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Character Artist Jobs in Bothell, WA (NOW HIRING)

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive worlds that captivate players. The person we're looking for: We are seeking a highly experienced Senior ...

Teaching Artist

Seattle, WA · On-site

$30 - $50/hr

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager,School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Senior Environment Artist

Bellevue, WA

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive worlds that captivate players. The person we're looking for: We are seeking a highly experienced Senior ...

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager, School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Teaching Artist

Seattle, WA · On-site

$50/hr

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename for a competitive PvP game built in Unreal Engine. You will create high-quality, stylized real-time ...

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Showing results 1-20

Character Artist information

See Bothell, WA salary details

$116.8K

$134.7K

$143.6K

How much do character artist jobs pay per year?

As of Jul 23, 2026, the average yearly pay for character artist in Bothell, WA is $134,740.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,300.00 and $142,000.00 per year, depending on experience, location, and employer.

Do you need a degree to be a character artist?

A degree is not strictly required to become a character artist, but many employers prefer candidates with a formal education in art, design, or related fields. Strong skills in digital sculpting, modeling, and proficiency with tools like ZBrush or Blender are often more important than formal credentials. Building a portfolio and gaining practical experience can be more critical for success in this role.

What is the difference between Character Artist vs 3D Modeler?

AspectCharacter Artist3D Modeler
Required SkillsConcept art, anatomy, texturing, riggingModeling, topology, UV mapping
Work EnvironmentGame studios, animation, filmGame studios, VFX, product design
Common Industry UsageCreating detailed characters for games/filmsModeling various objects, including characters

While both roles involve 3D modeling, a Character Artist specializes in designing and creating detailed character models, focusing on anatomy, textures, and character-specific features. A 3D Modeler has a broader scope, modeling a variety of objects, including characters, environments, and props. The Character Artist often works closely with concept artists and animators to bring characters to life, whereas the 3D Modeler may work across multiple asset types. Both roles require strong modeling skills, but the Character Artist emphasizes character-specific artistry and detail.

What jobs in the US pay 300,000 a year?

For a Character Artist, earning $300,000 annually is uncommon and typically requires senior-level experience, specialization in high-demand areas like AAA game development or film, and often involves working in leadership or supervisory roles. High salaries may also be achieved through freelance work, consulting, or working at large studios with profit-sharing or bonuses, but such compensation levels are rare in the industry.

How does a Character Artist typically collaborate with other departments during a game development project?

Character Artists work closely with concept artists, animators, and riggers to bring characters to life in a game. They often start by interpreting concept art, then create 3D models and textures, ensuring their designs align with the game's visual style. Regular feedback sessions with the art director and technical artists help ensure that character assets are optimized for performance and meet project requirements. Effective communication and flexibility are key, as Character Artists often need to make adjustments based on input from other teams.

What are the key skills and qualifications needed to thrive as a Character Artist, and why are they important?

To thrive as a Character Artist, you need strong artistic fundamentals in anatomy, form, and color, often backed by a degree in art, design, or a related field. Expertise in industry-standard 3D modeling and sculpting software like ZBrush, Maya, and Substance Painter, along with familiarity with game engines, is typically required. Creativity, attention to detail, and effective collaboration are the standout soft skills for this role. These skills and qualities are crucial for producing visually compelling, technically sound characters that enhance the overall quality of games or animation projects.

How much money do character artists make?

Character artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working in gaming or film can earn higher salaries, especially with advanced skills in software like ZBrush or Maya.

What Is a Character Artist?

A character artist is part of the team that designs animated characters, primarily in the video game industry. As a character artist, you work closely with the art director and the lead character artist. Your job duties are to create 2D illustrations and 3D models based on sketches you receive from the concept artist. As you create each iteration of a character, you present your designs to the rest of the team for feedback, then make tweaks and improvements. Finally, you enhance the 3D computer model with definition, weight, color, shading, and texture. These duties may be divided up between different artists, as 3D and 2D animation require very different skills.

What is a Character Artist?

A Character Artist is a professional who specializes in designing, modeling, and texturing characters for video games, movies, animations, and other digital media. They work closely with concept artists and animators to bring creative visions to life, ensuring that characters are visually appealing and suitable for production needs. Character Artists typically use 3D modeling software, sculpting tools, and digital painting programs to create detailed and expressive characters.

How to work as a character artist?

