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Associate Animator Jobs in Texas (NOW HIRING)

Graphic Design Intern

Houston, TX · On-site

$15 - $20/hr

L'Renee & Associates is seeking a Multimedia Graphic Design Intern to support internal and external projects across graphic design, video, animation, email, social media, web, and event marketing. This ...

Graphic Design Intern

Houston, TX · On-site

$14.25 - $19/hr

L'Renee & Associates is seeking a Multimedia Graphic Design Intern to support internal and external projects across graphic design, video, animation, email, social media, web, and event marketing. This ...

Motion Graphics Designer

Dallas, TX · On-site

$75K - $95K/yr

Associate's or Bachelor's degree in graphic design, digital media, animation, film studies, or related. * 3+ years of professional experience in motion design, animation, or a related field.

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Associate Animator information

See Texas salary details

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$36

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How much do associate animator jobs pay per hour?

As of Jul 6, 2026, the average hourly pay for associate animator in Texas is $36.72, according to ZipRecruiter salary data. Most workers in this role earn between $20.38 and $59.57 per hour, depending on experience, location, and employer.

What is an associate animator?

An associate animator is an entry-level or junior position in animation teams, responsible for assisting senior animators with creating and refining animated content. They typically use animation software such as Adobe Animate or Maya and may need a relevant degree or portfolio to qualify. The role often involves collaboration, learning industry standards, and developing technical skills.

How to get an animation job with no experience?

To get an associate animator position with no experience, focus on building a strong portfolio that showcases your skills in animation software like Adobe Animate or Toon Boom. Completing relevant courses or certifications, creating personal projects, and gaining familiarity with industry-standard tools can improve your chances; internships or volunteering can also provide valuable experience and connections.

Are animators in demand right now?

Animator positions are generally in demand due to the growth of digital media, film, gaming, and advertising industries. Skilled animators proficient in software like Adobe After Effects, Maya, or Blender, and with a strong portfolio, have good employment prospects. However, demand can vary by region and industry trends.

What can you do with an associate's degree in animation?

An associate's degree in animation prepares individuals for entry-level roles such as junior animator, production assistant, or graphic designer in creative studios or media companies. It provides foundational skills in animation software like Adobe After Effects or Maya and may lead to further specialization or advancement with additional experience or education.

What are the key skills and qualifications needed to thrive in the Associate Animator position, and why are they important?

To thrive as an Associate Animator, you need a solid understanding of animation principles, artistic design, and a relevant degree or certification in animation, graphic design, or a related field. Proficiency in industry-standard tools such as Adobe Creative Suite, Maya, or Blender is typically required. Strong teamwork, time management, and open communication skills make candidates stand out in collaborative production environments. These skills are vital for meeting project goals, delivering high-quality animations, and contributing effectively to creative teams.

What is an Associate Animator job?

An Associate Animator is an entry-level role in animation, responsible for creating and refining animations for games, films, or other media. They work under senior animators to develop character movements, environment animations, and special effects. Their tasks may include keyframing, rigging, and refining motion to ensure smooth and realistic animations. Strong proficiency in animation software like Maya, Blender, or After Effects is typically required. This role serves as a foundation for advancing to higher-level animation positions.

What does a typical day look like for an Associate Animator?

A typical day for an Associate Animator involves collaborating closely with senior animators, designers, and project managers to create and refine animation assets according to project requirements. You may spend time blocking out animation sequences, participating in team reviews, and revising your work based on feedback. Daily tasks often include working in software like Maya or After Effects, attending team meetings to discuss progress, and tracking deliverables to meet production deadlines. This role provides a valuable opportunity to learn from experienced professionals and gradually take on more complex animation assignments as your skills grow.

What are the most commonly searched types of Animator jobs in Texas? The most popular types of Animator jobs in Texas are:
What cities in Texas are hiring for Associate Animator jobs? Cities in Texas with the most Associate Animator job openings:
Combat Designer (Associate/Mid-Level/Senior/Principal)

Combat Designer (Associate/Mid-Level/Senior/Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Posted 11 days ago


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.


This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.

We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.


A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback


The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.