnvironmentGame studios, animation, filmGame studios, VFX, product design
Common Industry UsageCreating detailed characters for games/filmsModeling various objects, including characters

While both roles involve 3D modeling, a Character Artist specializes in designing and creating detailed character models, focusing on anatomy, textures, and character-specific features. A 3D Modeler has a broader scope, modeling a variety of objects, including characters, environments, and props. The Character Artist often works closely with concept artists and animators to bring characters to life, whereas the 3D Modeler may work across multiple asset types. Both roles require strong modeling skills, but the Character Artist emphasizes character-specific artistry and detail.

How does a character artist typically collaborate with other departments during a game development project?

Character Artists work closely with concept artists, animators, and riggers to bring characters to life in a game. They often start by interpreting concept art, then create 3D models and textures, ensuring their designs align with the game's visual style. Regular feedback sessions with the art director and technical artists help ensure that character assets are optimized for performance and meet project requirements. Effective communication and flexibility are key, as Character Artists often need to make adjustments based on input from other teams.

What are the key skills and qualifications needed to thrive as a character artist?

To thrive as a Character Artist, you need strong artistic fundamentals in anatomy, form, and color, often backed by a degree in art, design, or a related field. Expertise in industry-standard 3D modeling and sculpting software like ZBrush, Maya, and Substance Painter, along with familiarity with game engines, is typically required. Creativity, attention to detail, and effective collaboration are the standout soft skills for this role. These skills and qualities are crucial for producing visually compelling, technically sound characters that enhance the overall quality of games or animation projects.

What is a character artist?

A character artist is part of the team that designs animated characters, primarily in the video game industry. As a character artist, you work closely with the art director and the lead character artist. Your job duties are to create 2D illustrations and 3D models based on sketches you receive from the concept artist. As you create each iteration of a character, you present your designs to the rest of the team for feedback, then make tweaks and improvements. Finally, you enhance the 3D computer model with definition, weight, color, shading, and texture. These duties may be divided up between different artists, as 3D and 2D animation require very different skills.

How much do character artists make?

Character artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working in gaming or film can earn higher salaries, especially with proficiency in tools like ZBrush or Maya.

What is a character artist?

A Character Artist is a professional who specializes in designing, modeling, and texturing characters for video games, movies, animations, and other digital media. They work closely with concept artists and animators to bring creative visions to life, ensuring that characters are visually appealing and suitable for production needs. Character Artists typically use 3D modeling software, sculpting tools, and digital painting programs to create detailed and expressive characters.
What are the most commonly searched types of Character Artist jobs in Bothell, WA? The most popular types of Character Artist jobs in Bothell, WA are:
What are popular job titles related to Character Artist jobs in Bothell, WA? For Character Artist jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Character Artist jobs in Bothell, WA look for? The top searched job categories for Character Artist jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Character Artist jobs? Cities near Bothell, WA with the most Character Artist job openings:
Infographic showing various Character Artist job openings in Bothell, WA as of August 2026, with employment types broken down into 87% Full Time, and 13% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $134,740 per year, or $64.8 per hour.

Senior Concept Artist - TCG

Fanatics Collectibles

Seattle, WA โ€ข On-site

$123K - $154K/yr

Full-time

Re-posted 28 days ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
About the Team
Fanatics TCG is a new Seattle-based trading card game studio within the Fanatics Collectibles family, founded by industry veterans with a long-term mandate: to build enduring franchises that live across tabletop, digital, community, and culture. We're looking for the most skilled and passionate talent in the games industry and beyond to help us create the best trading card games in the world.
Who We're Looking For
We're seeking a Senior Concept Artist to help define the visual identity of Fanatics TCG's original worlds from the ground up. You'll create concept art that establishes the tone, mood, and visual language of new franchises - imagery that becomes foundational reference for the entire art pipeline. You bring exceptional craft, a strong point of view, and enough experience to guide visual direction independently, mentoring other artists along the way.
Responsibilities
  • Create concept art that establishes the tone, mood, and visual language of new TCG franchises, from characters and creatures to environments and key art
  • Develop imagery that becomes foundational reference for the art pipeline, and help establish the visual standards that guide internal teams and external artists
  • Partner directly with Creative and Design leadership during ideation and worldbuilding, translating abstract ideas into clear visual direction with minimal oversight
  • Give feedback and mentorship to other concept artists and illustrators, raising the level of craft across the team
  • Rapid prototype and explore multiple directions, converging on clear, compelling solutions under production timelines

Qualifications & Experience
  • 7+ years of professional concept art experience, including work that helped define the visual identity of a game, franchise, or original IP
  • Strength in one or more areas such as character, creature, or environment design, with the versatility to contribute broadly
  • Experience defining or co-defining visual identity for original IP or franchise worlds, from the ground up
  • Background in games, film, publishing, or other visual storytelling mediums
  • Experience guiding or mentoring junior concept artists, and collaborating with or directing external artists and partners
  • Strong collaboration and mentorship skills, comfortable giving feedback and guiding other artists
  • Familiarity with how concept art translates into final production pipelines, including print and licensing considerations

Location
All employees of Fanatics TCG are expected to be onsite in our Seattle office five days per week.
Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to Seattle and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
Seattle Salary Range
$123,050-$154,100 USD
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