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Asset Developer Jobs (NOW HIRING)

The Electrical Asset Engineer provides day-to-day engineering and technical support for assigned generating assets. This role is responsible for ensuring electrical systems are safe, reliable, and ...

The Electrical Asset Engineer provides day-to-day engineering and technical support for assigned generating assets. This role is responsible for ensuring electrical systems are safe, reliable, and ...

The minimal qualifications outlined below apply to the Station Asset Engineer Assc, with increased educational, skill, experience and certification requirements for higher level Station Asset ...

$80K - $127K/yr

The minimal qualifications outlined below apply to the Station Asset Engineer Assc, with increased educational, skill, experience and certification requirements for higher level Station Asset ...

The minimal qualifications outlined below apply to the Station Asset Engineer Assc, with increased educational, skill, experience and certification requirements for higher level Station Asset ...

The minimal qualifications outlined below apply to the Station Asset Engineer Assc, with increased educational, skill, experience and certification requirements for higher level Station Asset ...

The minimal qualifications outlined below apply to the Station Asset Engineer Assc, with increased educational, skill, experience and certification requirements for higher level Station Asset ...

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Asset Developer information

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How much do asset developer jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for asset developer in the United States is $50.55, according to ZipRecruiter salary data. Most workers in this role earn between $53.37 and $58.89 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an asset developer?

To thrive as an Asset Developer, you need proficiency in 3D modeling, texturing, and animation, typically supported by a degree in game design, computer graphics, or a related field. Familiarity with industry-standard software like Autodesk Maya, Blender, Adobe Creative Suite, and game engines such as Unity or Unreal Engine is essential. Creativity, attention to detail, and strong collaboration skills help you stand out in this role. These skills and qualities are crucial for producing high-quality visual assets that enhance the user experience and meet project requirements.

How does an asset developer typically collaborate with artists and programmers during game development?

Asset Developers play a key role in bridging the gap between artists and programmers by creating and optimizing 3D models, textures, and other digital assets for seamless integration into the game engine. They often work closely with artists to ensure that visual elements meet both creative and technical requirements, and with programmers to address performance constraints or implementation details. Effective communication and a strong understanding of both artistic and technical workflows are essential, as Asset Developers may need to revise assets based on feedback from either side. This collaborative structure helps ensure that assets not only look great but also function efficiently within the game's architecture.
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Infographic showing various Asset Developer job openings in the United States as of September 2026, with employment types broken down into 86% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $105,153 per year, or $50.6 per hour.

Automation & Controls Engineer (Asset Engineering)

Hawthorne, CA

SpaceX
Aerospace Product and Parts Manufacturing • 1 - 5K employees

$110K - $135K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 5 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 152 frontline employees who took The Breakroom Quiz


Job description

AUTOMATION & CONTROLS ENGINEER (ASSET ENGINEERING)

The Asset Engineering team is dedicated to developing the factory machines, tooling, and systems required to manufacture some of the most advanced hardware on the planet. With vertically integrated teams of mechanical, automation, and fluids engineers, the group solves SpaceX's most difficult manufacturing challenges, owning the solutions from design concept though high-rate production ramps. 

As an Automation and Controls Engineer, you will be directly responsible for the design, build, and integration of automated machinery that manufactures and tests Starship and Starshield hardware. You will join a highly talented interdisciplinary team of engineers and technicians working to ensure the Hawthorne factory unlocks its full capability.

RESPONSIBILITIES: 

  • Lead the design and development of complex in-house automated manufacturing and test systems from concept to production, specifically owning electrical and software design. 
  • Design and develop motion control and robotic systems to solve manufacturing and test needs
  • Write and maintain machine automation software that is concise and well documented. 
  • Develop simple UI / HMIs that make machines easy to understand, operate and troubleshoot
  • Design electrical and pneumatic systems to be used in manufacturing environments
  • Manage the build, integration, testing and validation of electrical and fluidic systems
  • Architect and implement the integration of manufacturing machinery into SCADA and MES systems
  • Provide expert support of existing automation systems and work with partner teams to correct root causes

BASIC QUALIFICATIONS:

  • Bachelor's degree in engineering, physics, computer science or other engineering discipline
  • 1+ years of experience in industrial or factory automation design and implementation
  • 1+ years of experience in designing and building electro-mechanical/robotic/automated system products

PREFERRED SKILLS AND EXPERIENCE:

  • Ability to solve complex problems with simple solutions at both the design and implementation steps
  • Strong experience developing software to automate electro-mechanical systems
  • Experience with design, programming and commissioning of industrial robotic systems (e.g. Kuka, ABB, or Fanuc)
  • Experience with PLC programming in SCL with Beckhoff TwinCat 3 or Siemens TIA Portal
  • Experience with Python, C#, C++, or similar high level programming languages
  • Experience developing machine vision systems for inspection applications
  • Strong electrical knowledge and experience troubleshooting electrical systems using tools like multimeters and oscilloscopes
  • Experience configuring and debugging networks and fieldbus systems
  • Experience with motion system sizing and implementation (gantries, robotics, conveyance, motors, actuators, pneumatics/hydraulics, sensor selection/integration, etc.) 
  • Familiarity with industry standards such as IEC, NFPA, NEC

ADDITIONAL REQUIREMENTS:

  • Physical effort including standing, lifting, and carrying equipment up to 30 lbs. unassisted
  • Must be available to work extended hours and some weekends

COMPENSATION AND BENEFITS:

Pay range:

Automation & Controls Engineer/Level I: $100,000.00 - $115,000.00/year
Automation & Controls Engineer/Level II: $110,000.00 - $135,000.00/year

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock, stock options, or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short & long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees accrue paid sick leave pursuant to Company policy which satisfies or exceeds the accrual, carryover, and use requirements of the law.


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About SpaceX

Sourced by ZipRecruiter

Industry

Aerospace product and parts manufacturing, data services, guided missile and space vehicle manufacturing and satellite telecommunications

Company size

1,001 - 5,000 Employees

Headquarters location

Hawthorne, CA, US