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Apple Swift Jobs (NOW HIRING)

Role Overview: We are seeking an experienced Swift Engineer to design, develop, and ship high ... This role requires deep native Apple platform expertise combined with backend development skills in ...

Senior iOS Engineer, Apple Games

Cupertino, CA · On-site

$181.10 - $272.10/hr

Join the Game Services UI team to help build the Apple Games app and the user-facing gaming ... Your day-to-day is primarily Swift and SwiftUI, with UIKit or AppKit used where the situation calls ...

iOS Engineer-Apple Sports

New York, NY · On-site

$56.50 - $78/hr

Apple is where individual imaginations come together to build innovative products, services, and ... Minimum Qualifications 2+ years experience building iOS applications with Swift Deep understanding ...

iOS Engineer-Apple Sports

New York, NY · On-site

$150K - $277K/yr

... with Swift Deep understanding of the SwiftUI framework Experience diagnosing and resolving ... Apple employees also have the opportunity to become an Apple shareholder through participation in ...

The ideal candidate will have strong experience in Swift, SwiftUI, and Apple's iOS ecosystem, focusing on creating intuitive and visually appealing user interfaces. Responsibilities : • Design and ...

Showing results 21-40

Apple Swift information

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$10

$59

$86

How much do apple swift jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for apple swift in the United States is $59.61, according to ZipRecruiter salary data. Most workers in this role earn between $49.76 and $68.51 per hour, depending on experience, location, and employer.

What is an Apple Swift?

An Apple Swift job typically involves developing applications for Apple's ecosystem, including iOS, macOS, watchOS, and tvOS, using the Swift programming language. Professionals in this role work on building, testing, and optimizing apps for performance and user experience. They may collaborate with designers, product managers, and backend developers to create seamless applications. Strong knowledge of Swift, Xcode, and Apple's frameworks like UIKit and SwiftUI is often required.

What does an Apple Swift do?

A typical day for an Apple Swift Developer involves designing, coding, and testing iOS or macOS applications using Swift and related Apple development tools like Xcode. Developers collaborate closely with UX/UI designers, product managers, and QA engineers to translate user needs into functional features and troubleshoot any technical challenges. Daily tasks often include attending team stand-ups, participating in code reviews, and keeping up to date with Apple's latest frameworks and technologies. This collaborative and fast-paced environment provides opportunities to contribute ideas, enhance software quality, and continually learn new skills in the dynamic field of Apple development.

What are the key skills and qualifications needed to thrive in the Apple Swift position, and why are they important?

To thrive as an Apple Swift Developer, you need strong proficiency in Swift programming, iOS/macOS application development, and a solid understanding of Apple's design guidelines, usually demonstrated through a degree in computer science or relevant experience. Familiarity with Xcode, Interface Builder, version control systems like Git, and sometimes Apple developer certifications are highly valuable. Effective collaboration, problem-solving, and communication skills set top candidates apart in team-based, agile environments. These competencies ensure high-quality, user-focused Apple platform apps and smooth project delivery within multidisciplinary teams.

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What are the most commonly searched types of Apple Swift jobs?

The most popular types of Apple Swift jobs are:

What states have the most Apple Swift jobs?

States with the most job openings for Apple Swift jobs include:

Infographic showing various Apple Swift job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 7% Part Time, and 6% Contract. Highlights an 53% Physical, 1% Hybrid, and 46% Remote job distribution, with an average salary of $123,994 per year, or $59.6 per hour.

