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Associate Remote Unity Game Developer Jobs in Pennsylvania

ServiceNow Developer - W2 Basis

Lancaster, PA ยท Remote

$52.50 - $72.25/hr

Remote Duration: Long Term Multiple Openings Role Summary: We are seeking a ServiceNow Developer to ... Associate's Degree -OR- a combination of equivalent education and work experience

ServiceNow Developer - W2 Basis

Lancaster, PA ยท On-site +1

$52.50 - $72.25/hr

Remote Duration: Long Term Multiple Openings Role Summary: We are seeking a ServiceNow Developer to ... Associate's Degree -OR- a combination of equivalent education and work experience

The position sits within CEI's Solutions and Engineering organization, working alongside data ... Experience with Unity Catalog including governance design, access control, and data lineage

Remote Position: 1 Role Overview: We are seeking an experienced DP/ACE Developer with strong ... As an Apexon Associate, you get continuous skill-based development, opportunities for career ...

Required: * Technical experience in security engineering, software engineering, firmware ... Graduate of the Computer Network Operations Development Program (CNODP), Remote Interactive ...

Azure Data Engineer

Pittsburgh, PA ยท On-site +1

$107K - $128K/yr

... using Unity Catalog and related technologies. * Integrate enterprise platforms with Azure Data ... Ability to work within a hybrid or remote enterprise technology environment. * Availability to ...

$61K/yr

Partial Remote, Bethlehem Categories: Postdoc The Department of Industrial and Systems Engineering ... Associate to contribute to our research initiatives and academic programs. This role offers a ...

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Associate Remote Unity Game Developer information

What are the key skills and qualifications needed to thrive as an Associate Remote Unity Game Developer, and why are they important?

To thrive as an Associate Remote Unity Game Developer, you need a solid understanding of C# programming, 3D mathematics, and the Unity engine, often backed by a degree in computer science or a related field. Familiarity with version control systems like Git, Unity's asset pipeline, and debugging tools is typically required. Strong problem-solving abilities, effective communication, and a collaborative mindset help individuals excel in distributed team environments. These skills ensure efficient development, high-quality game experiences, and smooth teamwork despite remote work challenges.

What is an Associate Remote Unity Game Developer?

An Associate Remote Unity Game Developer is an entry-level professional who works remotely to help design, develop, and test interactive games and applications using the Unity game engine. They collaborate with other developers, artists, and designers to create engaging gameplay experiences, often focusing on tasks like coding game mechanics, debugging, and integrating assets. Working remotely means they perform these duties from a location outside the main office, communicating with the team online. This role is ideal for those with foundational Unity and programming skills who want to start a career in game development.

What is the difference between Associate Remote Unity Game Developer vs Junior Unity Developer?

AspectAssociate Remote Unity Game DeveloperJunior Unity Developer
Required CredentialsBachelor's in Computer Science, Game Development, or related field; some certificationsSimilar educational background; entry-level certifications optional
Work EnvironmentRemote, collaborative teams, project-basedRemote or on-site, team-focused, learning environment
Employer & Industry UsageGame studios, indie developers, VR/AR companiesGame studios, tech companies, educational projects
Common Search & ComparisonYes, often compared for entry-level roles in Unity development

The Associate Remote Unity Game Developer typically has some experience or formal education, working on collaborative projects remotely. The Junior Unity Developer is an entry-level role, often suitable for recent graduates or those new to Unity. Both roles share similar credentials and work environments, but the associate position may involve more complex tasks and responsibilities.

What are some common challenges faced by Associate Remote Unity Game Developers and how can they be addressed?

Associate Remote Unity Game Developers often encounter challenges such as effective communication with distributed team members, managing code versioning collaboratively, and staying aligned with project milestones. To overcome these, regularly scheduled video meetings, clear documentation practices, and familiarity with tools like Git and project management platforms are essential. Additionally, proactively seeking feedback and participating in code reviews can help ensure your contributions fit seamlessly with the team's workflow.
What are the most commonly searched types of Remote Unity Game Developer jobs in Pennsylvania? The most popular types of Remote Unity Game Developer jobs in Pennsylvania are:
What are popular job titles related to Associate Remote Unity Game Developer jobs in Pennsylvania? For Associate Remote Unity Game Developer jobs in Pennsylvania, the most frequently searched job titles are:
What job categories do people searching Associate Remote Unity Game Developer jobs in Pennsylvania look for? The top searched job categories for Associate Remote Unity Game Developer jobs in Pennsylvania are:
What cities in Pennsylvania are hiring for Associate Remote Unity Game Developer jobs? Cities in Pennsylvania with the most Associate Remote Unity Game Developer job openings:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Philadelphia, PA โ€ข Remote

$20 - $120/hr

Part-time

Posted 7 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE toolsโ€”including Atom Renderer, Component Entity System, Gems, and Asset Processorโ€”to create high-fidelity, effective environments.
  3. Collaborate with the customerโ€™s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.