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Artist In Jobs in Berkeley, CA (NOW HIRING)

Level Design Artist

San Francisco, CA · On-site

$100 - $125/hr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... In order to be considered, you MUST provide us with either a link to an online portfolio, website ...

Senior Technical Artist

Redwood City, CA · On-site

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We pursue growth and innovation in an environment of safety and trust. Our culture is built on the ... What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We pursue growth and innovation in an environment of safety and trust. Our culture is built on the ... What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We pursue growth and innovation in an environment of safety and trust. Our culture is built on the ... What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We pursue growth and innovation in an environment of safety and trust. Our culture is built on the ... What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ...

Sandwich Artist

San Francisco, CA · On-site

$13 - $16.25/hr

As part of the Subway Team, you as a Sandwich Artist will focus on four main things: * Providing an ... Hands on career experience in a restaurant business PREREQUISITES Education : Some high school or ...

Sandwich Artist

Greenbrae, CA · On-site

$20 - $23/hr

As part of the Subway ® Team, you as a Sandwich Artist ® will focus on four main things ... Hands on career experience in a restaurant business PREREQUISITES Education : Some high school or ...

Sandwich Artist

CA · On-site

$20 - $23/hr

As part of the Subway ® Team, you as a Sandwich Artist ® will focus on four main things ... Hands on career experience in a restaurant business PREREQUISITES Education : Some high school or ...

THE ROLE Hair and Makeup Artist Quince is seeking a highly creative and detail-oriented Hair ... Experience working in fast-paced, high-volume production environments * Strong understanding of ...

Showing results 21-40

Artist In information

See Berkeley, CA salary details

$37.3K

$158.6K

$186.7K

How much do artist in jobs pay per year?

As of Sep 9, 2026, the average yearly pay for artist in in Berkeley, CA is $158,615.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,500.00 and $186,100.00 per year, depending on experience, location, and employer.

What is an Artist In?

An Artist In is typically an artist who participates in an 'artist-in-residence' program, where they are invited to work within a specific institution or community, such as a school, museum, company, or cultural center. These programs offer artists time, space, and resources to develop their work, often engaging with the host organization or its audience through workshops, exhibitions, or collaborative projects. The goal is to foster creative exchange and allow the artist to focus on their practice while contributing to the cultural environment of the host.

What are the key skills and qualifications needed to thrive as an Artist In, and why are they important?

To thrive as an Artist In, you typically need strong creative skills, a portfolio showcasing your work, and a background in fine arts or a related field. Familiarity with tools such as Adobe Creative Suite, digital illustration software, or traditional art materials is often required. Excellent communication, adaptability, and collaboration skills help artists work effectively with clients or teams. These abilities are vital for producing high-quality artwork that meets project goals and resonates with audiences.

How do artists typically collaborate with other team members in a creative studio setting?

Artists working in a creative studio often collaborate closely with designers, project managers, and marketing professionals to bring visual concepts to life. Communication is key—they may participate in brainstorming sessions, provide visual input during project planning, and work together to revise artwork based on feedback. This collaborative environment allows artists to refine their work and ensures that the final product aligns with the overall vision of the project. Regular team meetings and digital collaboration tools are commonly used to streamline workflows and maintain creative consistency.

What is the difference between Artist In vs Art Director?

AspectArtist InArt Director
Required CredentialsPortfolio, artistic skills, sometimes a degree in fine arts or related fieldPortfolio, leadership skills, often a degree in design, fine arts, or related field
Work EnvironmentFilm sets, theater productions, advertising agencies, studiosAdvertising agencies, media companies, film studios, creative departments
Employer & Industry UsagePrimarily in entertainment, advertising, and media industriesPrimarily in advertising, media, and entertainment industries

While both Artist In and Art Director work in creative environments, the Artist In typically focuses on executing artistic tasks under direction, whereas the Art Director oversees the visual style and manages creative teams. Understanding these differences helps clarify career paths and job expectations in the creative industry.

What jobs can I do as an artist?

As an artist, you can work in various roles such as fine artist, illustrator, graphic designer, muralist, or concept artist. These jobs often require skills in drawing, painting, or digital tools like Adobe Creative Suite, and may involve freelance work, studio employment, or contract projects.

What type of job do artists have?

Artists work in various fields such as fine arts, illustration, graphic design, and commercial art. They create visual content using tools like paints, digital software, or sculpture materials, often working independently or for organizations, with roles ranging from freelance to employed positions in studios or companies.

What cities near Berkeley, CA are hiring for Artist In jobs?

Cities near Berkeley, CA with the most Artist In job openings:

Infographic showing various Artist In job openings in Berkeley, CA as of August 2026, with employment types broken down into 79% Full Time, 17% Part Time, 1% Temporary, and 3% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $158,615 per year, or $76.3 per hour.

Level Design Artist

San Francisco, CA • On-site

Jam City Inc
PC Games • 501 - 1,000 employees

$100 - $125/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

PERKS & BENEFITS
  • Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
  • 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
  • Life Insurance, 401k, Flexible Spending Accounts, & More*
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave*
  • Happy Hours
  • Company Events

*Only applies to full‑time positions.

We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together visual stunning levels that adhere to the best game design principles, thus creating engaging, story filled puzzles. You are equally an artist and a designer, with the ability to touch every aspect of the level pipeline.

In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application, as well as be willing to work on‑site, 5x week.


RESPONSIBILITIES
  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists to ensure optimal quality.
  • Lit 3d scenes that are optimized for mobile devices.
  • Edit or create high‑quality and optimized 3D environments and props.
  • Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
  • Present your work to the Design and Narrative leads and address any note or change of direction.
  • Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
  • Identify, troubleshoot and resolve visual issues with in‑game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.
REQUIREMENTS
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • 3+ level design experience.
  • 3+ years of 3D game experience, with HIdden Object Game experience preferred.
  • Complete mastery of Unity Engine
  • Must have worked on at least one 3D game from conception to completion.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real‑time shader development awareness.
  • Experience with PBR materials.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Affinity for problem‑solving and self‑reliance.
  • Art Degree or similar working experience.
  • Excellent grasp of the English language.
NICE TO HAVE
  • Strong 2D concept and illustration skills.
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Painter.

In compliance with local law, we are disclosing the compensation for this role.The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long‑term incentives, and program‑specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job‑related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full‑time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.Pay Range: $90,000 — $110,000 salary per year.

CHECK OUT LIFE AS A JAM CITIZEN:
  • Company news and events on our LinkedIn
  • Company Blog
  • Employee Feedback on our Comparably page
  • Find videos on our teams and games on our Youtube
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION

We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.

Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.

ABOUT JAM CITY

Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story‑driven mobile games. As the creative force behind fan‑favorite, award‑winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.

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