Senior Software Engineer, Swift - macOS

Apple

San Diego, CA

$175K - $263K/yr

Full-time

Medical, Dental, Retirement

Re-posted yesterday


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

At Apple, new ideas have a way of becoming excellent products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish.
Claris, an Apple company, is a place where extraordinary people gather to do their best work. Just be ready to dream big. The workplace today is flooded by applications, but organizations struggle to integrate and automate processes that run across them. At Claris, we are building a better way for the world's 500 million knowledge workers to do their jobs better. We accomplish this by empowering them to automate their processes and integrate data across all their applications in a matter of days thanks to an easy-to-use visual platform.
If you're passionate about building intelligent software that runs where customer data lives, thrive on hard systems problems, and want to shape how organizations make sense of their data, this is your team. You'll build the native macOS platform that puts AI-powered insights directly into the hands of knowledge workers.
Description
We are looking for a senior Swift engineer to join a small, focused team building an on-device AI pipeline for macOS. This is a systems-level role where you'll work across native AI runtime and orchestration, platform integrations and enterprise connectors, deterministic data execution, or adaptive macOS UI depending on your strengths and interests. The architecture is a multi-stage pipeline with layered Swift Package Manager targets, strict dependency boundaries, and no shortcuts.
You'll work on problems that matter. The software you build protects customer data, keeps critical systems running, and delivers tools that organizations from schools to hospitals trust every day. We're looking for someone who ships real macOS desktop software, takes ownership of their technical surface, and cares about the people who use what we build. This is not a chatbot - it's a structured, multi-stage pipeline that turns natural language into verified, traceable results.
","responsibilities":"Own one or more technical surfaces within the native AI pipeline: runtime/orchestration, platform/integrations, deterministic execution, or adaptive UI.
Design and implement production Swift code within a layered SPM architecture (20+ targets) with strict dependency boundaries - Layer 0 (Foundation) through Layer 2 (Orchestration) to App.
Build and maintain on-device AI orchestration using Foundation Models and MLX, including structured intent extraction, sufficiency gate routing, tool calling, context shaping, and synthesis quality.
Implement and harden platform integrations - MCP client connections, enterprise connector data access, entitlements, sandboxing, identity, and persistence boundaries.
Build deterministic execution pathways - joins, aggregations, rankings, filters - with full data provenance and traceability. Layer ephemeral graph staging where relationship-heavy queries require it.
Develop the macOS adaptive UI using SwiftUI with AppKit interop - desktop windowing, keyboard-first workflows, streaming content updates, canvas state systems, and accessibility.
Write and maintain automated tests using XCTest and Swift Testing frameworks. Participate in evidence surface development (golden question validation, accuracy benchmarks).
Ensure all shared mutable state uses actors or Sendable value types with correct isolation annotations. Maintain Swift 6 strict concurrency compliance.
Collaborate closely with a small senior team (4-5 engineers) where each person owns their surface. Participate in sprint planning, architecture reviews, and release readiness.
Work within a structured, AI-assisted development workflow using Xcode and modern coding intelligence tools for repo-scale operations and project conventions.
Preferred Qualifications
Experience with Apple Foundation Models, guided generation, structured output, tool calling, and streaming on-device inference. Familiarity with MLX or similar on-device ML frameworks.
Experience building or integrating with MCP (Model Context Protocol) or similar tool-use/connector frameworks. Familiarity with enterprise data access patterns (OData, REST, SSE).
Experience with deterministic data systems - joins, aggregations, rankings, filters, provenance tracking - using Swift (TabularData or equivalent). Familiarity with graph/vector retrieval or entity resolution is a plus.
Experience building production SwiftUI applications with AppKit interop, adaptive layouts, keyboard-first workflows, streaming UI updates, and accessibility compliance on macOS.
Experience with SPM multi-target architectures (20+ targets), strict layered dependency enforcement, and protocol-based dependency injection.
Experience with macOS system services including process lifecycle management (launchd, SMJobBless), code signing, notarization, entitlements, and sandboxing.
Experience with actor-based concurrency patterns, including data race prevention with Thread Sanitizer (TSan) and strict concurrency checking under Swift 6.
Solid understanding of CI/CD pipelines, test automation (XCTest, Swift Testing), and agile development practices. Skilled with git, branching processes, and release coordination.
Experience working collaboratively on small, senior teams where clear communication and shared accountability are essential; where everyone owns their surface end-to-end.
Minimum Qualifications
B.S. in Computer Science or equivalent software engineering experience
7-10+ years of software engineering experience with Swift
Experience shipping macOS desktop software (not iOS-only)
Strong understanding of Swift concurrency (actors, async/await, Sendable, structured concurrency)
Experience working within layered, modular architectures with strict dependency management
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,000 and $263,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976