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Artist Photogrammetry Jobs (NOW HIRING)

Virtual Production Artist

Tampa, FL · On-site

$70K - $85K/yr

As a VP Artist, you will provide on‑set support, including technical previsualization, tech ... Also, photogrammetry software and apps (reality capture, Pix4D, etc.) lidar scanning & tools/apps ...

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Experience with photogrammetry & sculpting. * Experience with procedural content creation.

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Experience with photogrammetry & sculpting. * Experience with procedural content creation.

Senior Environment Artist

Boston, MA · Hybrid

$99K - $163K/yr

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Experience with photogrammetry & sculpting. * Experience with procedural content creation.

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Artist Photogrammetry information

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$13

$51

$190

How much do artist photogrammetry jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for artist photogrammetry in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is an Artist Photogrammetry?

Artist Photogrammetry professionals use the technique of photogrammetry to create highly accurate 3D models and textures from photographs, often for use in video games, films, virtual reality, and other digital media. They capture detailed images of real-world objects or environments, process those images using specialized software, and refine the resulting 3D assets to meet artistic and technical requirements. Their work combines creative visual skills with technical expertise in imaging, modeling, and digital asset creation.

What are the key skills and qualifications needed to thrive as an Artist Photogrammetry?

To thrive as an Artist Photogrammetry, you need expertise in photography, 3D modeling, and a strong understanding of visual composition, often supported by a degree in art, design, or a related field. Familiarity with photogrammetry software such as RealityCapture or Agisoft Metashape, as well as experience with 3D editing tools like Blender or Maya, is typically required. Attention to detail, creativity, and strong problem-solving skills help professionals excel in capturing and processing accurate, high-quality 3D assets. These abilities are crucial for producing realistic digital environments and assets for industries like gaming, film, and virtual reality.

How does an Artist Photogrammetry typically collaborate with other team members during a game development project?

An Artist Photogrammetry specialist works closely with environment artists, level designers, and technical artists to integrate photogrammetric assets into the game world. They often communicate with the art director to ensure visual consistency and collaborate with programmers to optimize scanned assets for performance. Regular meetings and asset reviews help maintain alignment on project goals and timelines. This role also involves troubleshooting challenges related to texture quality or mesh optimization alongside the broader art team.

What are popular job titles related to Artist Photogrammetry jobs?

For Artist Photogrammetry jobs, the most frequently searched job titles are:

Infographic showing various Artist Photogrammetry job openings in the United States as of August 2026, with employment types broken down into 81% Full Time, 17% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

Senior Technical Artist: Procedural Art

Carlsbad, CA

Rockstar Games
PC Games • 1 - 5K employees

$131K - $157K/yr

Full-time

Re-posted 29 days ago


Job description

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. 

This is a full-time, in-office position based out of Rockstar's new state-of-the-art game development studio in Carlsbad, CA

WHAT WE DO
  • The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams.  
  • We create and maintain photogrammetry tools and pipelines, and support live scan sessions.  
  • We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.  
RESPONSIBILITIES
  • Design, develop, and support tools and pipelines in DCC and standalone contexts.  
  • Develop automated solutions for data processing.   
  • Stay informed on the latest technology and research related to the art of data pipelines and machine learning.  
  • Write clear and detailed documentation for tools and workflows. 
  • Diagnose and solve technical issues affecting artists.  
REQUIREMENTS
  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.  
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. 
  • Experience working through a full game production cycle or long-term project. 
  • A strong understanding of Photogrammetry workflows and software.  
  • Proficiency in Python. 
  • Experience with build systems like Jenkins, Airflow, or Celery.   
  • An understanding of a 3D asset pipeline and color management.   
  • Ability to think creatively and develop innovative solutions to complex problems. 
PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • A degree in Computer Science or related discipline.  
  • C++ programming skills.  
  • Experience working with package management and deployment systems like Rez or PyPi.  
  • Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.  In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.  Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.  If you need more information about Rockstar's accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.  

If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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