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Associate Designer Jobs in Leander, TX (NOW HIRING)

Design Associate

Hutto, TX · On-site

$36K/yr

Design Associate Job Details & Perks: * No experience required * Paid training provided * Full-time * Company car for work appointments (insurance and gas covered by company) Design Associate Key ...

... for a senior Designer.Responsibilities and skillset requirements include: Personal and ... associate degree in interior design, preferred. * A minimum five-year practical experience in ...

... for a senior Designer. Responsibilities and skillset requirements include: Personal and ... associate degree in interior design, preferred. * A minimum five-year practical experience in ...

Designer II Houston, TX, Austin, TX, or Tulsa, OK | Full-Time About Cimarron At Cimarron, we don't ... Associates Degree in Engineering, preferably mechanical * Four (4) to six (6) years of experience ...

Designer II Houston, TX, Austin, TX, or Tulsa, OK Full-Time About Cimarron At Cimarron, we don't ... Associates Degree in Engineering, preferably mechanical * Four (4) to six (6) years of experience ...

Purpose: Floor & Decor Designers provide a seamless start to finish consultative design service ... Paid vacation and sick time for eligible associates * Paid holidays plus a personal holiday * Paid ...

Designer

Austin, TX · On-site

$17.40/hr

Purpose: Floor & Decor Designers provide a seamless start to finish consultative design service ... Paid vacation and sick time for eligible associates * Paid holidays plus a personal holiday * Paid ...

Purpose: Floor & Decor Designers provide a seamless start to finish consultative design service ... Paid vacation and sick time for eligible associates * Paid holidays plus a personal holiday * Paid ...

Hey there, Mechanical Drafter/Designer I! At Wenzel, we're not your ordinary electronics engineering and manufacturing company. We're the kind of place where "Dream Big, Have Fun, Get Stuff Done" isn ...

Hey there, Mechanical Drafter/Designer I! At Wenzel, we're not your ordinary electronics engineering and manufacturing company. We're the kind of place where "Dream Big, Have Fun, Get Stuff Done" isn ...

Your Opportunity The Mechanical Designer will launch their career as a Designer in the mechanical ... Associates degree or equivalent education and experience required. Typical office environment ...

Our architects, engineers, interior designers, consultants, sustainability specialists, and ... Associates degree or equivalent education and experience required. Typical office environment ...

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Associate Designer information

See Leander, TX salary details

$18.6K

$56K

$83.6K

How much do associate designer jobs pay per year?

As of Jul 26, 2026, the average yearly pay for associate designer in Leander, TX is $55,955.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,300.00 and $65,000.00 per year, depending on experience, location, and employer.

What Is an Associate Designer?

An associate designer is responsible for assisting the lead designer or art director with the production and design of creative projects. Associate designers can work in a variety of industries, include fashion, graphic design, and interior design. As an associate designer, your job duties vary significantly by industry, but they generally involve researching trends, communicating with clients, and procuring materials necessary for designing the project. Regarding academic qualifications, you need a bachelor’s degree in fine arts or a major related to the specific industry in which you choose to work. Some employers may require previous experience or a portfolio that proves your design skills.

What are the key skills and qualifications needed to thrive as an Associate Designer, and why are they important?

To thrive as an Associate Designer, you generally need a strong foundation in design principles, proficiency with design software (such as Adobe Creative Suite), and a relevant degree or portfolio showcasing your work. Familiarity with tools like Photoshop, Illustrator, InDesign, and sometimes prototyping platforms like Figma or Sketch is often required. Strong attention to detail, creativity, and effective communication skills help you excel in collaborative environments and respond to feedback. These skills ensure you can contribute high-quality, innovative designs that meet client or project objectives in a fast-paced industry.

Is Associate designer higher than designer?

In most organizations, an Associate Designer is considered a junior or entry-level role, while a Designer is typically a more experienced or mid-level position. The hierarchy can vary depending on the company's structure, but generally, Designers have more responsibilities and require a higher skill level than Associate Designers.

What does an associate designer do?

An associate designer supports the design team by creating visual concepts, drafting layouts, and developing prototypes using tools like Adobe Creative Suite. They assist in project development, collaborate with senior designers, and often gain experience to advance in the design field.

How does an Associate Designer typically collaborate with other team members during a project?

Associate Designers work closely with senior designers, project managers, and cross-functional teams such as marketing, engineering, or product development. Collaboration often involves participating in brainstorming sessions, contributing design ideas, and iterating on feedback from multiple stakeholders. Regular communication—via meetings, design reviews, and digital collaboration tools—is essential to ensure that design concepts align with project goals and brand guidelines. This teamwork helps Associate Designers learn from experienced colleagues and refine their skills in a supportive environment.

What is the difference between Associate Designer vs Junior Designer?

AspectAssociate DesignerJunior Designer
Required CredentialsBachelor's degree in design or related field; some employers may prefer internship experienceBachelor's degree in design or related field; entry-level position
Work EnvironmentCollaborates with senior designers, participates in projects, and supports design teamsAssists in design tasks, learns workflows, and gains practical experience
Employer & Industry UsageUsed across creative agencies, in-house design teams, and studiosCommon entry-level role in similar settings

Associate Designers typically have more responsibilities and may oversee parts of projects, while Junior Designers focus on learning and supporting design tasks. Both roles require similar educational backgrounds, but Associate Designers are often more experienced and involved in project execution.

What is the highest paid designer job?

The highest paid designer roles are often senior positions such as Creative Director or Design Director, especially in large corporations or specialized fields like user experience (UX) or product design. These roles typically require extensive experience, leadership skills, and proficiency with design tools, and they can earn six-figure salaries or more depending on the industry and location.

How much do associate designers make?

Associate designers typically earn between $45,000 and $65,000 annually, depending on experience, industry, and location. Entry-level positions may start lower, while those with specialized skills or in high-demand markets can earn more.
What are the most commonly searched types of Designer jobs in Leander, TX? The most popular types of Designer jobs in Leander, TX are:
What are popular job titles related to Associate Designer jobs in Leander, TX? For Associate Designer jobs in Leander, TX, the most frequently searched job titles are:
What cities near Leander, TX are hiring for Associate Designer jobs? Cities near Leander, TX with the most Associate Designer job openings:
Combat Designer (Associate/Mid-Level/Senior/Principal)

Combat Designer (Associate/Mid-Level/Senior/Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Posted yesterday


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.


This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.

We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.


A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback


The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.