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Artist Pipeline Jobs (NOW HIRING)

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... As a Tools & Pipeline Engineer on the Interactive team, you will design, build, and maintain the ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... As a Tools & Pipeline Engineer on the Interactive team, you will design, build, and maintain the ...

Senior Character Artist

Santa Monica, CA

$135K - $142K/yr

We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the ...

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... The Technical Artist will assist teams of artists in tackling projects and be equipped to provide ...

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... The Technical Artist will assist teams of artists in tackling projects and be equipped to provide ...

Senior Character Artist

Santa Monica, CA ยท On-site

$69.09 - $86.35/hr

We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Contribute to improving Unreal Engine material pipelines and best practices What we're looking for

Senior Technical Artist

Austin, TX ยท On-site

$120 - $180/hr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Support VFX pipeline development, simulation workflows, material systems, and content integration ...

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Support VFX pipeline development, simulation workflows, material systems, and content integration ...

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Support VFX pipeline development, simulation workflows, material systems, and content integration ...

Compositing Artist

Manhattan, NY ยท On-site

$150K/yr

As the final stage of the CGI production pipeline, this role combines artistic vision with technical precision to produce photorealistic, high-quality visuals that meet creative and client ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive ... Build modular environment kits and world-building pipelines for massive open worlds. * Support ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive ... Build modular environment kits and world-building pipelines for massive open worlds. * Support ...

As the final stage of the CGI production pipeline, this role combines artistic vision with technical precision to produce photorealistic, high-quality visuals that meet creative and client ...

As the final stage of the CGI production pipeline, this role combines artistic vision with technical precision to produce photorealistic, high-quality visuals that meet creative and client ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Showing results 41-60

Artist Pipeline information

See salary details

$30.5K

$129.5K

$152.5K

How much do artist pipeline jobs pay per year?

As of Aug 19, 2026, the average yearly pay for artist pipeline in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does an Artist Pipeline role contribute to streamlining production workflows in a creative studio?

An Artist Pipeline professional plays a crucial role in ensuring that creative assets move smoothly from concept to final implementation by developing, maintaining, and optimizing the technical processes artists use. This often involves working closely with artists, technical directors, and software engineers to identify bottlenecks, automate repetitive tasks, and integrate new tools that improve productivity. By facilitating clear communication between departments and ensuring consistency in asset management, the Artist Pipeline role helps maintain efficiency and quality throughout the production cycle. It's a collaborative position that requires both technical aptitude and strong interpersonal skills to support the team's creative vision.

What are the key skills and qualifications needed to thrive as an Artist Pipeline professional, and why are they important?

To excel as an Artist Pipeline professional, you need a solid grasp of 3D art production, scripting, and workflow optimization, often supported by a degree in computer graphics or related fields. Familiarity with tools like Autodesk Maya, Python scripting, and asset management systems is typically required. Strong problem-solving, communication, and collaboration skills are essential for liaising between artists and technical teams. These abilities ensure efficient production processes, seamless asset integration, and smooth collaboration in fast-paced animation or game development environments.

What is the difference between Artist Pipeline vs Character Artist?

AspectArtist PipelineCharacter Artist
Required CredentialsPortfolio, relevant art or design degree, software skillsPortfolio, art degree or equivalent, proficiency in character modeling software
Work EnvironmentVFX studios, animation houses, game development teamsGame studios, animation studios, VFX companies
Employer & Industry UsageUsed across multiple creative industries for asset creationPrimarily in gaming, film, and animation for character creation
Common Search & Comparison IntentUnderstanding pipeline roles in art productionFocusing on character modeling and design skills

Artist Pipeline refers to the overall process and workflow involved in creating digital art assets, including modeling, texturing, and rendering. Character Artist specializes in designing and modeling characters specifically. While Artist Pipeline covers the entire asset creation process, Character Artist focuses solely on character development within that pipeline.

How can I get an artist pipeline job?

To get an artist pipeline job, develop strong skills in digital art, 3D modeling, or animation using tools like Maya or Blender. Building a professional portfolio, gaining experience through internships or freelance work, and understanding industry workflows can improve your chances of securing such a role.

Is there a demand for artists?

The demand for artists varies by industry and specialization, but overall, opportunities exist in fields such as entertainment, advertising, gaming, and digital media. Skills in digital tools like Adobe Creative Suite and a strong portfolio can improve job prospects, with many roles available freelance or full-time depending on market needs.

What is an artist pipeline?

An artist pipeline refers to the structured process through which artists create, review, and finalize their work in a project, often involving stages like concept art, modeling, texturing, and rendering. It ensures efficient workflow and consistent quality, typically utilizing tools such as Photoshop, Maya, or Blender, and may require collaboration with other departments like animation or design.
More about Artist Pipeline jobs

What job categories do people searching Artist Pipeline jobs look for?

The top searched job categories for Artist Pipeline jobs are:

Infographic showing various Artist Pipeline job openings in the United States as of August 2026, with employment types broken down into 95% Full Time, 3% Part Time, and 2% Contract. Highlights an 80% Physical, 4% Hybrid, and 16% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Tools & Pipeline Engineer

AGBO Films LLC

Raleigh, NC โ€ข On-site

Full-time

Posted 20 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
As a Tools & Pipeline Engineer on the Interactive team, you will design, build, and maintain the internal tooling and production pipelines that power game development. You will work closely with engineers, designers, and artists to understand their workflows and deliver solutions that remove friction, increase efficiency, and support our ambitious creative goals. This is a highly collaborative role with direct impact on how the team ships.
Key Responsibilities:
  • Design and develop internal tools, editor extensions, and pipeline utilities that improve developer and artist workflows.
  • Build and maintain automated build, integration, and deployment pipelines for game development.
  • Collaborate with engineering, design, and art teams to identify pain points and deliver targeted tooling solutions.
  • Maintain and improve asset import, processing, and management pipelines within Unreal Engine.
  • Write clear documentation for tools, pipelines, and processes to ensure team-wide adoption.
  • Monitor and optimize pipeline performance and reliability across the production environment.
  • Participate in code reviews and contribute to engineering best practices.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 3-6 years of experience in a tools, pipeline, or technical development role, preferably in the games industry.
  • Proficiency in Python, Rust, and/or C++ for tool development.
  • Experience developing tools and editor extensions within Unreal Engine (UE4 and/or UE5).
  • Familiarity with CI/CD systems and build automation (e.g., Jenkins, BuildGraph, or similar).
  • Strong understanding of version control systems, particularly Git.
  • Excellent communication and collaboration skills; ability to gather requirements and translate them into practical solutions.
  • Self-directed with the ability to manage multiple priorities in a fast-moving production environment.
  • Bonus: Experience with Python scripting for DCC tools (Houdini, Blender, etc.).
  • Bonus: Experience in a startup or early-stage game development studio.

Additional Information:
  • This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.