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Artist Photogrammetry Jobs (NOW HIRING)

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... photogrammetry. * Research and collect visual reference materials to inform surface detail and ...

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist ... Photogrammetry-based environments and 3D terrain (Cesium) * Building and infrastructure data ...

This position will be the glue that makes our artists' work and our clients' ambitions remain ... Experience with photogrammetry asset processes and cleanup (a plus). * Previous onโ€‘set experience ...

This internal team of artists, engineers, and technical artists partner with engineering teams ... Exposure to photogrammetry, motion capture/performance capture At SIE, we consider several factors ...

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... photogrammetry. * Research and collect visual reference materials to inform surface detail and ...

Immersive Designer

Lexington, MA ยท On-site +1

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience using photogrammetry software * Ability to provide a demo reel or online portfolio

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience using photogrammetry software * Ability to provide a demo reel or online portfolio

Immersive Designer

Lexington, MA ยท On-site

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience using photogrammetry software * Ability to provide a demo reel or online portfolio

Showing results 41-59

Artist Photogrammetry information

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$13

$51

$190

How much do artist photogrammetry jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for artist photogrammetry in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is an Artist Photogrammetry?

Artist Photogrammetry professionals use the technique of photogrammetry to create highly accurate 3D models and textures from photographs, often for use in video games, films, virtual reality, and other digital media. They capture detailed images of real-world objects or environments, process those images using specialized software, and refine the resulting 3D assets to meet artistic and technical requirements. Their work combines creative visual skills with technical expertise in imaging, modeling, and digital asset creation.

What are the key skills and qualifications needed to thrive as an Artist Photogrammetry?

To thrive as an Artist Photogrammetry, you need expertise in photography, 3D modeling, and a strong understanding of visual composition, often supported by a degree in art, design, or a related field. Familiarity with photogrammetry software such as RealityCapture or Agisoft Metashape, as well as experience with 3D editing tools like Blender or Maya, is typically required. Attention to detail, creativity, and strong problem-solving skills help professionals excel in capturing and processing accurate, high-quality 3D assets. These abilities are crucial for producing realistic digital environments and assets for industries like gaming, film, and virtual reality.

How does an Artist Photogrammetry typically collaborate with other team members during a game development project?

An Artist Photogrammetry specialist works closely with environment artists, level designers, and technical artists to integrate photogrammetric assets into the game world. They often communicate with the art director to ensure visual consistency and collaborate with programmers to optimize scanned assets for performance. Regular meetings and asset reviews help maintain alignment on project goals and timelines. This role also involves troubleshooting challenges related to texture quality or mesh optimization alongside the broader art team.

What are popular job titles related to Artist Photogrammetry jobs?

For Artist Photogrammetry jobs, the most frequently searched job titles are:

Infographic showing various Artist Photogrammetry job openings in the United States as of August 2026, with employment types broken down into 81% Full Time, 17% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

Senior CG Generalist (Modeler)

New Orleans, LA โ€ข On-site

$66K - $85K/yr

Full-time

Re-posted 8 days ago


Job description

Job Summary:

Swaybox Studios is currently seeking a Senior CG Generalist (Modeler) to join our dynamic VFX team in bringing visually stunning work to life. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.

The Senior CG Generalist (Modeler) will focus on the full CG creation of our assets with a strong emphasis on modeling. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.

Key Responsibilities:

  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • When needed, create custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards, where necessary.
  • Replicate texture, lookdev, and lighting from live action plates onto our environments, vehicles, and props with an emphasis on fine details, texture nuances, and the overall aesthetic of our film.
  • Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:

  • 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Proficient in UV, texture, and shading/lookdev within the following programs: Substance Painter, Substance Designer, Mari, Photoshop, or Maya.
  • Proven experience working with physically based rendering (PBR) and stylized art pipelines within the following programs: Unreal Engine, Maya, and/or Houdini.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • In-depth knowledge of texture mapping techniques, layout, lookdev, and lighting.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.ย