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Augmented Reality Software Developer Jobs (NOW HIRING)

Strong knowledge of augmented reality development tools (PTC Creo Parametric, Illustrate, Vuforia Studio, and Thingworx a plus), programming languages, and 3D animation software. * Experience using ...

Augmented Reality Learning Developer

Waukesha, WI ยท On-site

$52.50 - $67.75/hr

Strong knowledge of augmented reality development tools (PTC Creo Parametric, Illustrate, Vuforia Studio, and Thingworx a plus), programming languages, and 3D animation software. * Experience using ...

Strong knowledge of augmented reality development tools (PTC Creo Parametric, Illustrate, Vuforia Studio, and Thingworx a plus), programming languages, and 3D animation software. * Experience using ...

Strong knowledge of augmented reality development tools (PTC Creo Parametric, Illustrate, Vuforia Studio, and Thingworx a plus), programming languages, and 3D animation software. * Experience using ...

Augmented Reality Software Engineer Why choose between doing meaningful work and having a fulfilling life? At MITRE, you can have both. That's because MITRE people are committed to tackling our ...

Red 6 is an innovative Augmented Reality (AR) technology startup leading the way in synthetic air combat training. As a Staff Software Test Engineer, you will lead the software test team, directing ...

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Augmented Reality Software Developer information

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$48K

$111.8K

$166K

How much do augmented reality software developer jobs pay per year?

As of May 28, 2026, the average yearly pay for augmented reality software developer in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Augmented Reality Software Developer, and why are they important?

To thrive as an Augmented Reality Software Developer, you need strong programming skills (such as C#, C++, or Java), a background in computer science or related fields, and experience with 3D graphics. Familiarity with AR development platforms like Unity or Unreal Engine, as well as knowledge of AR SDKs (e.g., ARKit, ARCore), is highly valuable. Creativity, problem-solving ability, and effective collaboration skills help developers create engaging and user-friendly AR experiences. These competencies are crucial for building innovative, high-performance AR applications that meet user needs and industry standards.

What are some typical challenges Augmented Reality Software Developers face when integrating AR features into existing applications?

Augmented Reality Software Developers often encounter challenges with ensuring seamless integration of AR features into existing platforms, particularly regarding performance optimization and device compatibility. Balancing high-quality graphical rendering with real-time responsiveness can be difficult, especially on mobile devices with limited processing power. Additionally, collaborating closely with UI/UX designers and backend developers is essential to create intuitive AR experiences that align with overall product goals. Staying updated on the latest AR frameworks and hardware capabilities also plays a crucial role in overcoming these challenges.

What is an Augmented Reality Software Developer?

An Augmented Reality (AR) Software Developer is a technology professional who designs, builds, and maintains applications that blend digital content with the real world. They use specialized frameworks and programming languages to create interactive experiences that can be viewed on devices like smartphones, tablets, or AR glasses. Their work often involves 3D modeling, computer vision, and user interface design to ensure seamless integration between virtual elements and the physical environment. AR developers collaborate with designers, product managers, and other programmers to deliver immersive solutions for industries such as gaming, education, retail, and healthcare.

What is the difference between Augmented Reality Software Developer vs AR Application Engineer?

AspectAugmented Reality Software DeveloperAR Application Engineer
Required CredentialsBachelor's in Computer Science or related field, programming skillsBachelor's in Computer Engineering or related, experience in AR development
Work EnvironmentTech companies, startups, R&D labsTech firms, AR/VR companies, software development teams
Industry UsageDevelops AR apps and software solutionsDesigns and tests AR applications, often focusing on integration
Search & Comparison IntentUnderstanding roles, skills, and job requirementsClarifying job responsibilities and skill overlap

Both roles involve developing AR applications, often requiring similar technical skills and certifications. However, Augmented Reality Software Developers typically focus on creating and coding AR software, while AR Application Engineers may concentrate more on integrating AR solutions into existing systems and testing. Both roles are vital in AR industry projects and often overlap in work environment and qualifications.

More about Augmented Reality Software Developer jobs
Infographic showing various Augmented Reality Software Developer job openings in the United States as of May 2026, with employment types broken down into 46% Full Time, and 54% Part Time. Highlights an 6% Physical, 24% Hybrid, and 70% Remote job distribution, with an average salary of $111,845 per year, or $53.8 per hour.

Augmented Reality Software Engineer, Sensor Fusion

Rivet Industries

San Jose, CA โ€ข On-site

$180K - $240K/yr

Full-time

PTO

Posted 14 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Role: Augmented Reality Software Engineer, Sensor Fusion
Location: San Jose preferred, open to Bellevue, WA
Compensation*: $180,000-$240,000 + benefits
Role Description
Rivet is looking for an Augmented Reality Software Engineer focused on sensor fusion for real-time AR systems on Android and embedded Linux devices. This role sits at the intersection of perception, tracking, and real-time XR experiences - integrating IMUs, cameras, depth sensors, and other device inputs into robust, low-latency spatial computing systems. You will develop the software pipelines that enable accurate 3DoF/6DoF tracking, spatial awareness, and stable AR experiences in demanding operational environments. The role spans real-time systems, state estimation, runtime integration, and performance optimization on constrained hardware platforms. You will work closely with hardware, firmware, computer vision, and XR application teams to deliver performant and reliable sensor-driven AR capabilities.
Responsibilities
  • Develop sensor fusion systems for AR/XR devices using IMU, camera, depth, and other sensor inputs.
  • Implement tracking, calibration, synchronization, filtering, and state estimation pipelines for spatial computing applications.
  • Build performant C++ and C# systems for real-time XR applications and device integration.
  • Integrate with OpenXR and AR runtimes for cross-platform compatibility.
  • Optimize latency, timing, motion stability, and tracking performance on Android and embedded Linux platforms.
  • Develop tooling, visualization, and debugging workflows for sensor validation and performance analysis.
  • Build companion applications and device services in Java/Kotlin for Android-based systems.
  • Use Python for simulation, automation, testing, and build/CI workflows.
  • Collaborate across hardware, firmware, perception, graphics, and backend teams to deliver end-to-end AR capabilities.

Role Requirements
  • Deep experience building real-time sensor fusion, robotics, AR/VR, perception, or spatial computing systems.
  • MS + at least 3 years (or PhD + at least 1 year) of relevant professional experience.
  • Strong fundamentals in sensor fusion, state estimation, filtering, coordinate systems, motion tracking, and real-time systems.
  • Proficient in C++ and/or C# for performance-critical applications.
  • Experience developing on Android or embedded Linux systems.
  • Familiarity with XR and perception frameworks such as OpenXR, ARCore, SLAM/VIO pipelines, or related technologies.
  • Strong understanding of latency optimization, synchronization, profiling, and CPU/GPU/memory tradeoffs.
  • Experience with Java/Kotlin for Android services and peripheral integration.
  • Python experience for scripting, simulation, automation, or test infrastructure.
  • Ability to collaborate across hardware, firmware, computer vision, and cloud/backend systems.
  • Track record of shipping complex real-time systems or XR capabilities.

Preferred Qualifications
  • PhD in a relevant discipline with 5+ years of industry experience, or MS with 10+ years of industry experience.
  • Experience with visual-inertial odometry (VIO), SLAM, Kalman filtering, or probabilistic estimation techniques.
  • Experience with Unity, Unreal Engine, StereoKit, or comparable 3D/XR engines.
  • Experience working on wearable, robotics, aerospace, defense, or embedded sensing platforms.

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
EOE