To work as a character artist, develop strong skills in 3D modeling, sculpting, and texturing using tools like Blender, Maya, or ZBrush. Build a portfolio showcasing your character designs, gain experience through internships or freelance projects, and stay updated on industry trends and software updates. A relevant degree or certification in art, animation, or related fields can also enhance your prospects.
What are the most commonly searched types of Character Artist jobs in Bothell, WA? The most popular types of Character Artist jobs in Bothell, WA are:
What are popular job titles related to Character Artist jobs in Bothell, WA? For Character Artist jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Character Artist jobs in Bothell, WA look for? The top searched job categories for Character Artist jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Character Artist jobs? Cities near Bothell, WA with the most Character Artist job openings:
Infographic showing various Character Artist job openings in Bothell, WA as of July 2026, with employment types broken down into 78% Full Time, 17% Part Time, 1% Temporary, and 4% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $134,740 per year, or $64.8 per hour.

Concept Artist - Trading Card Game

Fanatics Collectibles

Seattle, WA

$144K - $166K/yr

Other

Posted 14 days ago


Job description

About the Company

Fanatics Collectibles is a new company operating at the intersection of collectibles, culture, and technology. Backed by world-class investors, operators, and sports & entertainment partners, we are building the global leader in next-generation collectibles. As part of the broader Fanatics ecosystem, we leverage a digital sports platform that spans over 900 sports properties and engages more than 81 million fans. Together, we are reimagining every part of the collectibles experience for fans, partners, and creators.

Concept Artist - Fanatics TCG

Role Overview

Fanatics Collectibles is building the next generation of trading card games.

The Fanatics TCG studio is creating original worlds designed to live for decades - expressed through gameplay, art, story, and collectible objects. Our ambition is to build franchises that are not only widely played, but deeply loved.

We are seeking a Concept Artist to help define the visual identity of these worlds from the ground up.

This is a role for an artist who wants to help invent worlds - to establish the look, tone, and emotional resonance of new universes, and to create imagery that becomes foundational to a franchise.

You will work closely with Creative, Design, and Product leadership to shape the earliest visual explorations of characters, cultures, environments, and moments - helping answer not just what things look like, but what they feel like.

The ideal candidate brings a strong point of view, exceptional craft, and a desire to create work that endures.

What You'll Do

Define the Visual Identity of New Worlds

  • Create concept art that establishes the tone, mood, and visual language of new TCG franchises. 
  • Explore and iterate on visual directions that define what makes a world distinct, memorable, and ownable. 
  • Contribute to the creation of iconic characters, factions, creatures, and environments.

Create Work That Shapes a Franchise

  • Develop imagery that becomes foundational reference for the entire art pipeline. 
  • Help establish the visual standards that guide internal teams and external artists. 
  • Create work that is not only functional, but evocative, inspiring, and collectible in its own right. 

Collaborate at the Earliest Stages of Creation

  • Partner with Creative and Design leadership during ideation and worldbuilding. 
  • Help translate abstract ideas into clear, compelling visual direction. 
  • Engage in creative exploration - pushing beyond the first idea to find the most interesting one. 
  • Rapid prototyping - be able to switch into rough sketch and concept work when needed.

Elevate Taste and Craft

  • Bring a strong artistic point of view and contribute to the studio's overall creative bar. 
  • Help shape the visual culture of the team through feedback, references, and collaboration. 
  • Continuously refine work toward clarity, originality, and emotional impact. 

What You Bring

  • A portfolio that demonstrates exceptional taste, craft, and originality. 
  • Strength in one or more areas such as character design, creature design, or environment design, with the ability to contribute broadly. 
  • Deep understanding of composition, lighting, color, and visual storytelling. 
  • Ability to explore multiple directions and converge on clear, compelling solutions. 
  • Strong collaboration skills and comfort working in early-stage, ambiguous creative spaces.
  • A genuine passion for fantasy, sci-fi, games, and worldbuilding. 

Preferred Qualifications

  • Experience contributing to the development of original IP or franchise worlds. 
  • Background in games, film, publishing, or other visual storytelling mediums. 
  • Familiarity with how concept art translates into final production pipelines. 
  • Experience collaborating with or guiding external artists and partners. 

Why Join Fanatics TCG

Fanatics Collectibles is building the future of fandom.

The Fanatics TCG studio is a rare opportunity to create new worlds at scale - worlds that will be expressed through millions of physical objects, shared across global communities, and evolved over many years.

As a Concept Artist, your work will help define the foundation of these worlds - shaping the images that players and collectors return to again and again.

If you want to build something enduring, we'd love to hear from you.

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers