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Audio Software Engineer Manager Jobs in California

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both ...

Debug complex audio issues spanning hardware, drivers, and software layers. Conduct thorough code reviews and contribute to a culture of engineering excellence. Preferred Qualifications BS or MS in ...

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration. Optimize workflow and deliver rich content across large-scale ...

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration. Optimize workflow and deliver rich content across large-scale ...

Software Engineer II

San Mateo, CA · On-site

$163K - $245K/yr

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both ...

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Audio Software Engineer Manager information

What are the most commonly searched types of Audio Software Engineer jobs in California? The most popular types of Audio Software Engineer jobs in California are:
What cities in California are hiring for Audio Software Engineer Manager jobs? Cities in California with the most Audio Software Engineer Manager job openings:
Software Engineer II

Software Engineer II

PlayStation Global

San Mateo, CA • On-site

Other

Posted 29 days ago


Job description

Position Overview: 

How would you like to work on a global team developing industry leading audio software for the PlayStation platforms? Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to join Sony PlayStation on our Platform Audio team! 

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both our console users and game developers. If this is you, please apply! 

Responsibilities: 

  • Systems level multi-threaded programming and debugging using C/C++ 
  • Implement DSP algorithms on embedded audio hardware accelerators 
  • Design and implement new features of the audio API for our platform SDK 
  • Collaborate with international counterparts to contribute to the design, development, and evaluation of audio algorithms and APIs 

Qualifications: 

  • Four years or more of embedded systems programming using C/C++ 
  • Experience as a primary contributor in a similar field(audio, acoustics, DSP) 
  • Experience with low-level system architecture concepts such as memory mapping, DMA, multi-threading, assembly code 
  • Proficient with standard software development tools, source control, and issue tracking 
  • Experience with SIMD vectorization and optimizations for real-time performance 
  • Experience profiling and debugging performance bottlenecks in audio systems 
  • Bachelor's degree or equivalent

Nice to have: 

  • Competency in digital signal processing (sampling, filtering, FFT, convolution) 
  • Prior exposure to game audio / audio middleware 
  • Experience with GPU development 
  • Knowledge in psychoacoustics and 3D audio (HRTFs, object-based audio) 

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