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Character Artist Jobs in Bothell, WA (NOW HIRING)

Teaching Artist

Seattle, WA · On-site

$30 - $50/hr

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager, School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Teaching Artist

Seattle, WA · On-site

$30 - $50/hr

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager,School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Teaching Artist

Seattle, WA · On-site

$50/hr

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Teaching Artist

Seattle, WA · On-site

$50/hr

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

ABOUT THE ROLE Teaching Artists play an important role in SAM's mission to create experiences that connect art to life. In this role you will support the execution of inclusive and engaging art ...

ABOUT THE ROLE Teaching Artists play an important role in SAM's mission to create experiences that connect art to life. In this role you will support the execution of inclusive and engaging art ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename for a competitive PvP game built in Unreal Engine. You will create high-quality, stylized real-time ...

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename for a competitive PvP game built in Unreal Engine. You will create high-quality, stylized real-time ...

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Character Artist information

See Bothell, WA salary details

$116.8K

$134.7K

$143.6K

How much do character artist jobs pay per year?

As of Jul 1, 2026, the average yearly pay for character artist in Bothell, WA is $134,740.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,300.00 and $142,000.00 per year, depending on experience, location, and employer.

Do you need a degree to be a character artist?

A degree is not strictly required to become a character artist, but many employers prefer candidates with a formal education in art, design, or related fields. Strong skills in digital sculpting, modeling, and proficiency with tools like ZBrush or Blender are often more important than formal credentials. Building a portfolio and gaining practical experience can be more critical for success in this role.

What is the difference between Character Artist vs 3D Modeler?

AspectCharacter Artist3D Modeler
Required SkillsConcept art, anatomy, texturing, riggingModeling, topology, UV mapping
Work EnvironmentGame studios, animation, filmGame studios, VFX, product design
Common Industry UsageCreating detailed characters for games/filmsModeling various objects, including characters

While both roles involve 3D modeling, a Character Artist specializes in designing and creating detailed character models, focusing on anatomy, textures, and character-specific features. A 3D Modeler has a broader scope, modeling a variety of objects, including characters, environments, and props. The Character Artist often works closely with concept artists and animators to bring characters to life, whereas the 3D Modeler may work across multiple asset types. Both roles require strong modeling skills, but the Character Artist emphasizes character-specific artistry and detail.

What jobs in the US pay 300,000 a year?

For a Character Artist, earning $300,000 annually is uncommon and typically requires senior-level experience, specialization in high-demand areas like AAA game development or film, and often involves working in leadership or supervisory roles. High salaries may also be achieved through freelance work, consulting, or working at large studios with profit-sharing or bonuses, but such compensation levels are rare in the industry.

How does a Character Artist typically collaborate with other departments during a game development project?

Character Artists work closely with concept artists, animators, and riggers to bring characters to life in a game. They often start by interpreting concept art, then create 3D models and textures, ensuring their designs align with the game's visual style. Regular feedback sessions with the art director and technical artists help ensure that character assets are optimized for performance and meet project requirements. Effective communication and flexibility are key, as Character Artists often need to make adjustments based on input from other teams.

What are the key skills and qualifications needed to thrive as a Character Artist, and why are they important?

To thrive as a Character Artist, you need strong artistic fundamentals in anatomy, form, and color, often backed by a degree in art, design, or a related field. Expertise in industry-standard 3D modeling and sculpting software like ZBrush, Maya, and Substance Painter, along with familiarity with game engines, is typically required. Creativity, attention to detail, and effective collaboration are the standout soft skills for this role. These skills and qualities are crucial for producing visually compelling, technically sound characters that enhance the overall quality of games or animation projects.

How much money do character artists make?

Character artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working in gaming or film can earn higher salaries, especially with advanced skills in software like ZBrush or Maya.

What Is a Character Artist?

A character artist is part of the team that designs animated characters, primarily in the video game industry. As a character artist, you work closely with the art director and the lead character artist. Your job duties are to create 2D illustrations and 3D models based on sketches you receive from the concept artist. As you create each iteration of a character, you present your designs to the rest of the team for feedback, then make tweaks and improvements. Finally, you enhance the 3D computer model with definition, weight, color, shading, and texture. These duties may be divided up between different artists, as 3D and 2D animation require very different skills.

What is a Character Artist?

A Character Artist is a professional who specializes in designing, modeling, and texturing characters for video games, movies, animations, and other digital media. They work closely with concept artists and animators to bring creative visions to life, ensuring that characters are visually appealing and suitable for production needs. Character Artists typically use 3D modeling software, sculpting tools, and digital painting programs to create detailed and expressive characters.

How to work as a character artist?

To work as a character artist, develop strong skills in 3D modeling, sculpting, and texturing using tools like Blender, Maya, or ZBrush. Build a portfolio showcasing your character designs, gain experience through internships or freelance projects, and stay updated on industry trends and software updates. A relevant degree or certification in art, animation, or related fields can also enhance your prospects.
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Other

Posted 16 days ago


Job description

About the Team

Fanatics Collectibles is a new company operating at the intersection of collectibles, culture, and technology. Backed by world-class investors, operators, and sports & entertainment partners, we are building the global leader in next-generation collectibles. As part of the broader Fanatics ecosystem, we leverage a digital sports platform that spans over 900 sports properties and engages more than 81 million fans. Together, we are reimagining every part of the collectibles experience for fans, partners, and creators.

