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Audio Narration Jobs in Quebec (NOW HIRING)

Integrez l'audio directement dans UE5 en utilisant Wwise, assurant ainsi une performance optimale ... de la narration sonore. * Controle de version : Familiarite avec les logiciels de gestion de ...

Aligner la fantaisie de jeu et la narration Elaborer une vision globale de la jouabilite qui ... audio et d'operations en direct, afin d'assurer une comprehension commune de la vision et des ...

Une bonne compréhension de la narration, du rythme et du storytelling. Une bonne maîtrise des techniques de tournage (caméra, éclairage et audio). Une excellente organisation dans la gestion des ...

Une bonne compréhension de la narration, du rythme et du storytelling. * Une bonne maîtrise des techniques de tournage (caméra, éclairage et audio). * Une excellente organisation dans la gestion ...

Audio Narration information

What are some common challenges faced by audio narrators when working on long-form projects, and how can they be managed?

Audio narrators working on long-form projects, such as audiobooks, often encounter challenges like vocal fatigue, maintaining consistency in tone and character voices, and managing pacing over multiple recording sessions. To address these issues, narrators typically schedule regular breaks, stay hydrated, and use vocal warm-up exercises. Keeping detailed notes on character voices and pacing helps ensure consistency throughout the project. Collaboration with producers and sound engineers is also crucial for feedback and maintaining high-quality recordings.

What are the key skills and qualifications needed to thrive as an audio narrator, and why are they important?

To thrive as an Audio Narrator, you need strong vocal control, clear diction, and proficiency in storytelling, typically backed by experience in voice acting or broadcasting. Familiarity with audio recording software, microphones, and editing tools such as Audacity or Adobe Audition is commonly required. Standout soft skills include attention to detail, adaptability to different genres, and the ability to convey emotion authentically. These skills ensure engaging, high-quality narrations that meet the expectations of both clients and audiences.

What is the difference between Audio Narration vs Voice Acting?

AspectAudio NarrationVoice Acting
Required CredentialsVoice training, clear diction, recording skillsVoice training, acting skills, character development
Work EnvironmentRecording studios, home studios, remote workRecording studios, animation, gaming, commercials
Industry UsageAudiobooks, documentaries, corporate videosAnimation, video games, commercials, cartoons

Audio narration primarily involves reading and recording content like audiobooks and documentaries with a focus on clarity and consistency. Voice acting encompasses a broader range of performances, including character voices for animation and games, requiring acting skills and character interpretation. While both roles use similar equipment and environments, their applications and skill sets differ significantly.

What is audio narration?

Audio narration is the process of recording spoken content to accompany visual media or to create audio-only materials, such as audiobooks, e-learning modules, podcasts, or videos. Professional narrators use their voice to convey information, tell stories, or guide listeners through a script, often enhancing the emotional impact and accessibility of the material. Audio narration requires clear diction, appropriate pacing, and sometimes character voices or inflections, depending on the project. This role is essential in making content engaging and accessible to a wider audience, including those with visual impairments.
Infographic showing various Audio Narration job openings in Quebec as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Design Director - Unannounced project | Directeurtrice Design - Projet non annonce

Behaviour Interactive

Montreal, QC • On-site

Full-time

Posted 9 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Working in close partnership with the Creative Director, the Design Director translates creative intent into player experiences and systems that are clear, deep, and engaging.  

The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and external partners. 

In this role you will:
  • Define and drive the vision in alignment with the Creative Director's vision of the project.
  • Direct the design teams across different specialties, including missions, narrative, level design, and UX implementation.  
  • Mediate between feature and content review requests from other disciplines and what the overall mission design can realistically support.  
  • Evaluate design work at all stages of development to ensure clarity, balance, depth, and player comprehension.
  • Primary interface point for clients (Co-Dev/Publishers/Product Group) when talking about specific missions and related content.  
What we're looking for:
  • Proven experience as a Design Director, Game Director or Associate Design Director on a successful PC/Console game. 
  • Excellent collaboration skills and experience working closely with Narrative, Level Design, Art and Audio.
  • Experience in mission design is an asset, with a track record of delivering engaging narrative and gameplay-driven content. 
  • Leadership and mentorship skills, with experience managing and developing teams of designers.
  • Passion for creating innovative player experiences and staying current with industry trends and best practices.  
Dans ce role tu devras:
  • Definir et porter la vision du projet en alignement avec celle du/de la directeurrice creatifve;
  • Superviser les equipes de conception de differentes specialites, notamment les missions, la narration, le level design et l'implementation UX;
  • Assurer la mediation entre les demandes de revision des fonctionnalites et des contenus provenant des autres disciplines, et ce que la conception globale des missions peut realistement prendre en charge;
  • Evaluer le travail de conception a toutes les etapes du developpement afin de garantir la clarte, l'equilibre, la profondeur et la bonne comprehension de l'experience par les joueureuses;
  • Etre le principal point de contact pour les clientes (co-developpement, editeurs/trices, groupe produit) concernant les missions specifiques et les contenus associes.
Ce que nous recherchons:
  • Experience averee en tant que directeurrice du design, directeurrice de jeu ou directeurrice associee du design sur un jeu PC ou console a succes;
  • Excellentes aptitudes en collaboration et experience de travail etroit avec les equipes de narration, de level design, d'art et d'audio;
  • Une experience en conception de missions est un atout, avec un historique demontre de livraison de contenus narratifs et ludiques engageants;
  • Solides competences en leadership et en mentorat, avec une experience de gestion et de developpement d'equipes de concepteurrices;
  • Passion pour la creation d'experiences de jeu innovantes et veille constante des tendances et meilleures pratiques de l'industrie.

En etroite collaboration avec la direction creative, la direction du design traduit l'intention creative en experiences de jeu et en systemes clairs, profonds et engageants pour les joueureuses.

La direction du design etablit les standards de qualite, de structure et de communication en matiere de conception, tout en etant fortement impliquee dans la priorisation des fonctionnalites, le rythme de progression et la coherence des mecaniques de jeu. Elle joue un role cle pour garantir que le jeu offre une experience complete et satisfaisante, a la hauteur des attentes des joueureuses comme des partenaires externes.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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