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Augmented Reality Unity Developer Jobs in Pinole, CA

Assistant VDC Manager

San Francisco, CA ยท On-site

$133K - $146K/yr

... Augmented Reality), UAV, and coordinate systems. * Strong ability to plan, problem solve, and ... Bachelor's degree in Construction Management, Civil Engineering, Mechanical Engineering, or ...

Assistant VDC Manager

San Francisco, CA ยท On-site

$133K - $146K/yr

... Augmented Reality), UAV, and coordinate systems. * Strong ability to plan, problem solve, and ... Bachelor's degree in Construction Management, Civil Engineering, Mechanical Engineering, or ...

Architectural Associate

San Francisco, CA ยท Hybrid

$89K - $100K/yr

With expertise in the Science & Technology, Higher Education, and Developer markets, our Flad San ... renderings, Augmented Reality (AR) and Virtual Reality (VR), visual scripting programs (e.g ...

Architectural Associate

San Francisco, CA ยท On-site

$89K - $100K/yr

With expertise in the Science & Technology, Higher Education, and Developer markets, our Flad San ... renderings, Augmented Reality (AR) and Virtual Reality (VR), visual scripting programs (e.g ...

Architectural Associate

San Francisco, CA ยท Hybrid

$89K - $100K/yr

With expertise in the Science & Technology, Higher Education, and Developer markets, our Flad San ... renderings, Augmented Reality (AR) and Virtual Reality (VR), visual scripting programs (e.g ...

AI Research Engineer

San Francisco, CA ยท On-site

$241K/yr

... Augmented Reality can address important business problems and transform how people interact with ... Be an Engineering Expert in one or more technical areas of expertise: * AI development: working ...

AI Research Engineer

San Francisco, CA ยท On-site

$241K/yr

... Augmented Reality can address important business problems and transform how people interact with ... Be an Engineering Expert in one or more technical areas of expertise: * AI development:working with ...

Showing results 21-40

Augmented Reality Unity Developer information

See Pinole, CA salary details

$20

$42

$57

How much do augmented reality unity developer jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for augmented reality unity developer in Pinole, CA is $42.36, according to ZipRecruiter salary data. Most workers in this role earn between $20.96 and $57.26 per hour, depending on experience, location, and employer.

What is an augmented reality Unity developer?

An Augmented Reality Unity Developer is responsible for designing, developing, and optimizing AR applications using the Unity engine. They work with AR frameworks like ARKit, ARCore, and Vuforia to create immersive digital experiences that overlay virtual content onto the real world. Their role includes coding, 3D asset integration, performance optimization, and troubleshooting to ensure smooth interactions. They often collaborate with designers, artists, and other developers to bring AR concepts to life.

Are augmented reality Unity developers in demand?

Augmented reality Unity developers are in high demand due to the growing adoption of AR technology across industries such as gaming, healthcare, and retail. Skills in Unity, C#, and 3D modeling are highly valued, and job opportunities are increasing as companies invest in immersive experiences and AR applications.

What are the key skills and qualifications needed to thrive as an augmented reality Unity developer?

To thrive as an Augmented Reality Unity Developer, you need strong skills in Unity3D, C# programming, 3D graphics, and experience with AR platforms like ARKit or ARCore, often supported by a degree in computer science or a related field. Familiarity with tools such as Visual Studio, Git, and 3D modeling software, along with relevant Unity or AR certifications, is commonly expected. Creative problem-solving, effective communication, and adaptability help developers excel, especially when working cross-functionally with designers and stakeholders. These abilities are crucial for delivering engaging, high-performance AR experiences that meet both technical and user requirements.

What are the typical daily responsibilities of an augmented reality Unity developer?

An Augmented Reality Unity Developer typically spends their day designing, developing, and testing AR features and applications using the Unity3D engine. They collaborate closely with designers, artists, and other developers to integrate interactive 3D content, optimize performance, and troubleshoot technical issues. The role may also involve researching new AR technologies, participating in team meetings, and maintaining documentation to ensure smooth project development. This dynamic environment offers opportunities to contribute creative ideas and quickly see the impact of your work within innovative projects.

What cities near Pinole, CA are hiring for Augmented Reality Unity Developer jobs? Cities near Pinole, CA with the most Augmented Reality Unity Developer job openings:
Infographic showing various Augmented Reality Unity Developer job openings in Pinole, CA as of June 2026, with employment types broken down into 65% Full Time, 32% Part Time, and 3% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $88,114 per year, or $42.4 per hour.

Principal Gameplay Engineer - Unity

Tolan

San Francisco, CA โ€ข On-site

$200K - $300K/yr

Full-time

Re-posted 16 days ago


Job description

Tolan is an Embodied Companion - a cute AI alien you talk with naturally, like a friend. Tolans have their own personality and preferences, and over time form memories about you, your life, and your shared friendship.
We're an experienced team that previously founded Even, acquired for $300M in 2022. Tolan is backed by the designers and founders behind Instagram, Retro, Behance, Vimeo, and Notion. Our team works hard, with an emphasis on autonomy and ownership. We're building together in-person in downtown SF.
The Role
We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and beautiful. You'll work shoulder-to-shoulder with Product and Creative, turning rough ideas into playable prototypes and putting them in front of people constantly.
What You'll Do
  • Rapidly develop prototypes of new features, iterate quickly, and ship to users.
  • Own "feel" across everything 3D - including character interactions, navigation, and world moments.
  • Add impact and delight with tiny details that make everything feel reactive and alive.
  • Collaborate tightly with Product, Design, and Creative to translate "vibes" into concrete behaviors and tuning knobs.
  • Create juicy systems that can be quickly and easily deployed across multiple areas of the app.
Who We're Looking For
  • Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
  • Unity or Unreal fluency. You're comfortable working in either engine at a high level.
  • Hands-on systems thinker. You prefer being a hands-on developer who can think systemically while nailing the details.
  • Polish obsessed. You love spending time on timing curves, easing, responsiveness, visual feedback, and tactile feel.
  • Prototype pusher. You can take a rough prototype and push it to "wow" through iteration and tasteful restraint.
  • Tight feedback loops. You're energized by showing prototypes early and often.
Bonus points if you:
  • Have experience with procedural animation and physics-based motion.
  • Have a strong eye for VFX/UI motion and can make things feel premium without being noisy.
  • Enjoy working in stylized worlds where personality beats realism.
  • Have built or tuned character controllers, interaction systems, or expressive character behaviors.

Compensation: $200,000-300,000 base salary + equity + benefits