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Art Class Model Jobs in Wisconsin (NOW HIRING)

WI · On-site

$99 - $184/hr

... world-class team of Lighting Artists to solve technical and creative challenges and deliver ... Work closely with the Art Director to bring life, mood, and visual clarity to gameplay and ...

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Serve as a premier role model, mentor, and clinical educator for residents, fostering a culture of ... Home to the Bucks, Brewers, and Packers, alongside the world-class Milwaukee Art Museum and the ...

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Art Class Model information

See Wisconsin salary details

$5

$19

$25

How much do art class model jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for art class model in Wisconsin is $19.68, according to ZipRecruiter salary data. Most workers in this role earn between $15.53 and $24.28 per hour, depending on experience, location, and employer.

What is an art class model?

Art class models are individuals who pose for artists, students, or instructors during drawing, painting, or sculpture classes. Their primary role is to hold various poses, sometimes nude or partially clothed, for set periods of time to help artists study and practice capturing the human form. Art class models contribute significantly to art education by providing live references that help improve observational skills and anatomical accuracy.

What does an art class model do?

Art class models serve as the primary subject of an art class project. In this role, you pose for students in the studio in a manner requested by their instructor; you are allowed some breaks, but you must resume that same pose for the duration of the class. In some cases, you might hold multiple poses to display a range of motion for the students drawing you. You may be asked to wear specific kinds of clothing, or your employer may request you pose nude; most art class models are independent contractors and can choose which jobs to accept. You may pose for art classes at a college or university or at a private art studio for one person or a group of students.

What are the key skills and qualifications needed to thrive as an art class model, and why are they important?

To thrive as an Art Class Model, you need body awareness, the ability to hold poses for extended periods, and reliability, with some positions requiring prior experience or a portfolio. Familiarity with studio settings and posing platforms is helpful, though formal certifications are generally not required. Professionalism, punctuality, and the ability to take direction make someone stand out in this position. These skills and qualities are crucial to help artists achieve accurate figure studies and maintain a productive, respectful classroom environment.

What are some common challenges faced by art class models, and how can they prepare for them?

Art class models often encounter challenges such as holding poses for extended periods, maintaining comfort and concentration, and adapting to different classroom environments. To prepare, it's helpful to practice a variety of poses at home and develop techniques for staying still, such as steady breathing and mental focus. Models should also communicate openly with instructors about breaks, comfort levels, and any physical limitations to ensure a positive and productive experience for both themselves and the students.

What is the difference between Art Class Model vs Art Instructor?

AspectArt Class ModelArt Instructor
CredentialsNone required, often selected for appearance and ability to hold posesArt education, teaching certifications often preferred
Work EnvironmentArt studios, classrooms, or private sessionsClassrooms, art schools, community centers
Employer & Industry UsageArt schools, colleges, private studiosEducational institutions, art programs
Primary RoleModel for drawing or painting classesTeaching art techniques and guiding students

While an Art Class Model primarily poses for students to draw or paint, an Art Instructor teaches art techniques and guides students through creative processes. Both roles are essential in art education but serve different functions within the learning environment.

How much do art class models get paid?

Art class models typically earn between $15 and $30 per hour, depending on the location, the type of class, and the experience of the model. Pay rates can vary based on whether the modeling is for life drawing, anatomy classes, or private sessions, and some models may be paid per session rather than hourly.

How to model for an art class?

To model for an art class, you should maintain a steady, natural pose and stay still for the duration of the session. Good posture, patience, and the ability to hold poses for several minutes are important, and models often work with artists using drawing or painting materials in a studio setting.

What are popular job titles related to Art Class Model jobs in Wisconsin?

For Art Class Model jobs in Wisconsin, the most frequently searched job titles are:

What job categories do people searching Art Class Model jobs in Wisconsin look for?

The top searched job categories for Art Class Model jobs in Wisconsin are:

Infographic showing various Art Class Model job openings in Wisconsin as of August 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $40,941 per year, or $19.7 per hour.

Lead Lighting Artist - Raven - Middleton, WI

Activision Blizzard, Inc.

