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Art Engineering Jobs (NOW HIRING)

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Art Teacher

Philadelphia, PA · On-site

$44K - $60K/yr

Art Teacher The Philadelphia School (TPS) is seeking a full-time Art Teacher. We are a Preschool to ... Participation in auxiliary programming supports the educational mission and helps sustain resources ...

Art Teacher

Philadelphia, PA · On-site

$44K - $60K/yr

Art Teacher The Philadelphia School (TPS) is seeking a full-time Art Teacher. We are a Preschool to ... Participation in auxiliary programming supports the educational mission and helps sustain resources ...

Clinical Art Therapist The Clinical Art Therapist delivers quality mental health services and programming associated with family violence to all residents and children, as well as provides direct ...

Clinical Art Therapist The Clinical Art Therapist delivers quality mental health services and programming associated with family violence to all residents and children, as well as provides direct ...

Field Technician I

Washington, DC · On-site

$22.25 - $30.50/hr

Clearly and properly document daily field data. * Assist with notifying and coordinating with Engineering & internal project teams to share information across the organization. * Draft Traffic ...

Purpose CID's art curation offering ensures a seamless design from concept to outcome. Our Art ... We work with 9 of the top 10 largest developers in the United States, and our portfolio spans 39 ...

Collaborate and consult with teachers, related service providers, and families to integrate art therapy practices into school programming, support student progress, and reinforce social-emotional and ...

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Art Engineering information

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$27K

$69.6K

$121.5K

How much do art engineering jobs pay per year?

As of Jun 12, 2026, the average yearly pay for art engineering in the United States is $69,553.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $99,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Art Engineer, and why are they important?

To thrive as an Art Engineer, you need a solid foundation in both visual arts and technical disciplines such as computer science or engineering, often supported by a relevant degree. Familiarity with 3D modeling software (like Maya or Blender), programming languages (such as C++ or Python), and real-time engines (like Unity or Unreal Engine) is typically required. Creative problem-solving, collaboration, and adaptability are critical soft skills for integrating artistic vision with technical implementation. These combined skills ensure that innovative, high-quality visual experiences are delivered efficiently within interdisciplinary teams.

What is the difference between Art Engineering vs Graphic Design?

AspectArt EngineeringGraphic Design
Required CredentialsBachelor's in Art, Engineering, or related fields; technical skillsBachelor's in Graphic Design, Visual Arts, or related fields
Work EnvironmentDesign studios, manufacturing, digital platformsAdvertising agencies, print and digital media
Industry UsageProduct development, multimedia, digital artsBranding, marketing, advertising

Art Engineering and Graphic Design share overlapping skills in visual creativity and technical knowledge. However, Art Engineering focuses on integrating engineering principles with artistic design, often involving technical tools and product development. Graphic Design emphasizes visual communication, branding, and marketing materials. Both roles are vital in creative industries but serve different purposes and require distinct skill sets.

What is art engineering?

Art engineering is a multidisciplinary field that combines principles of art and design with engineering and technology. Professionals in this area use their creative and technical skills to develop innovative solutions, such as interactive installations, digital media, and immersive experiences. Art engineers often work on projects that require both aesthetic sensitivity and technical expertise, bridging the gap between artists and engineers. Their work can be found in museums, public spaces, entertainment, and technology-driven art projects.

How do Art Engineers typically collaborate with artists and developers during the production process?

Art Engineers play a crucial role in bridging the gap between creative vision and technical implementation. They often work closely with artists to ensure that assets are optimized for performance without sacrificing visual quality, and with developers to integrate these assets into game engines or other platforms. Effective communication and problem-solving are key, as Art Engineers may need to troubleshoot issues, suggest workflow improvements, and provide technical guidance throughout production. Regular meetings and collaborative tools help facilitate this teamwork, fostering a dynamic, multidisciplinary work environment.
More about Art Engineering jobs
What cities are hiring for Art Engineering jobs? Cities with the most Art Engineering job openings:
What states have the most Art Engineering jobs? States with the most job openings for Art Engineering jobs include:
Senior Rendering Engineer

Senior Rendering Engineer

2K

Novato, CA • On-site

$108K - $161K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 hours ago


Job description

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You'll Do:
  • Execute creative technical solutions based on concept art and art direction.
  • Translate Art direction into rendering code, shaders and systems.
  • Create new tools and efficient pipelines for content production.
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions.
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior engineers.

What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Engineer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $108,900 - $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.