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Assistant Visualization Artist Jobs (NOW HIRING)

Create paintovers for 3D visualization to help push the limits of the designs. * Storyboard as ... * Assist in the creation of marketing art and in-game 2D assets when needed. * Follow Art ...

Review Revit files to assist in verifying model accuracy * Archive models from 3DS Max for our ... Currently pursuing a degree in 3D Art, Animation, Visualization, or a related field * Strong ...

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Assistant Visualization Artist information

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$30.5K

$129.5K

$152.5K

How much do assistant visualization artist jobs pay per year?

As of Jul 1, 2026, the average yearly pay for assistant visualization artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Assistant Visualization Artist vs Visualization Artist?

AspectAssistant Visualization ArtistVisualization Artist
Required credentialsAssociate degree or relevant certification, some experienceBachelor’s degree in art, design, or related field; more experience
Work environmentSupportive team, collaborative projects, entry-level tasksLead projects, creative decision-making, advanced responsibilities
Employer usageFilm studios, animation companies, gaming industrySame as Assistant Visualization Artist, often with higher expectations
Search and comparison intentYes, often compared for entry-level rolesYes, for experienced roles or career progression

The Assistant Visualization Artist typically supports senior artists with foundational tasks, requiring less experience and credentials. The Visualization Artist takes on more complex creative responsibilities, often with a higher level of expertise. Both roles are common in creative industries like film, gaming, and animation, but the main difference lies in experience and scope of work.

What are the key skills and qualifications needed to thrive as an Assistant Visualization Artist, and why are they important?

To excel as an Assistant Visualization Artist, you need a solid grasp of design principles, 3D modeling, and rendering techniques, often backed by a degree in graphic design, architecture, or a related field. Familiarity with software such as Autodesk 3ds Max, SketchUp, Adobe Creative Suite, and rendering engines like V-Ray is typically required. Strong attention to detail, creativity, and effective communication skills help you collaborate with senior artists and interpret client briefs accurately. These abilities are crucial for producing compelling visualizations that support project goals and client presentations.

What are Assistant Visualization Artists?

Assistant Visualization Artists are creative professionals who support lead visualization artists or designers in producing visual content, such as 3D models, renderings, and animations, often for architecture, film, or advertising. They help bring concepts and ideas to life by creating detailed visuals that communicate design intent to clients and stakeholders. Their role often involves using specialized software, collaborating with other team members, and ensuring that visuals meet project requirements and deadlines. Assistant Visualization Artists play a key part in the visualization workflow by handling tasks like modeling, texturing, lighting, and rendering under the guidance of senior artists.

What are some common challenges an Assistant Visualization Artist may face when working on collaborative projects?

Assistant Visualization Artists often collaborate with architects, designers, and senior visualization specialists, which can present challenges such as aligning artistic vision with client expectations and project briefs. Communication is key, as misunderstandings can lead to revisions and delays. Balancing creativity with technical constraints, such as rendering times and software compatibility, is also common. Proactively seeking feedback and staying organized helps ensure smooth teamwork and project delivery.
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Junior 3D Environment Artist

The One 23 Group

Herndon, VA • On-site

Full-time

Posted 14 days ago


Job description

Description:

At The One 23 Group, our mission is to set the benchmark for excellence in government services. We empower our clients in the Department of War, Intelligence Community, and Federal Civilian sectors to excel with our advanced capabilities. Our dedication lies in fostering a people-first culture, underpinned by steadfast ethical principles. Embracing innovative technologies and process improvements, we are steadfast in our journey toward a future that is both bright and transformative.


Our expertise spans Enterprise IT, Mission IT and Cyber. With our global footprint, we place a strong emphasis on nurturing our people and culture, which forms the core of our successful strategies in leadership and financial management. We pride ourselves on our extensive experience and effective approach, ensuring that we lead with both innovation and integrity.


We are seeking a motivated Junior 3D Environment Artist to support the development of visual simulation environments. This role will focus on creating and refining 3D models of real-world facilities and infrastructure based on CAD drawings, floor plans, and design documents.


The ideal candidate has a strong foundation in 3D modeling and is interested in applying their skills to real-world environments rather than game or entertainment content. You will work closely with experienced team members and Unity developers to prepare assets for use in simulation environments.


This is a hybrid position. Three days a week will be spent in our Hendon, VA office.

Requirements:

Key Responsibilities

  • Create 3D models of facilities and environments based on CAD drawings, floor plans, and reference materials
  • Assist in converting and refining CAD or design files into usable 3D assets
  • Apply materials, textures, and basic lighting to produce clear and accurate visual representations
  • Optimize models and assets for real-time performance in Unity
  • Ensure models are built to accurate scale and reflect real-world layouts
  • Collaborate with Unity developers to integrate assets into simulation environments
  • Support development of reusable assets and environment components
  • Incorporate feedback and iterate on models as requirements evolve
  • Proficiency in at least one 3D modeling tool such as Blender, 3ds Max, Maya, or similar
  • Basic understanding of 3D modeling fundamentals, including scale, topology, and geometry
  • Familiarity with UV mapping and texturing
  • Ability to interpret floor plans, drawings, or reference images
  • Strong attention to detail and willingness to learn
  • Ability to work collaboratively in a team environment
  • Interest in building real-world environments (facilities, infrastructure, etc.)

Preferred Skills

  • Exposure to CAD, Revit, or BIM files (academic or project experience is acceptable)
  • Familiarity with Unity or other real-time engines
  • Experience optimizing assets for real-time performance (even at a basic level)
  • Portfolio demonstrating environment modeling (academic or personal projects acceptable)
  • Interest in simulation, digital twin, or visualization environments

Requirements

  • Bachelor’s degree (or equivalent experience) in 3D Modeling, Visualization, Game Art, Architecture, or a related field
  • 0–2 years of relevant experience (internships or academic projects acceptable)
  • Ability to learn quickly and take direction from senior team members

Preferred Qualifications

Active DHS Public Trust BI or higher-level clearance within DHS.


Travel within the United States is required. Applicants selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. No H1B Visas sponsorship. US citizenship is required.