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Ar Developer Jobs in Seattle, WA (NOW HIRING)

Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139.40K - $183.80K/yr

AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site

$139.40K - $183.80K/yr

AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

Display Research Scientist

Redmond, WA · On-site

$154K - $217K/yr

Come work alongside industry-leading scientists and engineers to create the technology that makes AR devices pervasive and universal. Our scientists have experience designing, modeling, and ...

Come work alongside industry-leading scientists and engineers to create the technology that makes AR devices pervasive and universal. Our scientists have experience designing, modeling, and ...

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Ar Developer information

See Seattle, WA salary details

$19

$60

$93

How much do ar developer jobs pay per hour?

As of May 29, 2026, the average hourly pay for ar developer in Seattle, WA is $60.17, according to ZipRecruiter salary data. Most workers in this role earn between $45.96 and $73.65 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an AR Developer, and why are they important?

To thrive as an AR Developer, you need strong programming skills (such as C#, C++, or JavaScript), a solid understanding of 3D modeling, and experience with relevant AR platforms, typically supported by a degree in computer science or related fields. Familiarity with tools like Unity, Unreal Engine, ARKit, ARCore, and certifications in AR/VR development are highly beneficial. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and translating concepts into immersive experiences. These skills and qualities ensure the ability to build engaging, technically sound AR applications that meet user and business needs.

What are some common challenges AR Developers face when integrating augmented reality features into existing mobile apps?

AR Developers often encounter challenges related to device compatibility, performance optimization, and ensuring seamless user experiences when adding AR features to existing mobile apps. Balancing high-quality graphics with smooth real-time processing on diverse devices can be demanding. Collaborating closely with UI/UX designers and backend developers is crucial to ensure AR elements are intuitive and responsive. Staying updated with the latest AR frameworks and best practices is also key to overcoming these challenges efficiently.

What are AR Developers?

AR Developers are professionals who design, build, and implement augmented reality (AR) experiences. They use programming languages, 3D modeling, and specialized AR platforms to create digital content that overlays or interacts with the real world through devices like smartphones, tablets, or AR headsets. AR Developers often work in industries such as gaming, marketing, education, and retail to enhance user engagement and provide immersive experiences. Their work may involve creating interactive apps, visualizations, or training simulations using tools like Unity, Unreal Engine, ARKit, or ARCore.

What is the difference between Ar Developer vs VR Developer?

AspectAR DeveloperVR Developer
Required CredentialsBachelor's in Computer Science, related certifications (e.g., AR development courses)Bachelor's in Computer Science, related certifications (e.g., VR development courses)
Work EnvironmentMobile devices, AR glasses, outdoor/indoor environmentsVR headsets, simulation labs, controlled indoor environments
Industry UsageRetail, healthcare, education, gamingGaming, training simulations, virtual tours
Common Search/ComparisonYesYes

AR Developers focus on creating augmented reality experiences that overlay digital content onto the real world, often using mobile devices or AR glasses. VR Developers design immersive virtual environments primarily experienced through VR headsets. While both roles require similar technical skills and certifications, their work environments and application areas differ significantly, with AR being more integrated into real-world settings and VR emphasizing fully virtual experiences.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Posted 5 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.