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Art Engineering Jobs (NOW HIRING)

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Art Associate Teacher

Los Angeles, CA · On-site

$47K - $64K/yr

The visual arts program utilizes four specialized rooms for art, engineering, and ceramics in the school's new Collaborative Learning and Innovation Center (CLIC). The Associate Art Teacher helps ...

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Responsibilities: 1. Plans, develops, and implements comprehensive therapeutic art programming for children, adolescents, young adults, families, and staff. Facilitates group and individual art ...

We combine art, engineering, fabrication, and technology to create immersive live experiences for concerts, sporting events, television productions, corporate events, and permanent installations. Our ...

Art Developer

New York, NY · On-site

$38 - $40/hr

As the Art Developer for Hellbreak TCG, you will coordinate the end-to-end art pipeline. You will serve as the primary creative liaison between external artists, game designers, and intellectual ...

The Art Studio Coordinator will also develop and implement free programing on Saturdays and occasionally special programing for family events at the museum. The Art Studio Coordinator also ...

* Bachelor of Science degree in Electrical Engineering. * Ability to analyze and interpret complex electrical and mechanical systems. * Knowledge and ability to apply problem solving approaches and ...

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Art Engineering information

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$27K

$69.6K

$121.5K

How much do art engineering jobs pay per year?

As of Jul 4, 2026, the average yearly pay for art engineering in the United States is $69,553.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $99,500.00 per year, depending on experience, location, and employer.

What engineer makes $500,000 a year?

Highly experienced engineering roles such as senior software engineers, engineering managers, or specialized fields like petroleum or aerospace engineering can reach annual salaries of $500,000 or more, often with bonuses and stock options included. Achieving this level typically requires advanced skills, extensive experience, and working in high-paying industries or companies.

What are the key skills and qualifications needed to thrive as an Art Engineer, and why are they important?

To thrive as an Art Engineer, you need a solid foundation in both visual arts and technical disciplines such as computer science or engineering, often supported by a relevant degree. Familiarity with 3D modeling software (like Maya or Blender), programming languages (such as C++ or Python), and real-time engines (like Unity or Unreal Engine) is typically required. Creative problem-solving, collaboration, and adaptability are critical soft skills for integrating artistic vision with technical implementation. These combined skills ensure that innovative, high-quality visual experiences are delivered efficiently within interdisciplinary teams.

What jobs combine art and engineering?

Art engineering jobs include roles such as industrial designer, animation engineer, and interactive media developer, which combine artistic creativity with technical skills like CAD software, programming, and engineering principles. These roles often require knowledge of materials, manufacturing processes, and digital tools to create functional and aesthetic products or experiences.

What is the difference between Art Engineering vs Graphic Design?

AspectArt EngineeringGraphic Design
Required CredentialsBachelor's in Art, Engineering, or related fields; technical skillsBachelor's in Graphic Design, Visual Arts, or related fields
Work EnvironmentDesign studios, manufacturing, digital platformsAdvertising agencies, print and digital media
Industry UsageProduct development, multimedia, digital artsBranding, marketing, advertising

Art Engineering and Graphic Design share overlapping skills in visual creativity and technical knowledge. However, Art Engineering focuses on integrating engineering principles with artistic design, often involving technical tools and product development. Graphic Design emphasizes visual communication, branding, and marketing materials. Both roles are vital in creative industries but serve different purposes and require distinct skill sets.

What is art engineering?

Art engineering is a multidisciplinary field that combines principles of art and design with engineering and technology. Professionals in this area use their creative and technical skills to develop innovative solutions, such as interactive installations, digital media, and immersive experiences. Art engineers often work on projects that require both aesthetic sensitivity and technical expertise, bridging the gap between artists and engineers. Their work can be found in museums, public spaces, entertainment, and technology-driven art projects.

What engineers make $300,000 a year?

Senior engineering roles in fields such as software engineering, petroleum engineering, and aerospace engineering can reach or exceed $300,000 annually, especially with experience, advanced skills, and leadership responsibilities. High-paying engineering positions often require specialized expertise, advanced degrees, and work in high-demand industries or senior management levels.

What is the highest paid art career?

