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Apprentice Unity Vr Developer Jobs in Detroit, MI

... VR, AR, MR) using Figma. • Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal ... developers, product managers) to deliver XR assets and UI according to requirements and drive ...

Sr. Projects & Capital Analyst

Shelby, MI · On-site

$75.50K - $94.10K/yr

... Engineering, and Program Management. * Adhere to CalcIt and SCS standards to ensure consistency in ... Be an apprentice to the Assistant Controller on cost reporting, inventory control, and ...

Sr. Projects & Capital Analyst

Shelby, MI · On-site

$75.50K - $94.10K/yr

... Engineering, and Program Management. * Adhere to CalcIt and SCS standards to ensure consistency in ... Be an apprentice to the Assistant Controller on cost reporting, inventory control, and ...

Apprentice Unity Vr Developer information

See Detroit, MI salary details

$12

$21

$36

How much do apprentice unity vr developer jobs pay per hour?

As of May 30, 2026, the average hourly pay for apprentice unity vr developer in Detroit, MI is $21.80, according to ZipRecruiter salary data. Most workers in this role earn between $17.12 and $23.80 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?

To thrive as an Apprentice Unity VR Developer, you need a basic understanding of Unity, C# programming, and 3D modeling concepts, along with a relevant degree or coursework in computer science or game development. Familiarity with VR hardware, Unity Editor, version control systems like Git, and optional certifications such as Unity Certified Associate are commonly expected. Creativity, problem-solving, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving development environments. These skills and qualities are crucial to creating immersive VR experiences efficiently while adapting to new technologies and project requirements.

What are some typical projects an Apprentice Unity VR Developer might work on during their first year?

As an Apprentice Unity VR Developer, you can expect to contribute to a variety of projects such as creating interactive VR training modules, developing prototype game mechanics, or assisting with educational VR experiences. Early tasks often include building and testing immersive environments, troubleshooting performance issues, and collaborating with artists and designers to refine visual elements. You'll frequently use Unity and C# to implement features, fix bugs, and learn best practices for optimizing VR applications. These experiences help you build a solid foundation in both technical and collaborative skills, preparing you for more complex responsibilities as you advance.

What does an Apprentice Unity VR Developer do?

An Apprentice Unity VR Developer assists in designing, developing, and testing virtual reality (VR) applications using the Unity game engine. They typically work under the supervision of experienced developers, learning to create immersive VR experiences, write scripts in C#, and troubleshoot issues. Their role often includes collaborating with artists and designers to bring interactive 3D environments to life, while building foundational skills in Unity and VR development.

What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?

AspectApprentice Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge, often in training or courseworkSome experience, possibly a related certification
Work EnvironmentEntry-level, supervised projects, learning-focusedDeveloping skills, contributing to projects under guidance
Industry UsageCommon in training programs and internshipsStandard entry-level role in game and VR development

The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

What are the most commonly searched types of Unity Vr Developer jobs in Detroit, MI? The most popular types of Unity Vr Developer jobs in Detroit, MI are:
What are popular job titles related to Apprentice Unity Vr Developer jobs in Detroit, MI? For Apprentice Unity Vr Developer jobs in Detroit, MI, the most frequently searched job titles are:
What job categories do people searching Apprentice Unity Vr Developer jobs in Detroit, MI look for? The top searched job categories for Apprentice Unity Vr Developer jobs in Detroit, MI are:

Designer- User Experience

Tata Consultancy Service Limited

Auburn Hills, MI • On-site

$100K - $130K/yr

Full-time

Posted 5 days ago


Job description

XR UX/UI Designer
Must Have Technical/Functional Skills
• Strong UI/UX design experience for XR platforms (VR, AR, MR) using Figma.
• Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal UMG, Adobe CC (Photoshop, Illustrator, After Effects) and prototyping tools like ProtoPie or Figma Prototyping for better handoff.
• Designing 3D spatial UI, HUDs, and immersive interaction patterns for headsets (Meta Quest, Apple Vision Pro, etc.)
• Storyboarding, User research, persona creation, journey mapping and usability testing for immersive experiences.
• Wireframing, hi-fi mockups and interactive prototyping for VR/AR applications.
• Knowledge of spatial UX principles such as comfort, locomotion, ergonomics, gaze/controller/hand-tracking input.
• Experience designing automotive HMI and car dashboard UI (digital cluster, infotainment).
• Knowledge of cross-screen automotive UX such as instrument cluster, center stack, HUD and rear-seat displays.
• Experience with motion design, micro-interactions, and spatial sound design.
• Proven experience implementing and reusing design systems for XR products.
• Data visualization and dashboard design for enterprise/immersive contexts.
• Basic 3D modeling awareness (Blender / Maya / 3DS Max) for design hand-off and asset planning.
Roles & Responsibilities
• Design end-to-end UX flows, wireframes and hi-fi prototypes for XR experiences as per communicated design brief
• Understand project requirements, conduct user research and conceptualize new immersive interaction ideas
• Work with cross-functional teams (3D artists, developers, product managers) to deliver XR assets and UI according to requirements and drive successful launches of the Apps
• Able to set goals and achieve scheduled deadlines
• Translate visual and functional requirements into intuitive XR UI and spatial interaction design
Generic Managerial Skills, If any
• Excellent written and verbal communication skills.
• Excellent organizational skills with ability to identify and work with the appropriate contacts and resources
to resolve issues in a timely manner.
Education
Bachelors / masters in automotive, electrical, computer engineering or related field.
Salary Range: $100000 - $130000 a year
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