1

Cg Generalist Jobs (NOW HIRING)

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

The Senior CG Generalist (Modeler) will focus on the full CG creation of our assets with a strong emphasis on modeling. This person will play a hands-on role in breathing life into our CG assets and ...

The Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set ... Create and refine CG environments, set extensions, replacements, vehicles, crowds, and props within ...

The Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set ... Create and refine CG environments, set extensions, replacements, vehicles, crowds, and props within ...

Companion II - CG

Pigeon, MI ยท On-site

$13.25 - $15.75/hr

Competitive pay * Safe Work Environment For questions regarding this position, please contact Carissa Gregory, Country Gardens Manager, or Lynn Abbe, HR Generalist. Please submit employment ...

Companion II - CG

Pigeon, MI ยท On-site

$13.25 - $15.75/hr

Competitive pay * Safe Work Environment For questions regarding this position, please contact Carissa Gregory, Country Gardens Manager, or Lynn Abbe, HR Generalist. Please submit employment ...

next page

Showing results 1-20

Cg Generalist information

See salary details

$34K

$65.8K

$98K

How much do cg generalist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for cg generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

What is a CG generalist?

A CG Generalist is a digital artist skilled in multiple aspects of CGI (Computer-Generated Imagery), including modeling, texturing, lighting, rigging, animation, and rendering. They are versatile team members who can handle various tasks in a production pipeline, making them essential for smaller studios or projects with limited resources. CG Generalists work in industries such as film, TV, gaming, and advertising to create high-quality visual content. Their broad skill set allows them to adapt to different challenges and collaborate across departments.

What are the typical responsibilities of a CG generalist?

As a CG Generalist, you may be expected to handle a wide range of tasks such as creating 3D assets, modeling environments, developing textures, performing rigging and basic animation, and lighting/rendering scenes. You often collaborate with other specialists, such as animators, VFX artists, and compositors, to ensure seamless integration of your work into the final project. Daily responsibilities might shift depending on project needs, making versatility and the ability to quickly adopt new techniques especially valuable. This dynamic role provides exposure to different aspects of the CG pipeline, offering excellent opportunities to grow your expertise and advance into more specialized or senior positions over time.

What are the key skills and qualifications needed to thrive as a CG generalist?

To thrive as a CG Generalist, you need a broad foundation in 3D modeling, texturing, animation, lighting, and rendering, usually supported by a degree in computer graphics, visual effects, or a related field. Mastery of industry-standard software like Autodesk Maya, Blender, ZBrush, Adobe Creative Suite, and rendering engines such as V-Ray or Arnold is highly valued, with certifications in these tools being advantageous. Strong problem-solving skills, teamwork, and adaptability help professionals excel, especially when coordinating with specialized artists and meeting project deadlines. These capabilities are crucial for delivering versatile and high-quality visual assets in fast-paced creative environments.

How to become a cg generalist?

To become a CG generalist, individuals typically pursue a bachelor's degree in computer graphics, animation, or a related field, and develop skills in 3D modeling, texturing, lighting, and rendering using software like Maya, Blender, or Houdini. Gaining experience through internships, personal projects, or entry-level roles helps build a diverse skill set necessary for handling multiple aspects of production in a fast-paced environment.
More about Cg Generalist jobs

What cities are hiring for Cg Generalist jobs?

Cities with the most Cg Generalist job openings:

What are the most commonly searched types of Cg Generalist jobs?

The most popular types of Cg Generalist jobs are:

What states have the most Cg Generalist jobs?

States with the most job openings for Cg Generalist jobs include:

What are popular job titles related to Cg Generalist jobs?

For Cg Generalist jobs, the most frequently searched job titles are:

Infographic showing various Cg Generalist job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 86% Full Time, 10% Part Time, and 2% Contract. Highlights an 82% Physical, 8% Hybrid, and 10% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.

