Debug visual and performance issues related to rendering. * Effectively communicate with artists ... We will work closely and constructively across design, art, programming, animation, and audio teams ...
Debug visual and performance issues related to rendering. * Effectively communicate with artists ... We will work closely and constructively across design, art, programming, animation, and audio teams ...
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
Manager, Account
Montreal, QC · On-site
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
Manager, Account
Montreal, QC · On-site
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
Senior Rendering Programmer
Montreal, QC · On-site
Debug visual and performance issues related to rendering. * Effectively communicate with artists ... We will work closely and constructively across design, art, programming, animation, and audio teams ...
Senior Rendering Programmer
Montreal, QC · On-site
Debug visual and performance issues related to rendering. * Effectively communicate with artists ... We will work closely and constructively across design, art, programming, animation, and audio teams ...
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
Knowledge of Git, JIRA, and Visual Studio (asset). Audiokinetic has adopted a flexible and hybrid ... developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio ...
Quick apply
Knowledge of Git, JIRA, and Visual Studio (asset). Audiokinetic has adopted a flexible and hybrid ... developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio ...
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
Job Summary • Generate sales for Audio Visual systems through developing and maintaining client ... sales engineering personnel. • Actively use internal databases to complete client contact ...
... programming language. * Experience with a game engine such as Unreal, Unity or Godot. * Visual ... An interest in audio and/or video games. The following are considered assets: * GUI experience with ...
Quick apply
... programming language. * Experience with a game engine such as Unreal, Unity or Godot. * Visual ... An interest in audio and/or video games. The following are considered assets: * GUI experience with ...
Primary areas of responsibility of Design Technician include lighting, passenger audio / visual ... Support the development and improvement of engineering tools and process to support cost saving ...
Primary areas of responsibility of Design Technician include lighting, passenger audio / visual ... Support the development and improvement of engineering tools and process to support cost saving ...
Primary areas of responsibility of Design Technician include lighting, passenger audio / visual ... Support the development and improvement of engineering tools and process to support cost saving ...
Primary areas of responsibility of Design Technician include lighting, passenger audio / visual ... Support the development and improvement of engineering tools and process to support cost saving ...
Preparing engineering documents such as Design Requirements, Design Descriptions, Work Activity ... and audio/visual platforms such as Word Publisher and Microsoft PowerPoint. * Demonstrated ...
Preparing engineering documents such as Design Requirements, Design Descriptions, Work Activity ... and audio/visual platforms such as Word Publisher and Microsoft PowerPoint. * Demonstrated ...
Aptitudes en déverminage avec Visual Studio. * Autonomie au travail. * Bonne communication écrite et orale. * Intérêt pour l'audio et/ou les jeux vidéo. Sont considérées comme des atouts les ...
Quick apply
Aptitudes en déverminage avec Visual Studio. * Autonomie au travail. * Bonne communication écrite et orale. * Intérêt pour l'audio et/ou les jeux vidéo. Sont considérées comme des atouts les ...
Votre passion pour la musique, l'audio des jeux, le matériel audio, la production musicale. * Connaissance des DAW (atout). * Connaissance de Git, JIRA et Visual Studio (atout). Audiokinetic a ...
Quick apply
Votre passion pour la musique, l'audio des jeux, le matériel audio, la production musicale. * Connaissance des DAW (atout). * Connaissance de Git, JIRA et Visual Studio (atout). Audiokinetic a ...
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
Quick apply
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
Senior Gameplay Animator
Montreal, QC · On-site
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Senior Gameplay Animator
Montreal, QC · On-site
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Senior Level Artist
Montreal, QC · On-site
We will work closely and constructively across design, art, engineering, animation, and audio teams ... visual targets is a plus. * An interest in relevant adjacent disciplines such as architecture ...
Senior Level Artist
Montreal, QC · On-site
We will work closely and constructively across design, art, engineering, animation, and audio teams ... visual targets is a plus. * An interest in relevant adjacent disciplines such as architecture ...
Senior Level Artist
Montreal, QC · On-site
We will work closely and constructively across design, art, engineering, animation, and audio teams ... visual targets is a plus. * An interest in relevant adjacent disciplines such as architecture ...
Senior Level Artist
Montreal, QC · On-site
We will work closely and constructively across design, art, engineering, animation, and audio teams ... visual targets is a plus. * An interest in relevant adjacent disciplines such as architecture ...
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
New
Quick apply
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
New
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
Quick apply
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
Audio Visual Crestron Programmer information
What are Audio Visual Crestron Programmers?
What are the key skills and qualifications needed to thrive as an Audio Visual Crestron Programmer, and why are they important?
What is the difference between Audio Visual Crestron Programmer vs AV Technician?
| Aspect | Audio Visual Crestron Programmer | AV Technician |
|---|---|---|
| Credentials | Typically requires certifications in Crestron programming and AV systems | Often has technical certifications or on-the-job training |
| Work Environment | Designing, programming, and integrating AV control systems in commercial or corporate settings | Installing, troubleshooting, and maintaining AV equipment on-site |
| Industry Usage | Commonly employed in integration firms, corporate AV departments, and system design companies | Found in event venues, installation companies, and service providers |
The main difference is that an Audio Visual Crestron Programmer focuses on designing and programming AV control systems using Crestron technology, while an AV Technician handles installation, maintenance, and troubleshooting of AV equipment. Both roles are essential in AV projects but differ in scope and responsibilities.
How does an Audio Visual Crestron Programmer typically collaborate with project managers and AV technicians during an installation project?

Other
Posted 13 days ago
Job description
As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You'll Do:
- Execute creative technical solutions based on concept art and art direction.
- Translate Art direction into rendering code, shaders and systems.
- Create new tools and efficient pipelines for content production.
- Debug visual and performance issues related to rendering.
- Effectively communicate with artists towards performant solutions.
- Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
- Mentor junior programmers.
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- Bachelor's degree in Computer Science or related discipline.
- 5+ years industry or related experience.
- Experience shipping at least one AAA console and/or PC game.
- Previous experience working in a senior role as a Graphics or Rendering Programmer.
- Strong 3D Math skills.
- Strong C/C++ experience.
- Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
- Experience using graphics debugging tools and performance profiling.
- Strong understanding and familiarity with current Unreal Engine technology desired.
- Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
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