In art engineering, high-paying roles include senior technical directors, art directors, and specialized software engineers working on complex visual effects or game development, often earning six-figure salaries. These positions typically require advanced technical skills, experience with industry-standard tools, and sometimes certifications in relevant software or programming languages.

How do Art Engineers typically collaborate with artists and developers during the production process?

Art Engineers play a crucial role in bridging the gap between creative vision and technical implementation. They often work closely with artists to ensure that assets are optimized for performance without sacrificing visual quality, and with developers to integrate these assets into game engines or other platforms. Effective communication and problem-solving are key, as Art Engineers may need to troubleshoot issues, suggest workflow improvements, and provide technical guidance throughout production. Regular meetings and collaborative tools help facilitate this teamwork, fostering a dynamic, multidisciplinary work environment.
More about Art Engineering jobs
What cities are hiring for Art Engineering jobs? Cities with the most Art Engineering job openings:
What states have the most Art Engineering jobs? States with the most job openings for Art Engineering jobs include:
Infographic showing various Art Engineering job openings in the United States as of June 2026, with employment types broken down into 95% Full Time, 4% Part Time, and 1% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $69,553 per year, or $33.4 per hour.

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 26 days ago


Job description

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help shape the visual excellence and output of our Art Department, defining and evangelizing the realization pillars for our game visuals while managing quality expectations for both internal and external development teams. You will be responsible for managing the relationship with our co-development partner; aligning with their art team, upholding the creative vision of the project, and delivering clear, actionable briefs that translate the overarching creative vision into cohesive, actionable benchmarks for deliverables. By leading this passionate group of artists to craft breathtaking environments, characters, and effects that support the overarching Art Vision, we will bring the richly imagined world of BioShock to life. 

What You'll Do:

  • Ensure the successful creation and execution of domains within the internal Art Department, and external partners, by setting and managing quality expectations in alignment with the Art Vision and Production Strategy.
  • Support the Art Direction of external development teams; translating and upholding the creative vision, submitting clear, actionable briefs, reviewing work and giving meaningful feedback.
  • Define and evangelize the realization pillars to the team for the visuals of the game in accordance with the overarching Art Vision and Creative Direction.
  • Partner with Tech Art, Level Design, Mission Design, Narrative, and Cinematics to ensure a cohesive and holistic approach to the realization of the characters, UI, and VFX in support of the Creative Direction.Partner with Stakeholders in other art teams to ensure requirements/needs are being met to deliver on the art needs of the game.
  • Develop and maintain appropriate references and documentation to guide the team.
  • Support Art Leads and Production to plan and mandate work for the team. 
  • Participate in reviews to validate the quality of the implementation of the departments under your purview. 
  • Train and empower the Leads and ICs in your care to integrate art direction in their work to unleash their creativity and the ownership of their work. 
  • Assist in the preparation of documentation and presentations.
  • Act as a stakeholder for recruitment, hiring, and onboarding. 
  • Actively contribute to talent development, including identifying high-potential individuals, supporting succession planning, and supporting the ongoing development of skills and capabilities across the team.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • A minimum of 10 years in game development, with at least 3+ years as an Associate Art Director.
  • Shipped at least one full cycle AAA game in a Leadership capacity.
  • Had significant impact on a AAA title recognized for its high visual fidelity.
  • Bachelor's Degree in Art or equivalent work experience.
  • Previous experience leading large art teams for AAA game development.Experience working with Art Directors/Creative Directors and spearheading translation of sophisticated art vision.
  • UE5 Experience.
  • Lighting and VFX experience, working with Lumen.
  • Maya, 3ds Max, Blender and ZBrush.
  • Substance Painter / Designer and PBR workflows.
  • Houdini, AfterEffects, Nuke or similar.
  • Background in 3D Art for games. 
  • Experience working with hybrid/distributed teams and co-development.
  • Art and environmental storytelling experience.
  • Knowledge of asset creation pipelines. 
  • Focus on First-Person Shooter is a plus
  • Bilingual French/English is a plus.

Who You Are:

  • Proven leadership and mentoring skills with a track record of guiding teams.
  • Being a manager of people who work in leadership positions with the ability to model best in class management philosophies. 
  • Excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • Can build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Shows a strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

#LI-Hybrid

The pay range for this position in California at the start of employment is expected to be between $176,600 and $261,380 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.