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Artist Photogrammetry Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Experience with photogrammetry and procedural workflows. * Knowledge of Unreal Engine or Unity for ...

... artist efficiency. * Experience creating both stylized and photorealistic CG environments and assets. * Experience with photogrammetry, scanning, and integrating scan-based assets into Unreal Engine.

Scanning Specialist

Boston, MA ยท On-site

$78K - $130K/yr

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... In this handsโ€‘on role, you'll be involved in both photogrammetry scanning sessions and ...

Scanning Specialist

Boston, MA ยท Hybrid

$78K - $130K/yr

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... In this hands-on role, you'll be involved in both photogrammetry scanning sessions and post ...

Scanning Specialist

Boston, MA ยท On-site

$78K - $130K/yr

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... In this hands-on role, you'll be involved in both photogrammetry scanning sessions and post ...

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... In this hands-on role, you'll be involved in both photogrammetry scanning sessions and post ...

... artist efficiency. * Experience creating both stylized and photorealistic CG environments and assets. * Experience with photogrammetry, scanning, and integrating scan-based assets into Unreal Engine.

Immersive Designer

Lexington, MA ยท On-site

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience using photogrammetry software * Ability to provide a demo reel or online portfolio

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

This internal team of artists, engineers, and technical artists partner with engineering teams ... Exposure to photogrammetry, motion capture/performance capture

Compositing Supervisor

New Orleans, LA ยท On-site

$16.50 - $22.75/hr

You will work closely with artists and Technical Directors to refine and develop tools that support ... Solid experience using lidar scans, HDRI's, and photogrammetry. * Strong comprehension of ...

Showing results 21-40

Artist Photogrammetry information

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$13

$51

$190

How much do artist photogrammetry jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for artist photogrammetry in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is an Artist Photogrammetry?

Artist Photogrammetry professionals use the technique of photogrammetry to create highly accurate 3D models and textures from photographs, often for use in video games, films, virtual reality, and other digital media. They capture detailed images of real-world objects or environments, process those images using specialized software, and refine the resulting 3D assets to meet artistic and technical requirements. Their work combines creative visual skills with technical expertise in imaging, modeling, and digital asset creation.

What are the key skills and qualifications needed to thrive as an Artist Photogrammetry?

To thrive as an Artist Photogrammetry, you need expertise in photography, 3D modeling, and a strong understanding of visual composition, often supported by a degree in art, design, or a related field. Familiarity with photogrammetry software such as RealityCapture or Agisoft Metashape, as well as experience with 3D editing tools like Blender or Maya, is typically required. Attention to detail, creativity, and strong problem-solving skills help professionals excel in capturing and processing accurate, high-quality 3D assets. These abilities are crucial for producing realistic digital environments and assets for industries like gaming, film, and virtual reality.

How does an Artist Photogrammetry typically collaborate with other team members during a game development project?

An Artist Photogrammetry specialist works closely with environment artists, level designers, and technical artists to integrate photogrammetric assets into the game world. They often communicate with the art director to ensure visual consistency and collaborate with programmers to optimize scanned assets for performance. Regular meetings and asset reviews help maintain alignment on project goals and timelines. This role also involves troubleshooting challenges related to texture quality or mesh optimization alongside the broader art team.

What are popular job titles related to Artist Photogrammetry jobs?

For Artist Photogrammetry jobs, the most frequently searched job titles are:

Infographic showing various Artist Photogrammetry job openings in the United States as of August 2026, with employment types broken down into 81% Full Time, 17% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

3D Character Artist - Talent Pool (N Americas)

Charleston, SC โ€ข Remote

$123K - $130K/yr

Full-time

Re-posted 15 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.

Benefits

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc