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Asset Artist 3D Modeler Jobs (NOW HIRING)

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... assets Be accountable to the art director visual goals and directions Required Skills: Deep ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations based on STEM ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Edit CAD: Use modeling software to create or manipulate CAD geometry that is accurate to life and ... Protect Assets: Maintain backups of all work in an organized storage system. * Data Asset ...

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Model a broad range of assets, from characters and vehicles to props and full environments, across ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Model a broad range of assets, from characters and vehicles to props and full environments, across ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Model a broad range of assets, from characters and vehicles to props and full environments, across ...

... models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine Portfolio: Must submit ...

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Asset Artist 3D Modeler information

See salary details

$39.5K

$78.5K

$124.5K

How much do asset artist 3d modeler jobs pay per year?

As of Aug 15, 2026, the average yearly pay for asset artist 3d modeler in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is the difference between Asset Artist 3D Modeler vs 3D Environment Artist?

AspectAsset Artist 3D Modeler3D Environment Artist
Primary FocusCreating 3D models of assets like characters, props, and objectsDesigning and building entire 3D environments and scenes
Skills & ToolsModeling, texturing, UV mapping, software like Maya, Blender, ZBrushModeling, texturing, layout, lighting, environment-specific tools
Work EnvironmentGame studios, film, animation, VFX companiesGame studios, film, VR/AR projects, architectural visualization

While both roles involve 3D modeling, Asset Artist 3D Modelers focus on creating individual assets, whereas 3D Environment Artists design entire scenes. Both roles require similar skills and tools but differ in scope and focus within the 3D art pipeline.

More about Asset Artist 3D Modeler jobs

What cities are hiring for Asset Artist 3D Modeler jobs?

Cities with the most Asset Artist 3D Modeler job openings:

What states have the most Asset Artist 3D Modeler jobs?

States with the most job openings for Asset Artist 3D Modeler jobs include:

What job categories do people searching Asset Artist 3D Modeler jobs look for?

The top searched job categories for Asset Artist 3D Modeler jobs are:

Infographic showing various Asset Artist 3D Modeler job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, 1% Temporary, and 2% Contract. Highlights an 92% Physical, 4% Hybrid, and 4% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Character Art Lead

teamLFG

OR • On-site, Remote

Full-time

Re-posted 16 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")