Associate CG Generalist (Contractor)

Santa Monica, CA โ€ข On-site

$4.5K - $5.5K/mo

Contractor

Posted 24 days ago


Job description

Job Title: Associate CG Generalist
Location: Santa Monica, CA or Remote
Employment Type: Project-Based Contractor
Level: Associate
Company: favorited
About favorited
At favorited, we believe that digital communities should be more than just spaces to watch content. Our platform is a place to connect, engage, and play, and empowers creators by enhancing audience participation and fostering deeper connections.
Our work culture is intense and isn't for everyone. But, if you're a self-starter eager to shape the future of social interaction with a team that holds itself to the highest standards, this is the place for you. We value open, yet respectful communication and real-time feedback to help each other grow quickly. If you're passionate about gaming and have a knack for gamifying everyday life, you'll thrive in our fast-moving, collaborative environment.
About the Role
We're looking for an Associate CG Generalist to join our team on a project basis and help create high-quality CG content for mobile-first experiences.
You'll be responsible for taking shots from concept and previs through final delivery, working across cinematography, modeling, texturing, animation, FX, and compositing. We're looking for a T-shaped artist-someone with a strong specialty who is also capable of jumping across disciplines to get a project over the finish line.
The ideal candidate is technically curious, creatively driven, and enjoys solving challenging visual problems. You don't need to be an expert in everything, but you should be someone who can figure things out, move quickly, and have fun making great work.
Responsibilities
  • Assemble and complete CG shots from start to finish in a mobile-first aspect ratio.
  • Develop previsualization and camera work, including composition, framing, timing, and cinematography.
  • Support 3D modeling and texturing for a variety of visual styles and assets.
  • Create and refine animation with strong timing and visual storytelling.
  • Develop basic FX and simulations to enhance shots and create dynamic visual moments.
  • Composite final shots and deliver polished visual content using Copernicus, Nuke, DaVinci Resolve or similar tools.
  • Work across Unreal Engine and Houdini as part of the CG production pipeline.
  • Collaborate with sound designers to ensure visual effects, animation, and audio work together as a cohesive experience.
  • Work closely with artists, art direction, and other creative partners to develop and execute visual concepts.
  • Troubleshoot technical and creative challenges throughout the production process.
  • Take ownership of assigned projects and deliver high-quality work within timelines.
What We're Looking For
  • Experience working as a CG Generalist, 3D Artist, VFX Artist, or similar role.
  • Ability to take a shot from start to finish, even if your strongest skill is in one particular discipline.
  • A T-shaped skillset: deep expertise in at least one area with working knowledge across other parts of the CG pipeline.
  • Experience with Unreal Engine, Houdini, and Nuke.
  • Understanding of mobile-first composition and the ability to create work designed for phone aspect ratios.
  • Strong fundamentals in cinematography, animation, modeling, texturing, lighting, FX, and compositing.
  • Ability to work independently, solve problems, and learn new tools quickly.
  • Strong creative instincts and an eye for detail.
  • A portfolio or reel demonstrating finished work and personal creative projects.

Important: We are not looking for Maya- or Cinema 4D-focused artists. Our primary tools are Unreal Engine, Houdini, and Nuke.
What Stands Out
  • A clear area of specialization-such as look development, cinematography, FX, animation, or lighting-combined with strong generalist capabilities.
  • Experience working in fast-paced VFX, animation, gaming, or commercial environments.
  • Experience with Blender.
  • Strong understanding of different CG workflows and the ability to be software-agnostic when solving creative problems.
  • Someone who can look at a challenging shot and figure out how to make it work.
  • Strong personal projects that demonstrate curiosity, experimentation, and creative ambition.
  • Experience creating content for mobile, gaming, livestreaming, or internet-native experiences.
  • Someone who brings strong creative taste and can elevate the work beyond simply executing a brief.
The Ideal Candidate
The ideal candidate is a highly capable, software-agnostic CG generalist who can jump into an unfamiliar challenge and figure it out. You might have a particular strength in cinematography, look development, animation, or FX, but you're comfortable getting your hands dirty across the entire pipeline.
You're someone who can make the shot work-and ideally, make it better than we could have imagined ourselves.
Compensation & Engagement
Engagement: Project-based contractor
Compensation: $4,500 - $5,500 / month
Where You'll Work: This is a hybrid position based in Santa Monica, with in-person collaboration required as needed.