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Associate Software Jobs in Bellevue, WA (NOW HIRING)

The Senior Software Engineer will lead the delivery of scoped features and software components ... Our team delivers high-quality insights from associate surveys using advanced machine learning ...

Senior, Software Engineer

Bellevue, WA · On-site

$108K - $216K/yr

We are seeking a Senior Software Engineer who is passionate about implementing and managing ... Build, test and deploy cutting edge solutions at scale, impacting associates of Walmart worldwide.

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Associate Software information

See Bellevue, WA salary details

$12.4K

$94.1K

$147.9K

How much do associate software jobs pay per year?

As of Sep 1, 2026, the average yearly pay for associate software in Bellevue, WA is $94,092.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,000.00 and $106,700.00 per year, depending on experience, location, and employer.

What does an associate software engineer do?

An Associate Software Engineer is an entry-level position responsible for assisting in the design, development, testing, and maintenance of software applications. They work closely under the supervision of more experienced engineers to write code, fix bugs, and contribute to software projects. This role typically involves learning company-specific technologies and best practices, collaborating with team members, and gradually taking on more complex tasks as skills develop.

What are the key skills and qualifications needed to thrive as an associate software engineer?

To thrive as an Associate Software Engineer, you need a solid understanding of programming languages (such as Java, Python, or C++), software development principles, and a relevant degree in computer science or a related field. Familiarity with development tools like Git, integrated development environments (IDEs), and issue tracking systems is typically required. Strong problem-solving abilities, teamwork, and effective communication help you collaborate and adapt in dynamic project environments. These skills and qualities are essential for delivering robust code, supporting team goals, and driving continuous improvement in software projects.

What are some common challenges faced by associate software engineers when transitioning from academic projects to real-world development teams?

Associate Software Engineers often find the transition to professional environments challenging due to differences in project scale, codebase complexity, and the need to follow established development processes. Unlike academic projects, real-world teams typically use version control systems, conduct code reviews, and adhere to specific coding standards. Collaborating with cross-functional teams, understanding business requirements, and managing tight deadlines are also new experiences. Embracing mentorship, asking questions, and being open to feedback can help ease this transition and support professional growth.

What are the most commonly searched types of Software jobs in Bellevue, WA?

The most popular types of Software jobs in Bellevue, WA are:

What cities near Bellevue, WA are hiring for Associate Software jobs?

Cities near Bellevue, WA with the most Associate Software job openings:

Infographic showing various Associate Software job openings in Bellevue, WA as of August 2026, with employment types broken down into 1% As Needed, 71% Full Time, 25% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $94,092 per year, or $45.2 per hour.

CONTRACT - Associate Software Engineer, Audio (NTD)

Redmond, WA • On-site


Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 247 rated software companies

Good employer

Paid breaks

Respectful managers


Full-time

Re-posted 15 days ago


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems.  We are looking for a junior engineer with attention to detail and a passion for audio technologies.  You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware.  The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.

DESCRIPTION OF DUTIES

  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.

SUMMARY OF REQUIREMENTS

  • BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.
  • 3 or more years of professional experience with C/C++ programming.
  • Strong analytical and problem-solving skills.

PREFERRED REQUIREMENTS:

  • Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
  • Experience with acoustic and audio signal processing algorithms.
  • Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.  



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