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Apple Training Jobs (NOW HIRING)

... training, content creation and joint marketing activities, contract input, etc.) Preferred ... Apple employees also have the opportunity to become an Apple shareholder through participation in ...

UX Writer, Apple TV

Cupertino, CA

$181.10K - $272.10K/yr

... training data for developing and evaluating large language models Experience managing or overseeing ... Apple employees also have the opportunity to become an Apple shareholder through participation in ...

Training Lead, IS&T Help Line

Elk Grove, CA · On-site

$44.73 - $67.01/hr

Apple is where individual imaginations gather together, committing to the values that lead to great ... We are seeking a HelpLine Training Lead to join our team. The IS&T HelpLine provides technical ...

... training and conversational experiences such as chatbots or AI-driven interfaces, including ... Apple, its products, and its customers

Apple is where individual imaginations gather together, committing to the values that lead to great ... We are seeking a HelpLine Training Lead to join our team. ..The IS&T HelpLine provides technical ...

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Apple Training information

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How much do apple training jobs pay per hour?

As of May 29, 2026, the average hourly pay for apple training in the United States is $21.16, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $22.60 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Apple Trainer, and why are they important?

To thrive as an Apple Trainer, you need in-depth knowledge of Apple products, excellent presentation skills, and experience in adult education or training. Familiarity with Apple’s training platforms (such as Apple Teacher or Apple Learning Center), digital tools, and relevant certifications like Apple Certified Trainer is often required. Outstanding communication, patience, and adaptability help trainers engage diverse learners and address varying skill levels. These skills are crucial for effectively delivering training, ensuring learner success, and maintaining Apple’s high customer satisfaction standards.

What are some common challenges faced by Apple Trainers when delivering training sessions to diverse audiences?

Apple Trainers often encounter the challenge of adapting their teaching style to suit participants with varying levels of technical expertise, from beginners to advanced users. This requires strong communication skills and the ability to simplify complex concepts without making advanced users feel disengaged. Trainers must also stay updated with frequent software and hardware updates, ensuring that their content remains current. Additionally, creating an interactive and inclusive environment is essential for keeping sessions engaging and effective.

What is Apple Training?

Apple Training refers to a range of educational programs and resources designed to help individuals and organizations learn how to use Apple products and software effectively. These trainings include in-person workshops, online courses, certifications, and self-paced learning modules covering devices like Mac, iPad, iPhone, as well as software such as macOS, iOS, and professional tools like Final Cut Pro and Logic Pro. The goal of Apple Training is to enhance user skills, improve productivity, and support IT professionals in managing Apple technology within educational or business environments.
More about Apple Training jobs
What cities are hiring for Apple Training jobs? Cities with the most Apple Training job openings:
What states have the most Apple Training jobs? States with the most job openings for Apple Training jobs include:
What job categories do people searching Apple Training jobs look for? The top searched job categories for Apple Training jobs are:
Infographic showing various Apple Training job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, and 99% Full Time. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $44,018 per year, or $21.2 per hour.
Senior ML Engineer, Apple Ray, Apple Data Platform

Senior ML Engineer, Apple Ray, Apple Data Platform

Apple

Seattle, WA

$139.50K - $258.10K/yr

Full-time

Medical, Dental, Retirement

Posted 11 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

The Apple Ray team is seeking a Senior / Staff Software Engineer with strong distributed systems expertise and a solid background in machine learning. In this hybrid role, you will design and build core components of Apple’s unified data+ML platform powered by open-source Ray, while also partnering with ML teams to ensure the platform meets the needs of large-scale training and inference workloads.
You will contribute to the distributed runtime, orchestration layer, and system APIs that power Apple’s intelligent features across products and services. This role is ideal for a software engineer who enjoys low-level systems work but is also fluent in ML workflows and models at scale.
Description
Apple Ray integrates deeply with Apple’s data and ML ecosystem to provide a unified platform for building, orchestrating, and scaling complex ML and data pipelines. As a Software Engineer with ML background, you will design distributed systems that support large-scale model training, tuning, and inference across heterogeneous compute environments-from bare-metal GPU clusters to cloud-native infrastructure.
You will build features that enhance developer productivity for ML engineers, improve resource efficiency, and advance the performance and reliability of Apple’s ML workloads. You’ll collaborate closely with ML practitioners to translate model and pipeline needs into robust platform capabilities, while also improving the underlying distributed runtime and control plane.
This role requires strong engineering fundamentals, hands-on experience with ML systems, and a passion for building scalable infrastructure.","responsibilities":"Build scalable distributed systems and platform components using Ray that power Apple’s data+ML workflows.
Develop APIs, libraries, and services that improve the efficiency and usability of large-scale ML training and inference pipelines.
Optimize performance and resource utilization across GPU/CPU clusters for ML workloads running at Apple scale.
Collaborate with ML teams to understand model and pipeline needs and translate them into robust platform features.
Design fault-tolerant orchestration mechanisms, autoscaling strategies, and runtime improvements for distributed ML jobs.
Diagnose complex issues across distributed systems and ML pipelines to ensure reliability and availability.
Improve observability, monitoring, and debugging capabilities targeted at ML-centric distributed workloads.
Contribute to architectural decisions and, where appropriate, upstream enhancements to Ray and related tools.
Preferred Qualifications
Experience with distributed training frameworks (DeepSpeed, Horovod, FSDP, ZeRO).
Background in optimizing GPU workloads or performance benchmarking.
Experience with model orchestration systems or ML platforms.
Contributions to open-source ML or distributed systems projects.
Familiarity with large-scale data systems such as Spark, Flink, or similar.
Minimum Qualifications
6+ years building distributed systems, high-scale backend services, or compute runtimes.
Solid background in ML workflows, model training, model serving, or data pipeline development.
Proficiency in Python, plus strong experience in a systems-level language (C++, Rust, Go, or Java).
Experience with ML frameworks such as PyTorch or TensorFlow and familiarity with GPU-based training.
Understanding of parallelism strategies, model scaling, or distributed training concepts.
Experience with cluster orchestration (Kubernetes, EKS, GKE) or large-scale compute systems.
Strong debugging skills across distributed and ML-centric runtime environments.
Ability to work cross-functionally with ML engineers, data engineers, and infrastructure teams.
B.S., M.S., or Ph.D. in Computer Science, Machine Learning, or related technical fields - or comparable software engineering experience.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $139,500 and $258,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976