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Senior Cg Generalist Jobs (NOW HIRING)

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

The Senior CG Generalist (Modeler) will focus on the full CG creation of our assets with a strong emphasis on modeling. This person will play a hands-on role in breathing life into our CG assets and ...

Senior Mechanical Engineer- Neck

Mountain View, CA · On-site

$122K - $161K/yr

At Rhoda AI, we're building the next generation of generalist intelligent robots. We own the full ... CG budget the head team designs to, and coordinate the interfaces to torso, head, and cladding.

Senior Cg Generalist information

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$45.5K

$80.3K

$117K

How much do senior cg generalist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for senior cg generalist in the United States is $80,289.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,000.00 and $89,000.00 per year, depending on experience, location, and employer.

What is a senior CG generalist?

Senior CG Generalists are experienced professionals in the field of computer graphics who possess a broad range of skills across multiple areas of the 3D production pipeline. They are adept at tasks such as modeling, texturing, lighting, shading, rendering, and sometimes even animation or compositing. Senior CG Generalists often work on various aspects of a project, providing flexibility and expertise to small or large teams. They typically handle complex scenes, troubleshoot technical issues, and may mentor junior artists. Their versatility makes them valuable assets in film, animation, gaming, and visual effects industries.

What projects does a senior CG generalist typically work on, and how do they collaborate with other departments?

A Senior CG Generalist often works on a variety of projects, including creating 3D assets, environments, lighting, and visual effects for films, games, or commercials. They regularly collaborate with departments such as animation, modeling, compositing, and art direction to ensure visual consistency and meet project goals. Communication and adaptability are key, as Senior CG Generalists often serve as a bridge between specialized artists, troubleshooting pipeline issues and supporting junior team members. This role provides opportunities to influence creative decisions and mentor others, making it both challenging and rewarding.

What are the key skills and qualifications needed to thrive as a senior CG generalist, and why are they important?

To thrive as a Senior CG Generalist, you need advanced knowledge in 3D modeling, texturing, lighting, and animation, often backed by a degree in computer graphics or a related field and years of professional experience. Expertise with industry-standard software such as Autodesk Maya, Houdini, Adobe Creative Suite, and rendering engines like Arnold or V-Ray is typically required. Strong problem-solving abilities, creativity, and effective communication are vital soft skills for collaborating with multidisciplinary teams. These skills ensure the delivery of high-quality visual assets, efficient workflow management, and seamless integration within complex production pipelines.

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Infographic showing various Senior Cg Generalist job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 12% Part Time, and 2% Contract. Highlights an 80% Physical, 9% Hybrid, and 11% Remote job distribution, with an average salary of $80,289 per year, or $38.6 per hour.

Senior CG Generalist (Modeler)

New Orleans, LA

$66K - $85K/yr

Full-time

Re-posted 11 days ago


Job description

Job Summary:

Swaybox Studios is currently seeking a Senior CG Generalist (Modeler) to join our dynamic VFX team in bringing visually stunning work to life. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.

The Senior CG Generalist (Modeler) will focus on the full CG creation of our assets with a strong emphasis on modeling. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.

Key Responsibilities:

  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • When needed, create custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards, where necessary.
  • Replicate texture, lookdev, and lighting from live action plates onto our environments, vehicles, and props with an emphasis on fine details, texture nuances, and the overall aesthetic of our film.
  • Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:

  • 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Proficient in UV, texture, and shading/lookdev within the following programs: Substance Painter, Substance Designer, Mari, Photoshop, or Maya.
  • Proven experience working with physically based rendering (PBR) and stylized art pipelines within the following programs: Unreal Engine, Maya, and/or Houdini.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • In-depth knowledge of texture mapping techniques, layout, lookdev, and lighting.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.