Middleton, WI • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Activision Blizzard rating

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

16th of 78 rated media


Job description

Job Title:Lead Lighting Artist - Raven - Middleton, WIRequisition ID:R028052Job Description:

Your Mission

Raven Software is seeking a highly capable, motivatedLead Lighting Artistto play a key role on our team, partner across disciplines, and shape compelling lighting for real-time gameplay and cinematics. We are looking for a driven, trusted, and autonomous leader to own lighting initiatives, guiding a world-class team of Lighting Artists to solve technical and creative challenges and deliver industry-leading lighting for the blockbuster Call of Duty franchise.

Qualified candidates will be adaptable to evolving development needs, possess excellent communication skills, navigate the technical and creative challenges of real-time lighting development, and deliver environment and cinematic lighting at the scale, quality, and complexity expected of a AAA blockbuster franchise. They will partner with some of the most talented and passionate developers in the industry to mentor artists, lead the team, and drive excellence. Above all, we are looking for an innovative and dedicated teammate to help tell our story.

This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

What you bring to the table

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:

  • Work closely with the Art Director to bring life, mood, and visual clarity to gameplay and cinematics.
  • Lead a team to craft and implement compelling real-time lighting that supports gameplay needs and artistic goals with strong composition, tone, and color.
  • Drive visual and technical quality to deliver cutting-edge, AAA-worthy lighting.
  • Directand employ volumetrics, color grading, and image effects to achieve desired visual and narrative objectives.
  • Prototype lighting approaches, post-processing setups, and improve workflows to achieve the desired tone and gameplay needs.
  • Spearhead lighting R&D efforts, partnering with experts within and across disciplines to streamline tools and processes while championing best practices and strong visual quality.
  • Take high-level direction and guide your team through day-to-day execution, iteration, and feedback on lighting tasks and initiatives.
  • Partner with artists, designers, and programmers to be a trusted champion of performance, efficiency, and quality.
  • Inspire and mentor others as a role model of initiative, accountability, and attitude.
  • Foster a thriving team with open communication, constructive feedback, and development opportunities.
  • Hold a high bar for quality, execution, and accountability while fostering artist growth.
  • Collaborate with Production to plan team goals, forecast milestone deliveries, and identify resource needs.
  • Clearly communicate risks, mitigations, and updates while maintaining effective working relationships across the studio.

Player Profile

  • 8+ total years of Lighting experience, with 2+ years in a Lead role, in real-time game development or equivalent experience in film/television.
  • Lead by example with a passionate and egoless attitude that welcomes feedback and enjoys a collaborative, iterative, fast-moving and adaptive workflow.
  • Ability to quickly learn new software and adapt to proprietary tools.
  • Excellent communication, collaboration, and problem-solving skills.
  • Expert experience with game development engines and lighting tools (Unreal, Unity, or equivalent proprietary engines).
  • Strong experience with baked lighting, dynamic lighting, light probes, reflection probes, post-processing, color grading, and image adjustment tools.
  • Strong understanding and application of PBR workflows, physically correct lighting solutions, color theory, post-processing techniques, and industry lighting trends.
  • An inspiring reel demonstrating strong, realistic lighting, modern development workflows, and creative solutions to development challenges.

Extra Points

  • Experience working with the Call of Duty tools or other proprietary engines.
  • Experience in a secondary area such as environments, animation, or VFX.
  • Experience with basic scripting.
  • Experience with procedural workflows and tools.
  • Experience with compositing.
  • Familiarity with performance optimization for console and PC.
  • Passion for the Call of Duty franchise.
  • Strong traditional art foundation.

Your Platform

Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen,Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve.

Our motto, "Our Work Speaks For Us," symbolizes the dedication and passion that drives everything we do. We've built a team rooted in respect, collaboration, and a shared focus on what's best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live - we offer a thriving, supportive environment paired with exceptional quality of life.

As we grow and enter the next chapter of our journey, we're looking for talented individuals eager to pave new ground in our industry. If you're ready to work with a world-class team, we'd love to hear from you.

Job Opportunities:https://careers.ravensoftware.com/

LinkedIn:https://www.linkedin.com/company/raven-software/

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.

Ready to Activate Your Future?

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

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