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At Sony Jobs in Minnesota (NOW HIRING)

RequirementsUp to 70% travel, occasionally on a last-minute basis, for up to two weeks at a time ... Broadcast equipment from Evertz, Ross, Imagine Communications, Sony, Grass Valley, Panasonic, JVC ...

Operating proficiency of Sony XDCAM, Panasonic P-2 or similar ENG Systems as well as non-linear ... At Paramount, the spirit of inclusion feeds into everything that we do, on-screen and off. From the ...

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At Sony information

What is the difference between At Sony vs Video Editor?

AspectAt SonyVideo Editor
Required CredentialsTypically a degree in film, media, or related field; proficiency in editing softwareSimilar credentials; often a degree or equivalent experience in media or film
Work EnvironmentCorporate media production, advertising, and promotional content within Sony facilitiesFreelance, agency, or in-house production environments, often with flexible hours
Employer & Industry UsageUsed within Sony's media, entertainment, and advertising divisionsCommon across media companies, advertising agencies, and freelance markets

At Sony, Video Editors typically work within a corporate media environment focusing on internal and promotional content, often with access to advanced equipment. Video Editors in general may work freelance or for various companies, with more flexible schedules. Both roles require similar skills and credentials, but the work setting and scope can differ significantly.

What job categories do people searching At Sony jobs in Minnesota look for?

The top searched job categories for At Sony jobs in Minnesota are:

Infographic showing various At Sony job openings in Minnesota as of August 2026, with employment types broken down into 77% Full Time, 15% Part Time, 2% Temporary, and 6% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution.

Senior Gameplay Programmer (CONTRACT)

Sony Interactive Entertainment (SIE)

Afton, MN • On-site, Remote

$82.74 - $100/hr

Contractor

Medical, Dental, Vision

Posted 10 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.