Lead Concept Artist - Fanatics TCG

About the Team

Fanatics Collectibles is building the next generation of trading card games.

The Fanatics TCG studio exists to create original worlds that can endure for decades - expressed through gameplay, art, story, collectibles, and community. Our ambition is not simply to launch games, but to build iconic franchises that become deeply embedded in culture and fandom over time.

We are assembling a world-class creative team capable of building genre-defining universes from the ground up, and we are seeking a Lead Concept Artist to help shape the visual identity of those worlds at the highest level.

This is a rare opportunity for an artist who wants to move beyond production execution and play a foundational role in defining the artistic vision, emotional tone, and visual DNA of entirely new franchises.

Role Overview

The Lead Concept Artist will serve as a senior creative leader within the Fanatics TCG studio, helping establish and elevate the visual direction of our original IPs across characters, worlds, factions, environments, cultures, and key moments.

This role goes beyond creating exceptional artwork. We are looking for someone who can help define the creative bar for the studio - a highly conceptual thinker with exceptional artistic taste, strong worldbuilding instincts, and the ability to guide visual development at both a strategic and executional level.

You will partner closely with Creative Leadership, Design, Product, Narrative, and external artists to shape the foundational imagery and visual storytelling that will influence entire franchises for years to come.

The ideal candidate combines elite-level craft with leadership, mentorship, and the ability to bring clarity and cohesion to large-scale creative exploration.

What You'll Do

Define the Visual Identity of Original Worlds

  • Lead the visual development of original TCG universes from earliest exploration through established franchise direction
  • Create concept art that defines tone, atmosphere, visual language, emotional resonance, and world cohesion
  • Help establish iconic characters, creatures, factions, environments, props, symbols, and visual motifs that become foundational to the franchise
  • Push visual exploration beyond expected genre conventions to create distinct, memorable, and ownable worlds

Drive Creative Vision & Artistic Excellence

  • Help establish and uphold the artistic quality bar across the studio
  • Influence visual direction through strong creative authorship, taste, and storytelling instincts
  • Develop foundational artwork and visual targets that guide both internal teams and external partners
  • Ensure consistency and cohesion across multiple visual initiatives and evolving franchise needs
  • Contribute to long-term franchise identity and visual evolution strategy

Collaborate Across Leadership & Development Teams

  • Partner closely with Creative Directors, Game Designers, Narrative, Product, and Brand teams during early ideation and worldbuilding
  • Translate abstract ideas, themes, and gameplay pillars into compelling visual direction
  • Participate in high-level creative discussions influencing the future direction of original IP development
  • Help align visual storytelling with gameplay, player fantasy, emotional engagement, and collectible appeal

Mentor & Elevate the Creative Team

  • Provide guidance, feedback, mentorship, and artistic direction to internal artists and external partners
  • Help shape the studio's artistic culture through collaboration, critique, references, and visual leadership
  • Support external vendors and freelance artists to ensure alignment with franchise quality and direction
  • Contribute to the development of scalable visual development pipelines and workflows

Explore, Experiment & Innovate

  • Drive rapid visual ideation and concept exploration across multiple creative directions
  • Balance highly polished presentation work with fast iterative sketch and exploratory workflows
  • Bring curiosity, experimentation, and fresh perspective into the development process
  • Continuously push for stronger originality, emotional impact, and artistic differentiation

What You Bring

  • An exceptional portfolio demonstrating world-class concept art, visual storytelling, taste, and originality
  • Expertise in one or more areas such as character design, creature design, environment design, costume design, or visual worldbuilding
  • Deep understanding of composition, shape language, lighting, color, mood, cinematic storytelling, and franchise visual development
  • Strong understanding of how concept art translates into scalable production pipelines
  • Ability to lead visual exploration from ambiguity into clear and compelling creative direction
  • Excellent communication and collaboration skills within highly creative and iterative environments
  • Strong mentorship instincts and ability to elevate the work of others
  • Genuine passion for fantasy, sci-fi, games, trading card games, and immersive worldbuilding

Preferred Qualifications

  • 8+ years of experience in concept art, visual development, or franchise development within games, film, animation, publishing, or related industries
  • Experience contributing to original IP creation or long-term franchise development
  • Experience leading or mentoring artists within collaborative creative environments
  • Experience working with external studios, freelancers, or outsourcing partners
  • Strong understanding of collectible-driven art and fan engagement
  • Passion for TCGs, gaming culture, fantasy art, and visual storytelling ecosystems

Why Join Fanatics TCG

This is an opportunity to help create entirely new worlds at scale - worlds that will live across games, collectibles, communities, and global fandom for years to come.

At Fanatics TCG, artists are not simply supporting production. They are helping define the emotional and visual identity of original franchises from the ground up.

As a Lead Concept Artist, your work will shape the images, characters, and worlds that players and collectors connect with for years - potentially decades - into the future.

If you want to build something enduring, ambitious, and culturally meaningful, we'd love to hear from you.

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers